This build requires Consumables to operate properly.
Build: Team - DoA 5 Man
This teambuild allows a team of 5 players to do DoA sc whereas party limit is at 8.
It is designed to be as casual as possible regardless of the challenge. estimated time 40-45min
FactionsAssassin. Shadow Arts 12Shadow FormElite Enchantment SpellFor 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack.5130
FactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
CoreRanger. Expertise 16Whirling DefenseStanceFor 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
FactionsAssassin. Shadow Arts 12Dark EscapeStanceFor 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
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Equipment
full blessed insignias armor
one handed weapon +20% enchants and +5 energy
shield +30hp and +10 vs demons
consummables
most of the time corn, golden eggs will be enough. that is the minimal boost you need to maintain Shadow FormFactionsAssassin. Shadow Arts Shadow FormElite Enchantment SpellFor 5..18..22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..21..26 damage with a single skill or attack.5130. then in gloom you might suffer from weakness and would need lunar fortunes to compensate.
candy apple and pie are nice
do not use speed booster as cupcakes or any rock candy
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
NightfallMesmer. Domination Magic 16Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 47 damage whenever they use a skill and 53 damage if not under the effects of another Mesmer hex.101.120
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.151.120
EotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
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Optional skills
"I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15
Shatter DelusionsPropheciesMesmer. Domination Magic Shatter DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 15..63..79 damage.5¼6
Equipment
high energy set
domination 40/40
defensive set potentially (shield +10vs demons)
long bow
General usage
This is the caller build. you will have to pick a middle target and call it. Then use skills from 1 to 3. try to select a caster so MistrustNightfallMesmer. Domination Magic MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..82..106 damage to that foe and all nearby foes.10212 triggers.
Since there are only 2 casters in this team. You will have to handle several roles such as caller, TK and IAU.
Consummables
corn, golden eggs, cupcake, lunar fortunes, candy apple, blue/red/green rock candy (all are not required)
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
PropheciesNecromancer. Curses 16Spiteful SpiritElite Hex SpellFor 21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 37 shadow damage to that foe and all adjacent allies of that foe.15210
PropheciesNecromancer. Curses 16Desecrate EnchantmentsSpellTarget foe and all nearby foes take 64 shadow damage and 21 shadow damage for each Enchantment on them.10215
EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015
EotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120
CoreNecromancer. Curses 16Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes.10120
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Optional skills
EpidemicCoreMesmer. UnlinkedEpidemicSpellSpread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.5¼5
Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15
BackfireCoreMesmer. Domination Magic BackfireHex SpellFor 10 seconds, whenever target foe casts a Spell, that foe takes 35..119..147 damage.15320
Equiment
curses 40/40 set
General Usage
precast Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220, cast Spiteful SpiritPropheciesNecromancer. Curses Spiteful SpiritElite Hex SpellFor 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe.15210 twice on different targets. Then use skills from 3 to 5.
In some areas like city or gloom, you can echo Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 so tank can trigger it thanks to Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060
Consummables
using red rock candies is advised as casting time can be quite long
PropheciesRanger. Wilderness Survival 2Serpent's QuicknessStanceFor 17 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 51 Health. PvE only.5¼20
NightfallMonk. Protection Prayers 7Shield of AbsorptionEnchantment SpellFor 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 51 Health.5110
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
PropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560
PropheciesMonk. Divine Favor 16Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +63% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 51 Health.-15¼10
CoreMonk. Protection Prayers 7Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 16. Target ally gets healed for 51 Health.-1102
PropheciesMonk. Divine Favor 16Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 37% longer. You get healed for 51 Health.-11022
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Equipment
+20% enchantments duration weapon
General usage
precast Blessed AuraPropheciesMonk. Divine Favor Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 10..30..37% longer.-11022 aswell as Unyielding AuraPropheciesMonk. Divine Favor Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +15..51..63% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.-15¼10 and keep those up all the time.
use Life BondCoreMonk. Protection Prayers Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..25..32.-1102 on tank and E/Mo (E/Mo will give you Balthazar's SpiritPropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102 which will trigger through the damages received from Life BondCoreMonk. Protection Prayers Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..25..32.-1102 )
before a spike set Edge of ExtinctionPropheciesRanger. Beast Mastery Edge of ExtinctionNature RitualCreate a level 1..8..11 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43..52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126..158 seconds.5560 in range (you can cast it under Serpent's QuicknessPropheciesRanger. Wilderness Survival Serpent's QuicknessStanceFor 15..27..31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545 to increase recharge rate.)
as soon as the spikers start spiking, use Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on the E/Mo ( cast it under Serpent's QuicknessPropheciesRanger. Wilderness Survival Serpent's QuicknessStanceFor 15..27..31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545)
FactionsMonk. Protection Prayers 12Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 78 Health.10¼2
FactionsElementalist. Fire Magic Burning SpeedEnchantment SpellFor 7 seconds, you are set on fire and move 30..42..46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..8..9 seconds.10¼
PropheciesElementalist. Energy Storage 16Ether RenewalElite Enchantment SpellFor 21 seconds, each time you cast a Spell, you gain 4 Energy and 21 Health for each Enchantment on you.10130
CoreMonk. Protection Prayers 12Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25.-1102
PropheciesMonk. Protection Prayers 12Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 Energy or the Spell ends.-1102
PropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
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Optional skills
Life AttunementPropheciesMonk. Protection Prayers Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14..43..52% more Health when healed.-1102 nice to have in veil for tanking and for energy management
Ebon EscapeEotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
"I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
"You Are All Weaklings!"EotNNo Profession. Norn rank "You Are All Weaklings!"ShoutTarget foe and foes adjacent to target are Weakened for 8..12 seconds. PvE only.512
Equipment
weapon +5 energy and +20% enchantments duration. also shield +30hp and +10 vs demons
staff +20% enchantments duration, +15energy, 20% chances for half recharge for skills.
General Usage
Cast and maintain Balthazar's SpiritPropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102 + Protective BondPropheciesMonk. Protection Prayers Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..4..3 Energy or the Spell ends.-1102 + Life AttunementPropheciesMonk. Protection Prayers Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14..43..52% more Health when healed.-1102 (if you have it) on yourself
Cast and maintain Life BondCoreMonk. Protection Prayers Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..25..32.-1102 + Protective BondPropheciesMonk. Protection Prayers Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..4..3 Energy or the Spell ends.-1102 + Balthazar's SpiritPropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102on the tank (in this order)
Cast and maintain Protective BondPropheciesMonk. Protection Prayers Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..4..3 Energy or the Spell ends.-1102 + Balthazar's SpiritPropheciesMonk. Smiting Prayers Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102on the monk
Everyone within the team must be under Protective BondPropheciesMonk. Protection Prayers Protective BondEnchantment SpellWhile you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..4..3 Energy or the Spell ends.-1102
maintain Ether RenewalPropheciesElementalist. Energy Storage Ether RenewalElite Enchantment SpellFor 5..17..21 seconds, each time you cast a Spell, you gain 1..3..4 Energy and 5..17..21 Health for each Enchantment on you.10130 and spam Spirit BondFactionsMonk. Protection Prayers Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼2 + Burning SpeedFactionsElementalist. Fire Magic Burning SpeedEnchantment SpellFor 7 seconds, you are set on fire and move 30..42..46% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..8..9 seconds.10¼on yourself to maintain energy
you will also be in charge of healing the team with Infuse HealthCoreMonk. Healing Prayers Infuse HealthSpellLose half your current Health. Target other ally is healed for 100..129..138% of the amount you lost.10¼ and Spirit BondFactionsMonk. Protection Prayers Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼2
Tactics
City
The tank will ball the first group. The necromancer can echo Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 for the ranger to use Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060 (be carefull to time it right or the paragons might remove your stance). The caller will spike as usual.
While tank is balling all the groups outside the walls of city, both casters will kill the sentinels on the wall one by one. monk can use YMLAD to rupt the rangers when they use Troll UnguentCoreRanger. Wilderness Survival Troll UnguentSkillFor 13 seconds, you gain +3..9..10 Health regeneration.5310
when ball is done and all sentinels are dead, spike the tank group and enter city.
Start with the left side. spike. then go for the right side. spike.
ball jadoth group inside city to avoid environmental effect.
when spiking with Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120, make sure to target foes adjacent to jadoth. as Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 is a single target spell, it can be easily removed by shaunur (monk boss) so you need to synchronize with caller so he can cover it with Visions of RegretNightfallMesmer. Domination Magic Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 15..39..47 damage whenever they use a skill and 5..41..53 damage if not under the effects of another Mesmer hex.10220
get your chest and go to veil
Veil
(1) E/Mo tanks for 360. ranger tank pulls all the groups through him (5 waves of 3 groups). For groups including rangers, Necromancer should echo Spiteful SpiritPropheciesNecromancer. Curses Spiteful SpiritElite Hex SpellFor 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe.15210 and precast it on the foes before they ball up so he can reapply it 2 or 3 times during the same spike.
(2) After 360, team goes for ranger lord. while tank does the pull, team follows him in the distance. Monk should be ready to use seed of like on E/Mo when needed. kill the ranger lord when it breaks.
(2b) put recall on the E/Mo, pre-target the ranger lord. use Shadow FormFactionsAssassin. Shadow Arts Shadow FormElite Enchantment SpellFor 5..18..22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..21..26 damage with a single skill or attack.5130 and Dark EscapeFactionsAssassin. Shadow Arts Dark EscapeStanceFor 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 (not under dwarven stability though, so it ends by the time you reach ranger lord). Death's ChargeFactionsAssassin. Shadow Arts Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209.5¼30 on the ranger lord and go all the way to the back until it breaks and run back. then break recall.
(3) Go for Dervish lord. Follow the tank in the distance and let him pop 2 hidden groups on the way. monk can use Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on the E/Mo if needed. When dervish lord breaks from the tank's pull, pull it with a long bow and kill it.
(3b) Tank puts recall on E/Mo. Ideally, tank can do one pull instead of 2 (dark escape + dwarven stability helps quite a lot)
(4) Team stand next to the mesmer trench. E/Mo tanks at the corner. mesmer puts recall on monk or necromancer and go pop the trench, then recalls out to the team and spike the 2 pops. stand there and wait for the ranger to pull 2 additional groups.
(4b) Meanwhile, ranger pops the monk lord trench and pulls everything to the main team so they spike it.
(5) go down the trench. wait for the tank to pull some patrolling groups + mesmer lord. E/Mo stands at the corner and tank.
(5b) tank puts recall on E/Mo. Depending on the configuration of the patrols, tank should be starting the pull from left or right side. If you believe in your spikers ability, you can pull all the 3 groups at once.
(6) All team goes left in the trench, except the tank, spike the patrol around the Ele Lord with E/Mo tanking. avoid pulling the ranger group
(6b) Meanwhile, tank goes pulling Necromancer lord. when pulled inside the trench, use dark escape to lose aggro and head to Monk lord location
(7) Mesmer hug the left wall of the elementalist lord and pulls it with a long bow. you should be able to pull it alone without spawning hidden groups around. Then use Visions of RegretNightfallMesmer. Domination Magic Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 15..39..47 damage whenever they use a skill and 5..41..53 damage if not under the effects of another Mesmer hex.10220 and wait for the lord to use SandstormNightfallElementalist. Earth Magic SandstormElite SpellCreate a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..26..31 earth damage each second and attacking foes are struck for an additional 10..26..31 earth damage each second.15225, so you can use Pain InverterEotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120 and kill it fast.
(7b) Meanwhile tank pulls the monk lord out of his pit. then wait for the main team to come and kill it.
(8) After killing elementalist lord, team head back to the necromancer lord who was pulled by the tank. kill it
(9) After killing Necromancer lord, go for the monk lord who was already pulled out by tank. kill it
(10) Main team stands there. The idea is to kill tendrils 3 by 3. E/Mo tanks at the corner. Mesmer puts recall on E/Mo and go to stand with tank between 2 tendrils and use Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 + Pain InverterEotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120 to kill 2 tendrils at once. After they are dead, break recall. Meanwhile, necromancer focus on the third tendril and finish it after mesmer finished his. Necromancer can damage his tendril down to 25% HP and finish it only when tank is pulling mobs back. kill the other 3 tendrils.
(11) before taking chest, pop the trench leading to gloom and spike the spawns. take chest.
Gloom
(1) As soon as you enter veil, mesmer should take the quest and whoever should trigger the first group of mobs.
(1a) After all the mobs settled down, tank uses recall on a party member and pulls foes away from the entrance. then recall out.
(2a) monk, necromancer and E/Mo follow this path. They should stay in range of the mesmer because he will have recall on one of them. Grab the earth tormentors spawning on D and spike them. as the last group spawns, monk can set EoE up in range of the tank. After the spike, team follows tank to rift.
(2b) mesmer puts recall on the monk for instance and run to cave while avoiding getting any aggro (hug left wall). Trigger the quest as soon as possible, then recall out. help team to kill the earth tormentors. When the quest is validated, rush inside the cave to take the next one. No need to wait. Then head to gloom entrance.
(2c) tank, grabs all the patrolling mobs and goes to the entrance of the cave to intercept the future spawns. When you intercepted all the groups. ball them up and spike. Then, head for the rift
Reminder: when quest is activated, mobs will start spawning from A to D. it will be 3*4 spawns with 3 foes per spawn. Dervish tormentors will always spawn on D except for last wave. Main team should not intercept last spawn on D
(3a) The role of team is to close the vortex by standing in range of it. Necromancer should kill the closest claw to the rift by using Pain InverterEotNNo Profession. Asura rank Pain InverterHex SpellFor 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). PvE only.10120 on it so you can capture it faster. When rift is closed, run away to next point.
(3b) Mesmer goes to the entrance of gloom to get ready to take next quest.
(3c) Tank needs to put recall on someone in the team and to pull away all foes surrounding the rift. He has to walk through the rift in order to trigger hidden spawns and intercept them before they reach the team mates. first in point E, then F. After rift is closed, recall out.
(4) After closing the rift and taking next quest, there will be a pop in G location. Team will meet back there.
(4b) As mesmer might be away running after the NPC, you will not have enough powerstrike to spike the spawn. Instead of waiting for the mesmer, tank can put recall on someone and pull foes from the army of darkness, near the spawn location. The best pick would be wind of darkness and any other casters. avoid pulling melees. When you get the aggro, run to the spawn and use Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060 to kill them. Finally, recall out.
(5) By the time ranger solo kill the spawn, the mesmer should be back with the team, ready to take final quest. Taking the final quest will spawn the darkness at H location. Tank uses recall and pull the darkness spawn towards the rift. Monk should try to set Edge of ExtinctionPropheciesRanger. Beast Mastery Edge of ExtinctionNature RitualCreate a level 1..8..11 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43..52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126..158 seconds.5560 in range. using the aggro from the area, the tank can kill the darkness and the respawn. Sometimes it is faster to recall out after killing the first respawn and then go back to pull the earth tormentors for the team to spike them. Necromancer could even put Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 *2 on earth tormentors, right after they ball on tank (just avoid getting any other group aggro)
(6) Take the chest and go to foundry
Foundry
Room 1: let tank jump on the first spawn and spike. If possible keep one alive from the first spawn so you can pull it back and finish it without getting aggro of the respawn.
After the titan spawn, let them ball up on the tank and spike.
Room 2: Ideally, tank awaits outside of the room and let team enter and wait for them to hide in the right corner. then he can enter and hope for a spawn away from team. in that case, he can ball them up and let team spike. Before finishing the last foe of the first spawn, team should go back in the corner and kill it afterwards. Hope for a respawn away from main team.
In case of a good spawn, ranger can body block the dreamriders and solo them with whirling defense. otherwise, team should spread out, use a ghastly stone and focus on the driders.
Room 3: Tank grab all the groups, pull them away and body block the titans along the wall. Team can spike the back group only (driders + dreamrider). After that, spike the titans and then run to room 4 when it opens.
Room 4: Team stands in the corner while tank pull the mobs to them.
Room 5: Start with left side, save 2 first snakes. For the 3rd one, let tank pull mobs away, then, remove bonds on the mesmer so the dreamriders will not use Mirror of DisenchantmentNightfallMesmer. UnlinkedMirror of DisenchantmentSpellRemove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.5115 on them. mesmer talks to the snake and run away with it. Monk uses Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 to cover the escape
Meanwhile ranger can start killing mobs with Whirling DefenseCoreRanger. Expertise Whirling DefenseStanceFor 8..18..21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10..11 damage.1060 after saving 3rd snake. Kill the paragons first because they can remove your stances. Then ranger can wait for team to kill black beast
After saving 3rd snake and breaking aggro with the mobs. Mesmer can go pull the black beast. It is important to use "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 during the pull and interrupt the touch of the black beast with "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 or the spike will probably fail due to all your attributes beeing at 0.
When black beast is dead, team can take next quest and let ranger solo the fury and its group.
Ranger should be carefull not to kill mobs on the location of the future spawn of the chest. otherwise you will have persistent aggro everytime you enter the dead mobs area.