NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
NightfallParagon. Spear Mastery 10Vicious AttackSpear AttackIf this attack hits, you deal +15 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 12 seconds.58
NightfallParagon. Command 10"Go for the Eyes!" (PvP)ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 60% chance to critical.44
NightfallAssassin. Deadly Arts 1Augury of DeathHex SpellFor 7 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 6 seconds and Shadow Step to that foe. This Spell has half the normal range.5120
FactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
EotNAssassin. Critical Strikes 13Way of the MasterEnchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 29% chance to land a critical hit.5¼30
You activate Spells and Signets 53% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 48%.
PropheciesMesmer. Fast Casting 16Keystone SignetElite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 63 damage.0.515
NightfallMonk. Smiting Prayers 16Signet of Mystic WrathSignetTarget foe takes 37 holy damage for each Enchantment on you (maximum 100 holy damage).1.020
FactionsMesmer. Domination Magic 16Unnatural Signet (PvP)SignetTarget foe takes 63 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 63 damage. All your non-Mesmer skills except signets are disabled for 10 seconds.0.520
CoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
PropheciesMonk. Healing Prayers 3Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 8 Health.5¼4
NightfallMesmer. Fast Casting 16Symbolic CelerityEnchantment SpellFor 62 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.150.530
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.1.6
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Variable skill slot
Leech SignetCoreMesmer. Inspiration Magic 16Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 16 Energy.¼30 – interruption of key skills, especially Death Pact Signet (PvP)NightfallRitualist. Restoration Magic Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you.412 and Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3.
Signet of DistractionEotNMesmer. Domination Magic 16Signet of DistractionSignetIf target foe is casting a Spell, that Spell is interrupted and disabled for 5 seconds for each Signet you have equipped.¼15 – interruption and disabling of key spells.
Purge SignetCoreMonk. UnlinkedPurge SignetSignetRemove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.220 – hex/condition removal. Use in your low energy set to avoid the energy loss.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Maintain all three enchantments permanently, covering Symbolic CelerityNightfallMesmer. Fast Casting 16Symbolic CelerityEnchantment SpellFor 62 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.150.530 with Vigorous SpiritPropheciesMonk. Healing Prayers 3Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 8 Health.5¼4 and Protective SpiritCoreMonk. Protection Prayers 12Protective SpiritEnchantment SpellFor 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5.
Follow spikes with Signet of Mystic WrathNightfallMonk. Smiting Prayers 16Signet of Mystic WrathSignetTarget foe takes 37 holy damage for each Enchantment on you (maximum 100 holy damage).220 followed by Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110.
Recharge your spike skills with Keystone SignetPropheciesMesmer. Fast Casting 16Keystone SignetElite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 63 damage.0.515.
You can do this to increase the spike frequency.
Alternatively you can finish low targets with a follow-up spike if they are unprotected.
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
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Variants
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Variant
Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
FactionsMonk. Protection Prayers 9Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 28 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 9Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 18 Health. Target ally gets healed for 32 Health.5¼4
NightfallElementalist. Air Magic 4Storm Djinn's HasteEnchantment SpellFor 14 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.5¼10
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Variants
Replace Shield GuardianFactionsMonk. Protection Prayers 9Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 28 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 9Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 12. When Shielding Hands ends, that ally is healed for 32 Health.5¼15 and GuardianCoreMonk. Protection Prayers 9GuardianEnchantment SpellFor 5 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 9Mending TouchSpellTouched ally loses two Conditions and is healed for 42 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.
Game Plan
Perform frequent spikes, which are especially powerful against monks due to the flux. Build up death penalty on a few targets for easier spikes and eventually building 60 death penalty on them. This will either allow you to finish the game or getting a huge advantage for the lategame phase. 8v8
Perform frequent spikes.
Keystone SignetPropheciesMesmer. Fast Casting Keystone SignetElite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 0..5..6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 15..51..63 damage.115 can be used to spike more frequently or to perform two spikes on the same target in succession if it remains unprotected.
The AoE damage of keystone signet can be used against teams blocking a narrow area or balling in general.
Keep in mind that Signet of Mystic WrathNightfallMonk. Smiting Prayers 16Signet of Mystic WrathSignetTarget foe takes 37 holy damage for each Enchantment on you (maximum 100 holy damage).220 deals +30% damage against monks due to Amateur Hour. Ideally you 60 one of their monks and kill their hard resurrection.
Flag
Run on one of your monks.
If necessary, pull back and push forth with your entire team.
Split
Depending on what they send to your base, respond with one to three monks.
Consider performing a full collapse using "Incoming!" (PvP)NightfallParagon. Command 10"Incoming!" (PvP)Elite ShoutFor 8 seconds, all allies within earshot move 33% faster, and gain 12 Health while moving.1025 and "Fall Back!" (PvP)NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025 as soon as their split is deep in your base. Due to the snare on your runner and the IMS of your main team you should be able to catch splits easily.
If the combat situation is not too stretched out, restore the 8v8 situation by merging split defense and spike team.
Lategame
Try to kill the opposing team's monks with all your damage characters to finish their guild lord.
Defend your base with all monks, if necessary.
Playing against this team
8v8 Situations
ComplicateFactionsMesmer. Domination Magic ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..11..12 seconds.10¼20Signet of Mystic WrathNightfallMonk. Smiting Prayers Signet of Mystic WrathSignetTarget foe takes 5..29..37 holy damage for each Enchantment on you (maximum 100 holy damage).220.
Disenchant mesmers.
If available, use anti-physical skills on the caller.
Flag
If you simultaneously run flags and split the A/P spike can't easily react.
Split
Split a lot. This team can't send back damage, so a single Healing BreezeCoreMonk. Healing Prayers Healing BreezeEnchantment SpellFor 15 seconds, target ally gains +4..8..9 Health regeneration.1015 on a split elementalist may allow damage characters like dervishes to survive.
Make sure to be able to run out of either side of the base in case of a full collapse.
Lategame
Send all of your damage to the opposing base and try to keep all your monks together against the spike. If you have a mesmer or ranger which can disable signets, keep it with your monks.