This GvG team build is designed to flag push or camp caster targets in general using Air of Disenchantment. It can either focus on the target training with a hammer warrior and soul barbs mesmer or keep the option to split and perform spikes by taking a paragon and lightning surge elementalist instead.
NightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220
NightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 515
EotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6
NightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.56
NightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends.56
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shield of fortitude, -20% blind duration.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Camp the flag running player, prot or whichever other target is hexed with Air of DisenchantmentNightfallMesmer. Illusion Magic 14Air of DisenchantmentElite Hex SpellRemove one enchantment from target foe and all nearby foes. For 19 seconds, enchantments expire 290% faster on those foes.10110.
NightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
CoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. This attack skill has 14% armor penetration.7
CoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration.6
PropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration.510
PropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration.5½3
CoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration.510
NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.412
Replace with an Enraged Smash Warrior. Take Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 1Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 21% Energy. The next time that ally dies within 120 seconds, so do you.412 on the dervish.
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
FactionsMesmer. Fast Casting 12Stolen SpeedElite Hex SpellFor 8 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.50.612
PropheciesNecromancer. Curses 12Soul BarbsHex SpellFor 30 seconds, target foe takes 27 damage when an Enchantment or Hex is cast on that target.101.120
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.1.9
NightfallParagon. Motivation 1"It's Just a Flesh Wound."Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 2 seconds. Gain 2 energy per affected ally (maximum of 5 energy).52
NightfallParagon. Command 9"Go for the Eyes!" (PvP)ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 57% chance to critical. Gain 2 energy per affected ally (maximum of 5 energy).44
NightfallParagon. Spear Mastery 14Vicious AttackSpear AttackIf this attack hits, you deal +19 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds.58
NightfallParagon. Spear Mastery 14Spear of LightningSpear AttackIf this attack hits, it deals +19 lightning damage. This attack has 25% armor penetration.56
CoreWarrior. Tactics 8"Watch Yourself!" (PvP)ShoutParty members within earshot gain +16 armor for 10 seconds. This shout ends after 2 incoming attacks. Gain 2 energy per affected ally (maximum of 5 energy).44
PropheciesWarrior. Tactics 8"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 37. Gain 2 energy.515
NightfallParagon. Leadership 10Aggressive RefrainEchoFor 18 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.25220
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
CoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110
PropheciesElementalist. Air Magic 16Chain LightningSpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This spell has 25% armor penetration.51026
CoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
NightfallDervish. Earth Prayers 9Mystic Regeneration (PvP)Enchantment SpellFor 14 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
NightfallMesmer. Illusion Magic 14Air of DisenchantmentElite Hex SpellRemove one enchantment from target foe and all nearby foes. For 19 seconds, enchantments expire 290% faster on those foes.100.610
CoreMesmer. Illusion Magic 14Fragility (PvP)Hex SpellFor 19 seconds, target foe takes 19 damage each time that foe suffers or recovers from a new Condition.50.68
CoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.2.120
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.320
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.1
Template code
Variable skill slot
Shrinking ArmorEotNMesmer. Illusion Magic 14Shrinking ArmorHex SpellFor 10 seconds, target foe suffers from -4 Health degeneration. When this Hex ends, that foe has Cracked Armor for 19 seconds.518 with lightning surge.
Kitah's BurdenFactionsMesmer. Illusion Magic 14Kitah's BurdenHex SpellFor 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 17 Energy.151.530 with soul barbs.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Debuff the player who's trying to run the flag so your frontline can camp him.
If no flag runner is in range, camp the prot for playing offensively.
Else, hex a target suffering from death penalty or any caster.
Use Signet of HumilityCoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320 on the opposing party's prot monk to disable Restore ConditionPropheciesMonk. Protection Prayers Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..58..74 Health.5¾2.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
FactionsMesmer. Fast Casting 9Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 3 seconds. (50% failure chance with Fast Casting 4 or less.)50.212
NightfallMesmer. Domination Magic 15Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
PropheciesMesmer. Domination Magic 15Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 100 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.21
CoreMesmer. Domination Magic 15Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 120 damage.50.212
CoreMesmer. Domination Magic 15Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.100.720
CoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.51.320
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
Template code
Variants
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
Template code
Variant
Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 35 Health.5¼4
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Template code
Variants
Replace Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼5 with Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against spike builds or Shield of AbsorptionNightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 against pressure builds.
Replace Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health.5¼15 and GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.
Game Plan
Make it impossible for the opponent to run flags so you keep boosting, 60 the opponent's prot. 8v8
Kill whoever carries the flag.
Else. camp the prot.
Flag
Kill their flag carrier, then capture the flag and prevent them from running a flag through.
Split
Try to drain a monk from main team by splitting your elementalist.
Lategame
Defend with wastrel's and runner, add lightning surge and prot if necessary.
Playing against this team[]
8v8 Situations
Your monks have to watch for AoD, removing it instantly.
Flag
If you risk dying by running flags and can't get it through with Aegis (PvP)CoreMonk. Protection Prayers Aegis (PvP)Enchantment SpellFor 1..3..3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30 stop running flags and focus on the 8v8.
Split
Don't defend with your runner, you need the hex removal in main team.
Lategame
Avoid sending elementalists against their wastrel's mesmer.