PropheciesWarrior. Axe Mastery 15EviscerateElite Axe AttackIf Eviscerate hits, you strike for +31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 20 seconds. This attack skill has % armor penetration.8
EotNWarrior. Strength 13Body BlowMelee AttackIf this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 13 seconds. This attack skill has % armor penetration.7
NightfallWarrior. Axe Mastery 15Agonizing ChopAxe AttackWhen this attack hits, you deal +20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. This attack skill has % armor penetration.61
CoreWarrior. Strength 13Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has % armor penetration.510
PropheciesElementalist. Air Magic 3ShockSkillTarget touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration.105¾10
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
NightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
CoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. This attack skill has % armor penetration.7
CoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has % armor penetration.6
PropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has % armor penetration.510
PropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration.5½3
CoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration.510
NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.412
CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
NightfallElementalist. Air Magic 15Invoke LightningElite SpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This Spell has 25% armor penetration.51016
CoreElementalist. Air Magic 15Lightning StrikeHex SpellStrike target foe for 50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 50 lightning damage.515
EotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
NightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Join spikes, leading with Shell ShockEotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518.
Run flags.
If they push the flag with a ranger, let the other elementalist run.
If the Mind Burn elementalist has too much overcast, let him run the flag.
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 15Fire AttunementEnchantment SpellFor 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
CoreElementalist. Fire Magic 15Mind BurnElite SpellTarget foe and all adjacent foes take 60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 60 fire damage and are set on fire for 10 seconds.5515
NightfallElementalist. Fire Magic 15Glowing GazeSpellDeals 50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.518
FactionsElementalist. Fire Magic 15Smoldering EmbersHex SpellTarget foe is struck for 70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 25 additional fire damage each second.101.57
NightfallElementalist. Fire Magic 15Flame Djinn's HasteEnchantment SpellAll adjacent foes are struck for 120 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.10¾20
NightfallDervish. Earth Prayers 9Mystic Regeneration (PvP)Enchantment SpellFor 14 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
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Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 35 Health.5¼4
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
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Replace Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼5 with Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against spike builds or Shield of AbsorptionNightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 against pressure builds.
Replace Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health.5¼15 and GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.
Game Plan
Strike kills with frequent spikes in an 8v8 situation, attempting to kill their backup flag to get the flag advantage and push them back in an 8v7 situation. 8v8
Perform frequent spikes on their midline.
When playing against dual domination magic mesmer setups, keep running flags on your air elementalist and split on your fire elementalist.
Flag
Hold the flag. On your runner if possible, on your invoke elementalist if necessary. Don't cap unless it's the opponent is about to boost.
You want to keep all your damage in main team to keep spiking them.
If possible, kill their backup flag, return it and capture the flag. This will allow you to play 8v7 for a while.
When you can't run flags on your monk, do it on the invoke elementalist. If they have a pushing ranger, prefer the mind burn elementalist which can defend itself.
Split
Defend with the runner or fire elementalist.
If necessary you can split your own fire elementalist.
Lategame
Attempt a lord rush.
If that doesn't work, defend with mind burn, runner and hammer warrior.
Playing against this team
8v8 Situations
Lineback the elementalists.
Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20 and disenchant the fire elementalist.
Interrupt the air elementalist in general.
Flag
Dual run until you have a backup flag while the opponent is holding the flag.
Aggressively push on their flags.
Split
The team doesn't have good means of defending against coordinated splits and doesn't have very good options outside of an 8v8. If your team can split effectively, go for it while simultaneously pushing on their flag.
Lategame
The fire elementalist can spread respectable damage on players. If possible, counter him with interrupts or enchantment removal.
Dual elementalist spike is usually played without a dervish. Try to keep your knights alive so their pressure overwhelms dual ele's assault team.