This build is in the metagame and deserves to be stored. However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is positively affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Improved properties of secondary profession skills throughout the team. Affects frontline ritualist and gust dervish in particular. |
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: You can flux the backline and gust elementalists and, depending on preference, also the assassins. Alternatively you bring gust on mesmers or assassins and replace the frontline characters. |
This build is negatively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Risk of disabling eachothers skills. Additional coordination required. |
Infamous GvG team build. Typically consists of:
- 2x aggressive high burst damage frontline characters
- 1x point-blank gust
- 1x ranged gust
- 1x domination magic mesmer
- Backline with snare on runner
Type: Pressure. Subtype: Stomp. Especially well-suited for narrow maps and maps that don't allow easy countersplitting.
- Burning isle.
- Warrior's isle.
- Druid's isle.
- Imperial isle
Team Overview[]
/ | |
/ | |
/ | |
/ | |
/ | |
/ | |
/ |
paw·ned² template codes |
---|
Base team: pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >ZOwZjMudrCOxZHGD7gR83f6PbBAAAACYCAAIUG9zIDEKZOwZjMudrCOxZHGD7gR83f6PbBAAAACYCAA IUG9zIDIKXOgpCgMzDtIcs0OHeD0B9VAAAAAADgAIAAIUG9zIDMKYOgpCgMzEtQ4wSjog3wCI3A9FAAA ADQAIAAIUG9zIDQKbOQhkIwA6AGKDpDD4DiBngiARI5CAAAACIhAAIUG9zIDUKaOwETURo+YShQLKgQg YlYi4BUlBAAAACARAAIUG9zIDYKbOwEU04HCx6ReRNg3NCE+DTf3EqMAAAACQJAAIUG9zIDcKbOwYU0W Y+wFSeRNgaR3VSDTf5VuDAAAACQJAAIUG9zIDgK< Variants: pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >cOAek0xiG5GKEyWGY3zBjAExH/TyFAAAACALAAWUG9zIDEvMiBWYXJpYW50CgZOgFToYGLnxWcE5FRF qSQprIAAAAAADAgIAAWUG9zIDEvMiBWYXJpYW50CgYOgFDwqurOPjjI14cEVoKBl0BAAAADABIAAaUG9 zIDIgVmFyaWFudCBKdW5lCgZOgNDgMjtS0ChDLN6QLgiCRgCAAAAADYAIAATUG9zIDMgVmFyaWFudAoa OgajgwpKLSdDLNnDWgBYib0XCAAAAACYBAATUG9zIDMgVmFyaWFudAoZOwZjMqdKyOdjl2zzhR83f6PB AAAAACIBAAcUG9zIDIvMyBWYXJpYW50IEp1bmUKYOQZEAqozhpQ6ZgHs0qQRQECAAAAACIJAAaUG9zID MgVmFyaWFudCBKdW5lCgZOgNDgMjtS0ChDLN6QLgiCRg+DAAAADYAIAATUG9zIDQgVmFyaWFudAoYOgF DwqurOPjjI145HVoKBldBAAAADABIAAcUG9zIDEvNCBWYXJpYW50IEp1bmUKXOQZDAqwDKkeGgBLzMUE EhAAAAAACIZAATUG9zIDUgVmFyaWFudAobOQhkAoC8AGKDpLDoE8AzgiARI5CAAAACIZAATUG9zIDUgV mFyaWFudAoYOQdDAqwDOkuMQBoDMDKCEhJIAAAACIZAATUG9zIDUgVmFyaWFudAo< |
Builds[]
Frontline Builds (2)[]
Use any combination of two of these builds as you see fit.
- High sustained single target pressure, can't be shut down easily.
- Improved single target burst, but easier to shut down.
- Improved area damage at a loss of single target pressure. Can be targetted with standard anti-caster shutdown.
Position 1 Variant: Assassin Frontline | |
---|---|
|
Position 1 Variant: Ritualist Frontline | |
---|---|
|
Position 1 Variant: Elementalist Frontline | |
---|---|
|
Point-Blank Gust[]
12 + 1 + 3 12 + 1 Your maximum Energy is raised by 39. |
- Variable skill slot
- Whirlwind – additional damage and anti-physical.
- Resurrection Signet
Position 3 Variant: June Point-Blank Gust | |
---|---|
|
Position 3 Variant: Point-Blank Gust Cover Enchantments | |
---|---|
Sometimes used to provide additional cover enchantments for Spirit's Strength . |
Position 3 Variant: Point-Blank Gust Dervish | |
---|---|
|
Ranged Gust[]
12 + 1 + 2 12 + 1 Your maximum Energy is raised by 39. |
Position 4 Variant: Point-Blank Gust Cover Enchantments | |
---|---|
Sometimes used to provide additional cover enchantments for Spirit's Strength . |
Domination Magic Mesmer[]
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%. |
Position 5 Variant: Glyph of Renewal | |
---|---|
|
Position 5 Variant: Echo | |
---|---|
|
Position 5 Variant: Power Block | |
---|---|
|
Restore Condition Prot[]
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Variants
- Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
- This makes you more vulnerable to Power Block and Power Leak .
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
- Spear of defense, 10%hrt with
- Tactics shield of fortitude, -20% crippled duration.
- Tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Restore Condition Monk
Healing Burst Fuse[]
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Variant
- Take Signet of Rejuvenation over Infuse Health against pressure builds.
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Healing Burst Runner[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Variants
- Replace Spirit Bond (PvP) with Protective Spirit against spike builds or Shield of Absorption against pressure builds.
- Replace Shield Guardian with Shielding Hands and Guardian with Mending Touch if anticipating a dedicated split build.
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Runner
Notes[]
- As the typical counters involve hex-based builds, consider playing a Peace and Harmony prot.
- Sometimes used with an Air of Disenchantment runner for superior 8v8 domination.
- Opponents usually start splitting against this build. If the map is suited for collapses, consider bringing a snare on your runner.
Exemplary Videos[]
Point-blank Gust PoV:
See also[]
Exemplary memorial entries with this build:
- Assassin frontline
- Ritualist frontline
- Elementalist frontline