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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  

This Jack of All Trades flux GvG team build features frequent spikes and knockdowns in 8v8 situations but can be used for splitting or counter splitting easily.

Team Overview[]

Dervish/ Ritualist     
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Death Pact Signet (PvP)
Elementalist/Monk
Aura of Restoration (PvP) Air Attunement Lightning Surge Lightning Strike Chain Lightning Windborne Speed Glyph of Restoration Spirit Bond (PvP)
Elementalist/Dervish
Aura of Restoration (PvP) Earth Attunement Elemental Attunement Obsidian Flame Ebon Hawk Stoning Fleeting Stability Mystic Regeneration (PvP)
Elementalist/Assassin
Aura of Restoration (PvP) Earth Attunement Elemental Attunement Obsidian Flame Ebon Hawk Stoning Dark Escape Resurrection Signet
Mesmer/Necromancer
Complicate Power Drain Diversion Shame Energy Burn Pain of Disenchantment Shatter Enchantment Drain Enchantment
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Warrior
Healing Burst Patient Spirit Infuse Health Guardian Signet of Rejuvenation Cure Hex Draw Conditions Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Dismiss Condition Protective Spirit Shield of Absorption Cure Hex Dark Escape Dash

Variants[]

  • Tweak the elemental attunement elementalists.
  • Take spotless mind over signet of rejuvenation on the fuse, reverse hex over holy veil on the prot and play a peace and harmony runner if anticipating a migraine team build.
  • Play Shadow Shroud on the mesmer.


Builds[]

Avatar of Balthazar Dervish[]

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Usage


Lightning Surge Elementalist[]

Your maximum Energy is raised by 33.
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Usage

  • Call midline spikes while in the main team, follow the dervish's spikes or lineback the opposing frontline.
  • Split off or run flags if your team does not have a decisive advantage in an 8v8 situation.
    • You have sufficient healing to kill NPCs through an defending elementalist.
  • Main Article: Lightning Surge Elementalist


Splitable EA Elementalist[]

Your maximum Energy is raised by 33.
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Usage

  • Follow spikes, knock targets down defensively.
  • Split off if it seems advantageous while the lightning surge elementalist is currently defending against a split or running a flag.
  • Main Article: Elemental Attunement Elementalist


Main Team EA Elementalist[]

Your maximum Energy is raised by 33.
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Usage

  • Follow spikes, knock targets down defensively.
  • If both other elementalists and the runner are bound elsewhere, run flags.
  • Main Article: Elemental Attunement Elementalist


Mesmer[]

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Prot[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Infuse[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Healing Burst Runner[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Usage


Tactics[]

Playing this team[]

Game Plan Dominate in 8v8 or split if that doesn't work out.
8v8

  • Perform frequent spikes.
  • Lineback with weakness and knockdowns if necessary.

Flag

  • Hold flags on your runner. Run flags on your air elementalist if necessary.
  • You have limited flag pushing abilities with your knockdown spam.

Split

  • Defend with the runner.
  • You can split with either or both air elementalist and E/D earth elementalist, depending on what they defend with.

Lategame

  • Send as many earth eles back to your base as necessary.

Playing against this team[]

8v8 Situations

  • Disenchant the earth elementalists.
  • Draw weakness.
  • Interrupt the mesmer if possible.

Flag

  • Make sure to cover Aura of Stability.

Split

  • Make sure to react to the splits with a character that can defend against the specific elementalist: Lightning surge against the earth elementalist, ranger or monk against the lightning surge.

Lategame

  • Lineback the air elementalist.


See also[]

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