This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. |
This Jack of All Trades flux GvG team build features frequent spikes and knockdowns in 8v8 situations but can be used for splitting or counter splitting easily.
Team Overview[]
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paw·ned² template code |
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pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >bOgikwupqqGGj71bz9DwlbxNCO5CAAAACSBABkUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhL mNvbS9CdWlsZDpUZWFtXy1fR3ZHX0p1bmVfRWxlbWVudGFsaXN0X1NwaWtlYOgNDwKq/O0iwRz4b4NAF gVtIAAAADIAIAAKUG9zLiAyCgZOgpjwoJ66O0iUBpYb4VXFqX2LAAAADBAIAAKUG9zLiAzCgZOgdTw0k +3hWkKIFbDv6qoBKAAAAAADBAIAAKUG9zLiA0CgZOQREAooDe6Q6yAegZwTtIQEEAAAAACQJAAKUG9zL iA1CgaOwETA1nWXiiQLKgQgYlom4BcuAAAAACAJAAKUG9zLiA2CgbOwcUAzG/wfReRNgkECE3NTf3ENQ AAAACQJAAKUG9zLiA3CgbOwcUAzm+yPSaENgba1D3VTfNQTQAAAACIKAAKUG9zLiA4Cg< |
Variants[]
- Tweak the elemental attunement elementalists.
- Take spotless mind over signet of rejuvenation on the fuse, reverse hex over holy veil on the prot and play a peace and harmony runner if anticipating a migraine team build.
- Play Shadow Shroud on the mesmer.
Builds[]
Avatar of Balthazar Dervish[]
The energy cost of Dervish enchantments is reduced by 48%. In PvE, gain +12 armor rating while enchanted. |
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- Vampiric scythe of defense, 15^50.
- Insightful staff of enchanting, +5e^ench.
- Crippling long bow of defense, 10%hrt.
- Crippling spear of defense, 10%hrt with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Call spikes.
- Main Article: Avatar of Balthazar
Lightning Surge Elementalist[]
Your maximum Energy is raised by 33. |
Equipment
Runes and insignias
- 5 geomancer insignias.
- Rune of superior vigor.
- Rune of vitae.
- Rune of restoration.
Weapons
- 40/20/20 air magic.
- 40/40 air magic.
- High energy set air magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Call midline spikes while in the main team, follow the dervish's spikes or lineback the opposing frontline.
- Split off or run flags if your team does not have a decisive advantage in an 8v8 situation.
- You have sufficient healing to kill NPCs through an defending elementalist.
- Main Article: Lightning Surge Elementalist
Splitable EA Elementalist[]
Your maximum Energy is raised by 33. |
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- 3 runes of vitae.
Weapons
- 40/20/20 earth magic or energy storage.
- 40/40 earth magic.
- High energy set earth magic.
- Heavy spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Follow spikes, knock targets down defensively.
- Split off if it seems advantageous while the lightning surge elementalist is currently defending against a split or running a flag.
- Main Article: Elemental Attunement Elementalist
Main Team EA Elementalist[]
Your maximum Energy is raised by 33. |
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- 3 runes of vitae.
Weapons
- 40/20/20 earth magic or energy storage.
- 40/40 earth magic.
- High energy set earth magic.
- Heavy spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Follow spikes, knock targets down defensively.
- If both other elementalists and the runner are bound elsewhere, run flags.
- Main Article: Elemental Attunement Elementalist
Mesmer[]
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%. |
Equipment
Runes and insignias
- 5 prodigy's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/40 domination magic.
- 40/40 inspiration magic.
- High energy set domination magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Usual spike assistance and midline shutdown.
- Main Article: Fluxed Domination Mesmer
Prot[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 3 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
- Spear of defense, 10%hrt with
- Tactics shield of fortitude, -20% crippled duration.
- Tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Restore Condition Monk
Infuse[]
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- 15/7 tactics shield of fortitude, -20% crippled duration.
- 15/7 tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Healing Burst Runner[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Runner
Tactics[]
Playing this team[]
Game Plan
Dominate in 8v8 or split if that doesn't work out.
8v8
- Perform frequent spikes.
- Lineback with weakness and knockdowns if necessary.
Flag
- Hold flags on your runner. Run flags on your air elementalist if necessary.
- You have limited flag pushing abilities with your knockdown spam.
Split
- Defend with the runner.
- You can split with either or both air elementalist and E/D earth elementalist, depending on what they defend with.
Lategame
- Send as many earth eles back to your base as necessary.
Playing against this team[]
8v8 Situations
- Disenchant the earth elementalists.
- Draw weakness.
- Interrupt the mesmer if possible.
Flag
- Make sure to cover Aura of Stability .
Split
- Make sure to react to the splits with a character that can defend against the specific elementalist: Lightning surge against the earth elementalist, ranger or monk against the lightning surge.
Lategame
- Lineback the air elementalist.