This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. |
This Jack of All Trades flux GvG team build tries to wipe the opposing team by disabling its healers with Migraine and training the prot with Air of Disenchantment and two dervishes.
Team Overview[]
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paw·ned² template code |
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pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >bOgikwupqqGGj71bz9DwlbxNCO5CAAAACSBABmUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhL mNvbS9CdWlsZDpUZWFtXy1fR3ZHX0p1bmVfTWlncmFpbmVfTW9ua19TdG9tcAZOgijwupqqOuXvN3PAX uF3IYBAAAAACSBAAKUG9zLiAyCgZOQhEAYoiO4UD6p30LAXLDQEEAAAAACRJAAKUG9zLiAzCgZOQhEAY oSO5UD6pI/LAXrHQE8BAAAACJRAAKUG9zLiA0CgZOQhDAasjS4ZTAGg9UcNZA+ACAAAAACIBAAKUG9zL iA1CgaOwETA1nWXiiQLKgQgYlom4BcuAAAAACAJAAKUG9zLiA2CgbOwcUAzG/y/QeRNgkECE1NTf3ENQ AAAACQJAAKUG9zLiA3CgaOwcTA3m+UyLqB8uqeouZ6bTbCCAAAACIIAAKUG9zLiA4Cg< |
Builds[]
AoB Dervishes (2)[]
The energy cost of Dervish enchantments is reduced by 48%. In PvE, gain +12 armor rating while enchanted. |
Optional
- Resurrection Signet on one dervish.
- Death Pact Signet (PvP) on the other dervish.
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- Vampiric scythe of defense, 15^50.
- Insightful staff of enchanting, +5e^ench.
- Crippling long bow of defense, 10%hrt.
- Crippling spear of defense, 10%hrt with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Camp the prot or whichever other target is hexed with Air of Disenchantment .
- Main Article: Avatar of Balthazar
Migraine: Fuse Camper[]
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%. |
Equipment
Runes and insignias
- 5 prodigy's insignias.
- Rune of superior vigor.
Weapons
- 40/40 illusion magic.
- 40/40 inspiration magic.
- High energy set illusion magic.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Shut down the infuse monk.
- Main article: June Migraine Mesmer
Migraine: Runner Camper[]
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%. |
Equipment
Runes and insignias
- 5 prodigy's insignias.
- Rune of superior vigor.
Weapons
- 40/40 illusion magic.
- 40/40 inspiration magic.
- High energy set illusion magic.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Shut down the runner.
- Use Signet of Humility on the opposing party's prot monk to disable Restore Condition if your frontline is training a different target than him. Else use it on the runner if he's playing Peace And Harmony .
- Main article: June Migraine Mesmer
Air of Disenchantment Mesmer[]
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%. |
Equipment
Runes and insignias
- 5 prodigy's insignias.
- Rune of superior vigor.
- 3 runes of vitae.
Weapons
- 40/40 illusion magic.
- 40/40 inspiration magic.
- High energy set illusion magic.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Shut down the prot.
- Use signet of humility on the opposing party's prot monk to disable restore condition if your frontline is training a different target than him. Else use it on the runner if he's playing peace and harmony.
- Main Article: Air of Disenchantment Mesmer
Prot[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 4 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
- Spear of defense, 10%hrt with
- Tactics shield of fortitude, -20% crippled duration.
- Tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Restore Condition Monk
Infuse[]
Your allies are healed for 32 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Healing Burst Runner[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 3 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Runner
Tactics[]
Playing this team[]
Game Plan
Wipe them.
8v8
- Attempt a monk stomp by taking out the healing prayers monks while training their prot with Air of Disenchantment and the dervishes.
- Push them away from the flag stand so running a flag through your team becomes much more painful.
Flag
- Kill their flag using AoD, then capture the flag.
- Prevent that they get another flag through with AoD.
Split
- Defend with the runner.
- If necessary, join the split defense with your wastrel's mesmer.
- You may attempt a collapse with one dervish while the other snares their monks.
Lategame
- Defend with Migraine and the runner. Prot where necessary. Deal lord damage with the dervishes and AoD.
Playing against this team[]
8v8 Situations
- Take out Migraine .
- If you have AoE damage, punish the dervishes.
Flag
- If you can't get a flag through, stop flag running. 8v8 if you have good midline defense, else split and stall the match.
Split
- They don't have good means of defending against splits and their main team will work less well when dissolved. Try a 5-3 or 4-1-3 split depending on your team setup.
Lategame
- Avoid using offensive casters against migraine defenders.
- Take out AoD if possible so you can protect your guild lord.
Exemplary Video[]
Migraine Mesmer PoV: