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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

A team with good pressure and shutdown in 8v8 situations and flag push situations; able to counter splits or countersplit. Frontline and rangers can force 2v2 or 3v3 situations in this team's favour.

Team Overview

Dervish/ Ritualist     
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Pious Fury (PvP) Whirling Charge Death Pact Signet (PvP)
Warrior/Assassin
Enraged Smash Hammer Bash Crushing Blow Protector's Strike Auspicious Blow Flail Sprint Death's Charge
Ranger
Distracting Shot Savage Shot Melandru's Shot Lightning Reflexes (PvP) Optional Apply Poison Natural Stride Optional
Ranger/Necromancer
Distracting Shot Savage Shot Pin Down Burning Arrow Antidote Signet Rapid Fire Optional Rend Enchantments
Necromancer/Assassin
Signet of Suffering Life Siphon Oppressive Gaze Dark Pact Angorodon's Gaze Strip Enchantment Dash Optional
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk/Assassin
Healing Burst Patient Spirit Spirit Bond (PvP) Guardian Shield Guardian Cure Hex Draw Conditions Dash

Builds

AoB Dervish

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
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Equipment

Runes and insignias

Weapons

Usage


Enraged Smash Warrior

Your attack skills gain 14% armor penetration.
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Variant

  • Dash over Sprint.

Equipment

Runes and insignias

Weapons

  • Vampiric hammer of defense with "Strength and Honor".
  • Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
  • Elemental hammer of defense with "Strength and Honor" against warriors.
  • Furious or zealous axe/sword of defense with "I have the power!".
  • Furious spear of fortitude with "I have the power!" and
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Melshot Ranger

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Variable skill slot 1

  • Mending Touch Mending Touch – general use.
  • Holy Veil Holy Veil – if anticipating to play against a Lightning Surge elementalist.
  • Rend Enchantments Rend Enchantments – anti elementalist skill both for split and main team purposes.

Variable skill slot 2

  • Resurrection Signet Resurrection Signet
  • Troll Unguent Troll Unguent – if you plan to split or fight splits a lot with the ranger and need the healing.

Equipment

Runes and insignias

Weapons

  • Crippling recurve bow of defense.
  • Crippling long bow of defense.
  • Poisonous recurve bow of defense.
  • 40/40 protection prayers.
  • Poisonous spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Burning Arrow Ranger

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

Variable skill slot

  • Natural Stride Natural Stride – decrease marksmanship to 10+2, increase wilderness survival to 8+1.
  • Dodge Dodge

Equipment

Runes and insignias

Weapons

  • Crippling recurve bow of defense.
  • Crippling long bow of defense.
  • Vampiric recurve bow of defense.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Necromancer

12 + 1 + 1
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Variable skill slot

  • Resurrection Signet Resurrection Signet
  • Blood Renewal Blood Renewal – for easier survival in split defense situations or when a ranger pushes on you while you're flag running.

Equipment

Runes and insignias

Weapons

Usage


Restore Condition Prot

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants

  • Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Block and Power Leak.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Template code

Variant

  • Take Signet of Rejuvenation over Infuse Health against pressure builds.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Variants

  • Replace Spirit Bond (PvP) with Protective Spirit against spike builds or Shield of Absorption against pressure builds.
  • Replace Shield Guardian with Shielding Hands and Guardian with Mending Touch if anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan Your strength is to shut down caster teams while applying pressure in 8v8 situations or, if that doesn't work out, create various split situations to your advantage. You have plenty of mobile, sturdy characters with snares to catch people in skirmishes while their monks are slowed down and unable to reach them.
8v8

  • Take out Shield Guardian and Restore Condition.
  • Spread poison. Aegis (PvP) Apply Poison if necessary.
  • Shut down casters with your ranger interrupts.
  • Perform pressure spikes.
  • Dissolve the 8v8 situation if you don't have the advantage: Start dual running or splitting.

Flag

  • You have excellent options for flag pushing. Pick one or two of your offensive characters most suited against their flag runner.
  • Run flags on your necromancer.
    • If you need to dual run, let the necromancer run in flags brought to him by the dervish.

Split

  • Create 2v1 and 3v2 split situations whenever possible. Your also have good chances in even constellations as your ranger can shut down the opposing monk in a crucial situation.
  • Use your wide-spread snares to delay monks and force kills elsewhere.

Lategame

  • Defend with necromancer, melshot and runner. Send the prot back if necessary.

Playing against this team

8v8 Situations

  • Take out Apply Poison.
  • Seek cover behind walls to obstruct projectiles.
  • If you run an elementalist based team, dissolve the 8v8 situation if you can't burst through the opponent's defense quickly. The interrupts and enchantment removal will wear your midline down soon, allowing the opposing team to attempt a monk stomp.

Flag

  • Make sure that your runner assists the flag running character against the frequent flag pushes.

Split

  • Don't engage in disadvantageous 3v3 situations. Try to make ground by collapsing the main team and attempting a kill.

Lategame

  • If you don't have much hope to overwhelm the opponent with pressure and you have a ranger, send it to the opposing team's base for offensive interruption.

See also

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