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This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
| This build is significantly affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. |
GvG team for the Meek Shall Inherit flux featuring a mobile high damage team.
Team Overview[]
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| paw·ned² template code |
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pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >ZOwZjggjaHPdDt6/j4v/cYPPBAAAAACQBABcUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhLmN vbS9CdWlsZDpUZWFtXy1fR3ZHX01heV9UcmlwbGVfTWVzbWVyZOwZjggjaHPdDt6/j4v/cYPPBAAAAAC QBAAKUG9zLiAyCgYOQdDMGsCPcAS3NVDoCKCEhJIAAAACIZAAKUG9zLiAzCgYOQdDArwjNcAMwMIGoCK CEhJIAAAACIZAAKUG9zLiA0CgbOQhkAsC8gFKTGADMD0AqgiARI5CAAAACIZAAKUG9zLiA1CgaOwETUx HDVaiQLKgQgYlom4BcuAAAAACARAAKUG9zLiA2CgbOwcU04nCxvQeRNgkECE1NTf3ENQAAAACQJAAKUG 9zLiA3CgaOwcTA12+UyLqBseQgouZ67mYCCAAAACQJAAKUG9zLiA4Cg< |
Builds[]
Assassins (2)[]
You have an additional 11% chance to critical hit. Whenever you critical hit, you get 2 Energy. |
Equipment
Runes and insignia
- 5 blessed insignias.
- Rune of superior vigor.
- Rune of vitae.
- Rune of restoration.
Weapons
- 40/20/20 air magic.
- Shocking daggers of defense, 15^enchantment.
- Vampiric daggers of defense, 15^50 during conjure downtimes.
- Shocking spear of fortitude, +5 energy with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Maintain Conjure Lightning and cover it with Storm Djinn's Haste.
Wastrel's Mesmer[]
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%. |
Equipment
Runes and insignia
- 5 prodigy's insignias.
- Rune of superior vigor.
- Rune of restoration.
Weapons
- 40/40 domination magic.
- 40/40 inspiration magic.
- High energy set domination magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Energy Surge Mesmer
Mind Wrack Mesmer[]
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%. |
Equipment
Runes and insignia
- 5 prodigy's insignias.
- Rune of superior vigor.
- Rune of restoration.
Weapons
- 40/40 domination magic.
- 40/40 inspiration magic.
- High energy set domination magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Energy Surge Mesmer
Pact Mesmer[]
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%. |
Equipment
Runes and insignia
- 5 prodigy's insignias.
- Rune of superior vigor.
- Rune of restoration.
Weapons
- 40/40 domination magic.
- 40/40 inspiration magic.
- High energy set domination magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Energy Surge Mesmer
Prot[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
- Consider replacing holy veil with "shields up!" if anticipating teams with plenty of spear or bow users.
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
- Spear of defense, 10%hrt with
- 16/8 tactics shield of fortitude, -20% crippled duration.
- 16/8 tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Restore Condition Monk
Infuse[]
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignia
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Healing Burst Runner[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignia
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of restoration.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Runner
Tactics[]
Playing this team[]
Game Plan
Ideally suited for large split maps such as Frozen Isle. Catch and kill people in split situations while preventing the opposing team from boosting. When the opponent is sufficiently weakened, overwhelm him with your spike damage in an 8v8 situation.
8v8
- Shut down their midline if possible.
- Kill targets suffering from death penalty with dual Shatter Enchantment.
- Avoid an 8v8 until your splitting has produced some results.
Flag
- Run flags on your runner or a mesmer, depending on who's less useful for the split.
Split
- Kill targets when fighting against single monks abusing your advantage of having Backfire and Shatter Enchantment.
- Keep your team largely spread-out and wait for opportunities to perform a kill before engaging in combat.
Lategame
- Attempt a monk stomp to kill the lord.
Playing against this team[]
8v8 Situations
- Keep linebacking and disenchanting the assassins.
- Kill the pact mesmer.
Flag
- Make use of Aegis (PvP if you need to get a flag through multiple mesmers.
Split
- Don't engage with a single monk against mesmers.
- Try to restore an 8v8 situation.
Lategame
- Try to wipe them in your base and then do a lord rush.











































