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This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
| This build is significantly affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. |
GvG team for the Meek Shall Inherit flux featuring frequent hard spikes.
Team Overview[]
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| paw·ned² template code |
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pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >ZOQYTEZJjmJqAH3rMlzhW5nIAAAAAABLABaUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhLmNv bS9CdWlsZDpUZWFtXy1fR3ZHX01heV9EdWFsX01lc21lcgbOQGkUplrJhmDXhnYhDyP4Ks7eHDAAAACZ BAAKUG9zLiAyCgbOQikAils5hizOWdahDyP4Ls7WAAAAAACRBAAKUG9zLiAzCgbOQhkAsC8gFKDpDDMD iBqgiARI5CAAAACIZAAKUG9zLiA0CgYOQdDAqwDO5gLgGIGoCKCEhJIAAAACIZAAKUG9zLiA1CgaOwET UxHDVaiQLKgQgYlom4BcuAAAAACARAAKUG9zLiA2CgbOwcU04nCxvQeRNgkECE1NTf3ENQAAAACQJAAK UG9zLiA3CgaOwcTA12+UyLqBseQgouZ67mYCCAAAACQJAAKUG9zLiA4Cg< |
Builds[]
Axe Warrior[]
12 + 1 + 2 12 + 1 Your attack skills gain 13% armor penetration. |
Equipment
Runes and insignias
- 4 sentinel's insignias.
- 1 stonefist insignia on a small piece of armor.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- Vampiric axe of defense, 15^50.
- Zealous axe of defense, 15^50.
- Elemental axe of defense, 15^50.
- Any "Live For Today" focus of fortitude.
- Furious spear of fortitude, +5 energy with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Shock Axe Warrior
Paragon[]
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy). |
Equipment
Runes and insignia
- 5 centurion's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- Insightful staff of defense with "Hale and Hearty".
- Vampiric, zealous and elemental spears of defense, 15^50 with
- 15/7 command shield of fortitude, -20% cripple duration.
- 15/7 command shields of fortitude, +10 armor against each damage type.
Usage
- Call midline spikes.
- Save "Fall Back!" (PvP) for coordinated collapses.
- Main Article: May Flux Paragon
Variant
- Pick a second axe warrior for more pressure but less powerful spikes.
Brutal Weapon Paragon[]
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 4 Energy). |
Equipment
Runes and insignia
- 5 centurion's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/40 communing.
- Insightful communing staff of defense with "Hale and Hearty".
- Vampiric, zealous and elemental spears of defense, 15^50 with
- Command shield of fortitude, -20% cripple duration.
- Command shields of fortitude, +10 armor against each damage type.
Usage
- Maintain Brutal Weapon on yourself and the other paragon.
- Save Fall Back!" (PvP) for coordinated collapses.
- Main Article: May Flux Paragon
Pact Mesmer[]
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%. |
Equipment
Runes and insignia
- 5 prodigy's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/40 domination magic.
- 40/40 inspiration magic.
- High energy set domination magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Energy Burn Mesmer
Dash Mesmer[]
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%. |
Equipment
Runes and insignia
- 5 prodigy's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/40 domination magic.
- 40/40 inspiration magic.
- High energy set domination magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Energy Burn Mesmer
Prot[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
- Consider replacing Holy Veil with "Shields Up! if anticipating teams with plenty of spear or bow users.
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
- Spear of defense, 10%hrt with
- 16/8 tactics shield of fortitude, -20% crippled duration.
- 16/8 tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Restore Condition Monk
Infuse[]
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignia
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Healing Burst Runner[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignia
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of restoration.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Runner
Tactics[]
Playing this team[]
Game Plan
DP the opposing team out with frequent, irresistible spikes in an 8v8 situation.
8v8
- Perform frequent spikes.
- Also call midline spikes with your paragons.
Flag
- Hold the flag on your runner or the pact mesmer.
- Try to spike their flag to get the advantage.
Split
- Defend with the runner and if necessary dash mesmer.
- When the opposing team's split has committed to attacking NPCs and stay deep in your base, attempt a full collapse with "Fall Back!" (PvP).
Lategame
- Defend with runner and dash mesmer.
- If there's an opportunity for it, try to wipe the opposing team with a full collapse around the 26 minutes mark.
Playing against this team[]
8v8 Situations
- Take out Brutal Weapon.
- Catch the warrior on Frenzy.
- Cover Spirit Bond (PvP).
Flag
- If your team setup allows for it, power run and flag push.
- Safeguard your own flag with Aegis (PvP).
Split
- You can attempt splits.
- Never fall back too far with your main team so a full collapse with "Fall Back!" doesn't result in a safe kill of your split.





















































