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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

The meta build 2020.

Team Overview[]

Dervish / Ritualist     

Avatar of Balthazar
Harrier's Grasp
Rending Sweep
Wearying Strike
Rending Aura
Heart of Fury (PvP)
Whirling Charge
Death Pact Signet (PvP)
Warrior / Assassin     

Enraged Smash
Hammer Bash
Crushing Blow
Protector's Strike
Auspicious Blow
Flail
Dash
Resurrection Signet
Dervish

Avatar of Lyssa
Harrier's Grasp
Aura Slicer
Heart of Fury (PvP)
Mystic Regeneration (PvP)
Mirage Cloak
Fleeting Stability
Lyssa's Haste (PvP)
Mesmer / Ritualist     

Complicate
Power Leak
Power Drain
Mind Wrack (PvP)
Energy Surge
Shatter Enchantment
Drain Enchantment
Death Pact Signet (PvP)
Mesmer / Assassin     

Complicate
Kitah's Burden
Mind Wrack (PvP)
Energy Surge
Energy Burn
Shatter Enchantment
Drain Enchantment
Dash
Monk / Warrior     

Restore Condition
Spirit Bond (PvP)
Aegis (PvP)
Guardian
Shielding Hands
Aura of Stability
Protector's Defense
Balanced Stance
Monk / Warrior     

Word of Healing
Patient Spirit
Signet of Rejuvenation
Guardian
Shield Guardian
Cure Hex
Draw Conditions
Protector's Defense
Monk / Assassin     

Healing Burst
Patient Spirit
Spirit Bond (PvP)
Guardian
Return
Cure Hex
Draw Conditions
Dash


Composition Variants[]

  • The hammer warrior is interchangeable with Devastating Hammer.
  • Replace a second frontline character with a Zurrie Dervish.
  • Replace the Zurrie dervish with a Lightning Surge elementalist.
  • July: Replace frontline characters of choice with Coward Spears.
  • General: Use standard flux-based replacements for characters in this team.

Builds[]

AoB Dervish[]

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage


Enraged Smash Warrior[]

12 + 1 + 3
12 + 1
Your attack skills gain 13% armor penetration.
 save
Template code

Equipment

Runes and insignias

Weapons

  • Vampiric hammer of defense with "Strength and Honor".
  • Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
  • Elemental hammer of defense with "Strength and Honor" against warriors.
  • Furious or zealous axe/sword of defense with "I have the power!".
  • Furious spear of fortitude with "I have the power!" and
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Zurrie Dervish[]

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
Template code

Equipment

Runes and insignias

Weapons

  • Vampiric and zealous scythes of enchanting, 15^enchantment.
  • Insightful staff of enchanting, +5e^ench.
    • Swift with a 10%HCT inscription if using spells with a casting time above 0.25.
  • Crippling spear of defense, -5 energy with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Additionally keep in your inventory:

Usage


Main Team Mesmer[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
Template code

Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Esurge/Eburn[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
Template code

Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • 40/40 illusion magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.


Restore Condition Prot[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage

Word of Healing Fuse[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Variants

  • Replace Spirit Bond (PvP) with Protective Spirit.
  • Replace Guardian with Shield of Absorption.

Equipment

Runes and insignias

Weapons

Usage

See also[]