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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

This GvG team build is designed to gain a long-term advantage by killing NPCs on split for an advantage in the end phase of the match. Collapsing and re-splitting of the split team allow to gain momentum in the main team occasionally.

Team Overview

Dervish/ Ritualist     
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Death Pact Signet (PvP)
Mesmer/ Ritualist
Complicate Power Drain Power Block Diversion Optional Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Elementalist/Monk
Aura of Restoration (PvP) Fire Attunement Mind Burn Immolate Glowing Gaze Smoldering Embers Flame Djinn's Haste Healing Breeze
Elementalist
Aura of Restoration (PvP) Air Attunement Lightning Surge Optional Lightning Strike Shock Arrow Windborne Speed Optional
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk/Assassin
Healing Burst Patient Spirit Spirit Bond (PvP) Guardian Shield Guardian Cure Hex Draw Conditions Dash
      Add one of these:
Mesmer/Assassin
Psychic Instability (PvP) Wastrel's Demise Wastrel's Worry Power Spike Power Drain Shatter Enchantment Drain Enchantment Dash
Elementalist
Aura of Restoration (PvP) Air Attunement Lightning Surge Chain Lightning Lightning Strike Shock Arrow Windborne Speed Resurrection Signet
Ranger/Monk
Melandru's Shot Distracting Shot Savage Shot Lightning Reflexes Mending Touch Apply Poison Natural Stride Resurrection Signet

paw*ned² template code

Paste this team build template code into paw*ned².

pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
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Builds

AoB Dervish

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage

  • Apply pressure in main team, slow down flag running and try score kills when your split is collapsing the main team.
  • Ball and kill footmen and knights.
  • Main Article: Avatar of Balthazar


Domination Magic Mesmer

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
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Variable skill slot

  • Wastrel's Demise Wastrel's Demise if playing with a main team lightning surge elementalist or anticipating to play against a wastrel's mesmer. Switch to a major rune of domination magic.
  • Shame Shame

Variant

Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Variable Midline Slot


Split: Mind Burn

Your maximum Energy is raised by 33.
 save
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Equipment

Runes and insignias

Weapons

  • 40/20/40 fire magic.
  • 40/20/20 healing prayers.
  • 40/40 fire magic.
  • High energy set fire magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Split together with the lightning surge elementalist.
    • Stay alive, don't risk getting killed. The match is long enough to get some NPCs eventually.
    • Killing NPCs usually gives a greater advantage than killing players.
  • Main Article: Mind Burn Elementalist


Split: Lightning Surge

12 + 1 + 3
 save
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Variable skill slots (pick one from each category)

  • Offense
    • Chain Lightning Chain Lightning – additional damage.
    • Gale Gale – domination on split.
  • Defense
    • Patient Spirit Patient Spirit – if anticipating to play against ranger, necromancer or wastrel's mesmer. 10 healing prayers, 8+1 energy storage.
    • Spirit Bond (PvP) Spirit Bond (PvP) – if anticipating to play against elementalists, assassin or warrior. 9 protection prayers, 9+1 energy storage.

Equipment

Runes and insignias

Weapons

Usage

  • Split together with the mind burn elementalist.
    • Stay alive, don't risk getting killed. The match is long enough to get some NPCs eventually.
    • Killing NPCs usually gives a greater advantage than killing players.
    • Coordinate damage on split side.
  • Main Article: Lightning Surge Elementalist


Restore Condition Prot

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
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Variants

  • Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Block and Power Leak.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
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Variant

  • Take Signet of Rejuvenation over Infuse Health against pressure builds.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
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Variants

  • Replace Spirit Bond (PvP) with Protective Spirit against spike builds or Shield of Absorption against pressure builds.
  • Replace Shield Guardian with Shielding Hands and Guardian with Mending Touch if anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan Stall the game by splitting and collapsing while running flags. You want that nothing happens in main team throughout the entire match while your elementalists have 25 minutes to run back and forth, trying to get some pit NPCs while safeguarding your own. Every NPC you get will give you an advantage in the lategame, which is when you want to decide the match for you.
8v8

  • Don't 8v8.
  • You might irregularly get into an 8v8 situation if your main team pushed them into their base. Don't converge split and main team. Fall back to give the opponent space where he can make mistakes.
  • If your split collapsed the main team and their runner is not yet there, you may achieve a kill.

Flag

  • Run flags on your runner, mainteam lightning surge, wastrel's mesmer or runner.

Split

  • Defend with the runner.
  • Play it safely. You have 25 minutes to get NPCs by splitting and collapsing and will eventually succeed.

Lategame

  • If your game plan worked out, you'll face a partly or fully emptied pit while yours is still full, allowing you to push with one monk and plenty of damage into their base, leaving the main pressure to your pit NPCs and the variable midline character.

Playing against this team

8v8 Situations

  • If your main team falls back into the base, try to lure the opponent into your pit to create an 8v8 situation. You should have an advantage here and can probably catch the split elementalists in an overextended position.
  • Watch out for collapses on the main team, they're going to try performing a few spikes in quick succession.

Flag

  • Your team will likely be too spread out to gain much ground here. Avoid letting the opponent boost.

Split

  • Don't allow them to get pit NPCs so their game plan doesn't work out.
  • As they're playing a dedicated split they might not notice if you sneak a dervish into their base to kill the knights.

Lategame

  • If you've kept your pit NPCs alive you'll be fine as dual ele split doesn't deal as much lord damage as dual frontline setups.

Exemplary Video

The split team played by one person (splitscreen):

See also

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