FactionsAssassin. Shadow Arts 12Shroud of DistressEnchantment SpellFor 54 seconds, if you are below 50% Health, you have 7 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 12Shadow FormElite Enchantment SpellFor 18 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 21 damage with a single skill or attack.5130
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
CoreRanger. Expertise 16Whirling DefenseStanceFor 21 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
FactionsAssassin. Shadow Arts 12Heart of ShadowSpellYou are healed for 126, and you Shadow Step to a nearby location directly away from your target.5¼15
Shadow of HasteFactionsAssassin. Shadow Arts 15Shadow of HasteStanceFor 40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545
Dark PrisonFactionsAssassin. Deadly Arts 3Dark PrisonHex SpellShadow Step to target foe. For 2 seconds, that foe moves 33% slower.10¼30
Maintain Shroud of DistressFactionsAssassin. Shadow Arts 15Shroud of DistressEnchantment SpellFor 60 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145 and Shadow FormFactionsAssassin. Shadow Arts 15Shadow FormElite Enchantment SpellFor 21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 25 damage with a single skill or attack.5130.
Maintain Dwarven StabilityEotNNo Profession. Deldrimor rank 10Dwarven StabilityEnchantment SpellFor 30 seconds, your Stances last 100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 for DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 and to prevent Knock downs from Abyssals and Shadow Warriors.
Use Death's ChargeFactionsAssassin. Shadow Arts 15Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 200.5¼30 and Heart of ShadowFactionsAssassin. Shadow Arts 15Heart of ShadowSpellYou are healed for 150, and you Shadow Step to a nearby location directly away from your target.5¼15 to speed up the run, as self-heal and to get unstuck.
Use Shadow of HasteFactionsAssassin. Shadow Arts 15Shadow of HasteStanceFor 40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545 or Dark PrisonFactionsAssassin. Deadly Arts 3Dark PrisonHex SpellShadow Step to target foe. For 2 seconds, that foe moves 33% slower.10¼30 to speed up the run.
Use Whirling DefenseCoreRanger. Expertise 19Whirling DefenseStanceFor 23 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 13 damage.260 to kill enemies.
When around foes that interrupt, such as Impalers and Cave Spiders, spacing your casts by 2-3 seconds and strafing before casting will help to prevent interrupts. Additionally, casting while Whirling Defense is up will reduce your chances of being interrupted even more. Also, since the interrupts you encounter are ranged attacks, keeping a safe distance will make it more likely that the interrupt will hit you after you've finished casting your spell.
Video[]
Older video guide. Helps you learn names of places/quests and general route.
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
FactionsElementalist. Earth Magic 12Sliver ArmorEnchantment SpellFor 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage.10130
EotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110
Heart of ShadowFactionsAssassin. Shadow Arts 17Heart of ShadowSpellYou are healed for 166, and you Shadow Step to a nearby location directly away from your target.5¼15
Viper's DefenseFactionsAssassin. Shadow Arts 17Viper's DefenseSpellAll adjacent foes are Poisoned for 22 seconds, and you Shadow Step to a nearby location, directly away from your target.5¼10
Maintain Shroud of DistressFactionsAssassin. Shadow Arts 17Shroud of DistressEnchantment SpellFor 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.10145 and Shadow FormFactionsAssassin. Shadow Arts 17Shadow FormElite Enchantment SpellFor 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.5130.
Use "I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 to prevent Knock downs from Abyssals and Shadow Warriors.
Use Death's ChargeFactionsAssassin. Shadow Arts 17Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 218.5¼30 to speed up the run, as self-heal and to get unstuck.
Use Heart of ShadowFactionsAssassin. Shadow Arts 17Heart of ShadowSpellYou are healed for 166, and you Shadow Step to a nearby location directly away from your target.5¼15 or Viper's DefenseFactionsAssassin. Shadow Arts 17Viper's DefenseSpellAll adjacent foes are Poisoned for 22 seconds, and you Shadow Step to a nearby location, directly away from your target.5¼10 to speed up the run, as self-heal and to get unstuck.
Use Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 + Sliver ArmorFactionsElementalist. Earth Magic 13Sliver ArmorEnchantment SpellFor 10 seconds, you have 47% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 31 earth damage.10130 to kill enemies.
Use TechnobabbleEotNNo Profession. Asura rank 10TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110 to dazeShadow Monks and the Priest of Menzies.
When around foes that interrupt, such as Impalers and Cave Spiders, spacing your casts by 2-3 seconds and strafing before casting will help to prevent interrupts. Additionally, casting while Sliver Armor is up will reduce your chances of being interrupted even more. Also, since the interrupts you encounter are ranged attacks, keeping a safe distance will make it more likely that the interrupt will hit you after you've finished casting your spell.
Variants[]
"Finish Him!"EotNNo Profession. Norn rank 10"Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 80 damage and suffers from Cracked Armor and a Deep Wound for 20 seconds. PvE only.1015 instead of TechnobabbleEotNNo Profession. Asura rank 10TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110
Dwarven StabilityEotNNo Profession. Deldrimor rank 10Dwarven StabilityEnchantment SpellFor 30 seconds, your Stances last 100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 and DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 instead of "I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 and Heart of ShadowFactionsAssassin. Shadow Arts 17Heart of ShadowSpellYou are healed for 166, and you Shadow Step to a nearby location directly away from your target.5¼15ORViper's DefenseFactionsAssassin. Shadow Arts 17Viper's DefenseSpellAll adjacent foes are Poisoned for 22 seconds, and you Shadow Step to a nearby location, directly away from your target.5¼10
Glyph of ConcentrationPropheciesElementalist. UnlinkedGlyph of ConcentrationGlyphFor 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.5110 instead of Heart of ShadowFactionsAssassin. Shadow Arts 17Heart of ShadowSpellYou are healed for 166, and you Shadow Step to a nearby location directly away from your target.5¼15ORViper's DefenseFactionsAssassin. Shadow Arts 17Viper's DefenseSpellAll adjacent foes are Poisoned for 22 seconds, and you Shadow Step to a nearby location, directly away from your target.5¼10
Videos[]
Video with multiple clips showing lots of different scenarios you might encounter. Narration is not synced up with the video, unfortunately.
FactionsAssassin. Shadow Arts 12Shroud of Distress (PvP)Enchantment SpellFor 54 seconds, if you are below 50% Health, you have a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 12Shadow Form (PvP)Elite Enchantment SpellFor 13 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 41 Health.10160
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
FactionsElementalist. Earth Magic 12Sliver ArmorEnchantment SpellFor 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage.10130
FactionsAssassin. Shadow Arts 12Heart of ShadowSpellYou are healed for 126, and you Shadow Step to a nearby location directly away from your target.5¼15
Maintain Shroud of DistressFactionsAssassin. Shadow Arts 17Shroud of DistressEnchantment SpellFor 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.10145 and Shadow FormFactionsAssassin. Shadow Arts 17Shadow FormElite Enchantment SpellFor 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.5130.
Maintain Armor of EarthCoreElementalist. Earth Magic 0Armor of EarthEnchantment SpellFor 30 seconds, you gain 24 armor, but move 50% slower.10¾15 in the Forest of the Wailing Lord.
Use "I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 to prevent Knock downs from Abyssals and Shadow Warriors.
Use Death's ChargeFactionsAssassin. Shadow Arts 17Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 218.5¼30 and Heart of ShadowFactionsAssassin. Shadow Arts 17Heart of ShadowSpellYou are healed for 166, and you Shadow Step to a nearby location directly away from your target.5¼15 to speed up the run, as self-heal and to get unstuck.
Use Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 on all spikes.
Use Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 + Sliver ArmorFactionsElementalist. Earth Magic 13Sliver ArmorEnchantment SpellFor 10 seconds, you have 47% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 31 earth damage.10130 to kill the Shard Wolf in the Forest of the Wailing Lord.
Notes[]
Despite common belief, a 360 may NOT be faster than group by group depending on when you reach Forge. If you reach Forge well before the mainteam, and it's already been opened, do 360. If you have to open it first it is better to not do a 360.
In Forge, the groups of Abyssals and Beasts are likely break aggro if you do not allow the Beasts to initiate an attack (it's not required to hit). If they still decide to break, run back and ball them with the previous caster group, do not risk complications by continuing the 360.
During a 360, only use Death's Charge to travel to the next caster group (effectively breaking aggro with the previous caster group), do not use it if Abyssals or Beasts have stalled or you will lose aggro. You can also use Death's Charge to jump from the caster group to the Shadow Rangers on top of Forge to stop the casters following you up, with a slight step backward the melee mobs will not break aggro.
During Defend the Temple of War, when killing the first of the spawns at either south or north side of forge, quickly use DC on the second spawn of Shadow Beasts to prevent them from aggroing the team, and pull them out of aggro range of any corpses to prevent them from using Consume CorpsePropheciesNecromancer. Death Magic Consume CorpseSpellExploit a random target. You teleport to that corpse's location and gain 25..85..105 Health and 5..17..21 Energy.101.
When around foes that interrupt, such as Impalers and Cave Spiders, spacing your casts by 2-3 seconds and strafing before casting will help to prevent interrupts. Additionally, casting while Sliver Armor is up will reduce your chances of being interrupted even more. Also, since the interrupts you encounter are ranged attacks, keeping a safe distance will make it more likely that the interrupt will hit you after you've finished casting your spell.
NightfallDervish. Earth Prayers 16Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 5 times you hit with a scythe, all other adjacent foes take 63 earth damage.510
NightfallDervish. Earth Prayers 16Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 26 slashing damage to all adjacent foes.3¼20
NightfallDervish. Earth Prayers 16Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 42 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 11 seconds.56
NightfallDervish. Scythe Mastery 7Eremite's AttackMelee AttackIf it hits, this attack deals +5 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +5 damage and strike all adjacent foes.56
NightfallDervish. Earth Prayers 16Mirage CloakFlash Enchantment SpellFor 7 seconds, you have a 83% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 42 earth damage.510
NightfallDervish. Earth Prayers 16Mystic RegenerationEnchantment SpellFor 21 seconds, you have +4 Health regeneration for each enchantment (maximum of 8) on you.5¼10
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 (for solos)
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Death's ChargeFactionsAssassin. Shadow Arts 5Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 110.5¼30 (for solos)
Ebon EscapeEotNNo Profession. Ebon Vanguard rank 10Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 110 health. PvE only.5¼10
On spikes, use Sand ShardsNightfallDervish. Earth Prayers 19Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 6 times you hit with a scythe, all other adjacent foes take 73 earth damage.1010 → Vow of StrengthNightfallDervish. Earth Prayers 19Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 29 slashing damage to all adjacent foes.5¼20 → Death's ChargeFactionsAssassin. Shadow Arts 5Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 110.5¼30 → Staggering ForceNightfallDervish. Earth Prayers 19Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 48 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 12 seconds.106 → Eremite's AttackNightfallDervish. Scythe Mastery 10Eremite's AttackMelee AttackIf it hits, this attack deals +7 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +7 damage and strike all adjacent foes.56 → Sand ShardsNightfallDervish. Earth Prayers 19Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 6 times you hit with a scythe, all other adjacent foes take 73 earth damage.1010 (kill any leftovers with auto-attacks).
Do not attack your target before using Eremite's AttackNightfallDervish. Scythe Mastery Eremite's AttackMelee AttackIf it hits, this attack deals +1..8..11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..8..11 damage and strike all adjacent foes.56. Attacking the target prior to Eremite's will quickly cause the foes to scatter. This means no auto attacking. Press 'T' after the leader pings the target and then use Death's Charge followed by Eremite's Attack, no space.
Have "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 up while killing Worms in the Lightning Forest so you don't get crippled.
As a Dervish, use your enchants in the right order, Eremite's removes the last enchantment cast before the attack and you don't want it to remove Sand Shards or VoS before you spike.
If bringing Shield of Force, in forest, use it in the middle of the worms to create a moment to freecast VoS.
Remember that someone is supposed to take the mainteam's quests.
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 38 Health.5¼4
PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57(+38) Health and an additional 33 Health for each Enchantment or Hex on that ally.513
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 38 Health.5112
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
NightfallParagon. Command 6"Fall Back!"ShoutFor 6 seconds, all allies within earshot gain 9 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
PropheciesMonk. Divine Favor 12Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 38 Health.-15¼10
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
Use Patient SpiritEotNMonk. Healing Prayers 15Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 120 Health when the enchantment ends. 5¼4 and Dwayna's KissPropheciesMonk. Healing Prayers 15Dwayna's KissSpellHeal target other ally for 60 Health and an additional 35 Health for each Enchantment or Hex on that ally.513 to heal.
Use Cure HexEotNMonk. Healing Prayers 15Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 120 Health.5112 to remove hexes, mainly Spiteful SpiritPropheciesNecromancer. Curses Spiteful SpiritElite Hex SpellFor 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe.15210.
Use Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 on spikers, to help killing leftovers.
Use "Can't Touch This!"NightfallParagon. Command 7"Can't Touch This!"ShoutFor 20 seconds, the next 3 Touch Skills used against allies within earshot fail.520 on the spikers against:
Throw DirtCoreRanger. Expertise Throw DirtSkillTarget touched foe and foes adjacent to your target become Blinded for 3..13..16 seconds.5130 from Rock Borer Worms.
Lightning TouchCoreElementalist. Air Magic Lightning TouchSkillTarget touched foe and all adjacent foes are struck for 10..50..63 lightning damage, are Blinded for 1..3..4 seconds, and have Cracked Armor for 1..8..11 seconds. This skill has 25% armor penetration.5¾10 from Skeletal Icehands and Spirit Shepherds.
Use "Fall Back!"NightfallParagon. Command 7"Fall Back!"ShoutFor 7 seconds, all allies within earshot gain 10 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 between spikes and to speed boost Forest Griffons.
Maintain Unyielding AuraPropheciesMonk. Divine Favor 14Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +57% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 45 Health.-15¼10 outside of Forest of theWailing Lord and use it to resurrect dead party members.
Use Ebon EscapeEotNNo Profession. Ebon Vanguard rank 10Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 110 health. PvE only.5¼10 to heal and to speed up the run.
If you cannot keep somebody alive, then do not waste your energy, just res them up as fast as possible.
Try to avoid casting directly on the MT as it can pull aggro.
Variants[]
TechnobabbleEotNNo Profession. Asura rank 10TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110 instead of Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
Team usage[]
Terra 1[]
Run past the Tower of Courage, avoid aggroing any foes which the MT will be balling.
Open The Forge by dragging the Shadow Army into the two Skeleton groups to the east (one is patrolling, one is static).
Take the Slaves of Menzies quest.
Continue south and take the The Hunt to spawn the Shard Wolves.
Return to the Burning Forest, aggro everything and kill the Shadow Overlords, then kill the Shard Wolf.
Head towards the Tower of Strength. Find a safespot and wait for the Main Team to finish clearing the Forge where they need to take two quests for you; Khobay the Betrayer and the Tower of Strength.
Kill the 5 Shadow Patrols around the Tower of Strength, and then kill the Shard Wolf. Whilst avoiding killing the Shadow Mesmer, kill the Shadow Rangers to make the T2's job easier.
Go the Lake of Fire, aggro two Drake groups and bring them to Khobay. Kill him with Whirling.
Terra 2[]
Run past the Tower of Courage, avoid aggroing any foes which the MT will be balling.
Head towards the camp, there will be a small group of four Shadow Army standing nearby. Use nearby caster groups of skeletons to fuel Sliver Armor while you kill the Shadow Monk, Ranger and Beasts.
Take the two quests from the NPCs at the camp.
Go towards the Priest of Menzies. Aggro him from below the cliff and pull him to the west of his spawn point, he'll walk down. This saves you engaging the Dragon Lich and saves you time walking with the Book.
Dropping the Book any time you need to recast Shadow Form, return it to the camp.
Find the Shard Wolf in the Battlefield and kill it.
If the Main Team has completed the Forge defense quest, you can run straight through. Otherwise wait a bit until the NPC which provides the Restore the Temple of War quest has spawned (spawns the Seeds of Corruption).
Run south through the Forge and enter the Spider Cave. Run through to the far end and kill the Shard Wolf on the Beach.
Kill the 5 Seeds of Corruption in the Spider Cave.
Kill the Shard Wolf just east of the Spider Cave.
Return to the Forge; this will trigger the Mage for the Tower of Strength event (if the T1 has killed the 5 Shadow Patrols). Follow the Mage and kill the Shadow Lord in the Tower using the Shadow Mesmers as fuel for Sliver Armor.
The leader selects a non-monk target within the ball (such that the monk gets more damage from Sand Shards), and pings that target and the spikers Shadow Step towards it and spike it.
UA does not cast anything on the tank unless it's about to die, as this will pull aggro.
Clear the way to the Tower of Courage and complete Rastigan's quest. Most likely, two VoS (potentially the UA too) will stay back to complete the quest while the rest continue ahead.
Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
Take the first quest once the MT is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the MT and Dervishes should stand on the corpses to kill, so that the new Beast's that spawn don't jump around with Consume Corpse. Do the same for the North side.
Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
The MT should pull and kill the nearby Shard Wolf, using Sliver Armor whilst avoiding Worms who have interrupts.
Nominate one VoS as the quest taker. Wait until everyone else is out of compass range (their names are grayed out) and the MT says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the griffons by the main team, you should ping enemies by selecting an enemy and pressing Ctrl+Shift+Space; this will ensure the griffons follow you instead of any other moving (or attacking) player. Make sure your allies don't ping targets to spike which will steal the griffons interest.
The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the griffon person that they can come with the griffons.
Pull and kill the last Shard Wolf near the Tower of Courage. Wait in the Tower until the griffons get there, then head to The Forge for your reward.
Notes[]
This page describes the T1/T2 split that applies when a ranger T1 is used. There is an older split variant when both T1 and T2 are played by assassins:
T1: Priest of Menzies, Battlefield Shard Wolf, Slaves of Menzies, Burning Forest Shard Wolf, Tower of Strength Shadow Patrols and Lord.
T2: The Hunt, Beach Shard Wolf, Seeds of Corruption, Shard Wolf just outside the cave, Khobay.