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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  
This build requires Consumables to operate properly.  


Clear Bogroot Growths with permas to get a chance for a Frog Scepter.

Team Layout[]

  • 1x Assassin/Necromancer Barbs
  • 7x Assassin/Paragon Spear Chuckers

Barbs[]

You have an additional 4% chance to critical hit. Whenever you critical hit, you get 1 Energy.
 save
Template code

Equpiment[]

  • A Spear of Enchanting with no Elemental Mod and a Shield with +10 vs. Slashing.
  • A +20 Energy staff (preferably curses) to switch to if energy gets low.

Usage[]

  • Hold CTRL whenever using Barbs on a target so that everyone will follow you. Choose Ritualists, then Mesmers or Paragons then Warriors.

Level 1

  • Cast Barbs on one of the two frogmen.
  • Run to level 2.

Level 2

  • Drop 500g for the person with the BU.
  • Once the BU is used, proceed across the cavern to the chamber of Incubi.
  • Looking carefully for any immediately incoming patrols, move clockwise around the room towards the Beacon of Droknar.
  • Avoiding the cripple from Aura of Thorns and the spirits of Disenchantment, run through the beetles to the next Beacon.
  • Tuck into the North-East side of this room.
  • Once the rest of the team has used GDW on each other, move around the edge of the room towards the Ophil Patriarch boss, and ping Barbs. The team will spike it.
    • If the spike fails, it may be necessary for an A/P to pull everything except the boss away, and just distract the frogmen long enough to kill the boss.
  • Collect the key, and then run to the Boss Lock, and activate the next shrine.
  • Sneak around the Boss room to the opposite side that you entered from, without aggroing any frogmen.
  • Carefully pull frogmen towards the group, there are two mobs you need to kill: the closest frogmen, and the group of 3 with Khabuus in it.
    • Kill the other frogmen before Khabuus.
  • Collect the rewards from the Chest.

Variant[]

Spearer[]

You have an additional 4% chance to critical hit. Whenever you critical hit, you get 1 Energy.
 save
Template code

Equipment[]

  • A req 9 Spear of Enchanting without an Elemental Mod & a req 9 Command Shield with +10 vs. Slashing.
  • A +20 Energy staff to switch to if energy gets low.

Usage[]

  • Run to Bogroot Growths, chaining "Fall Back!" with the others, getting the quest from Griff. (The quest is automatically received level two as long as you have Griff inside the dungeon)

Level 1

  • Kill one of the two fighting frogmen.
  • Cast Shadow Form before you pass the shrine, so that it will have recharged by the time you reach the Plant area.
  • Take the Northern path and stick with the others to share the benefits of "Fall Back!"
  • Wait before the last ritualist boss on level 1 so that the team can group up.
  • Run through the poison passage, using EVAS as a diversion for the frogmen if necessary.
  • Zone to level 2.

Level 2

  • Drop 500g for the person with the BU.
  • Once the BU is used, proceed across the cavern to the chamber of Incubi.
  • Looking carefully for any immediately incoming patrols, move clockwise around the room towards the Beacon of Droknar - and activate it.
    • If there is an unavoidable mob of Incubi, use EVAS on them as a distraction, then run through.
  • Avoiding the cripple from Aura of Thorns and the spirits of Disenchantment, run through the beetles to the next Beacon.
  • Tuck into the North-East side of this room and group up.
  • Use GDW on each other & then, following the call of the A/N, use EVAS and attack the Ophil Patriarch (the boss).
  • Collect the key, and then run to the Boss Lock, and activate the next shrine.
  • Sneak around the Boss room to the opposite side that you entered from, without aggroing any frogmen.
  • Follow the calls of the A/N and maintain GDW on each other, slowly killing the pulled foes.
    • Be careful of following retreating foes, thus aggroing a lot more frogmen.
  • Collect the rewards from the Chest.

Counters[]

Notes[]

  • Only one Essence of Celerity is used, the first level is run without.
  • Times for level two vary widely based on the experience of the A/N. A good pug can achieve level 2 in 9 minutes. It could be as much as 20 mins with inexperienced A/N.
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