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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Metacapecategory.png
Flux.jpg This build is significantly affected by the Flux: Amateur Hour.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The scourge mesmer is decisively more powerful during the current flux.
Flux.jpg This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The scourge mesmer and snare runner benefit noticeably from the attribute bonus during the current flux.
Flux.jpg This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The scourge mesmer, snare runner and domination mesmer benefit noticeably the current flux if you adjust the attributes ccordingly.

Hexway seen in the mAT finals october 2018.

Team Overview

Mesmer/ Ritualist     
Complicate Power Drain Guilt Mantra of Recovery Backfire Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Mesmer/Monk
Scourge Healing Scourge Enchantment Mantra of Concentration Keystone Signet Ether Signet Signet of Recall Inspired Enchantment Resurrection Signet
Mesmer
Conjure Nightmare Conjure Phantasm Mantra of Persistence Keystone Signet Ether Signet Signet of Recall Auspicious Incantation Soothing Images
Elementalist/Dervish
Aura of Restoration (PvP) Air Attunement Lightning Surge Lightning Strike Chain Lightning Shock Arrow Windborne Speed Mystic Regeneration (PvP)
Elementalist/Mesmer
Aura of Restoration (PvP) Air Attunement Lightning Surge Lightning Strike Chain Lightning Shock Arrow Windborne Speed Leech Signet
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk/Elementalist
Healing Burst Patient Spirit Ice Prison Guardian Shield Guardian Cure Hex Draw Conditions Storm Djinn's Haste

Builds

Mantra of Recovery

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Complicate Apply Poison, Resurrection Signet and Death Pact Signet (PvP).
  • Lineback with Power Drain. When you can play offensively, take out hex removal skills.
  • Remove Spirit Bond (PvP) from Healing Burst monks.


Scourge Mesmer


You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
 save
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Equipment

Runes and insignias

Weapons

  • 40/40 smiting prayers.
  • High energy set smiting prayers.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Spread Scourge Healing.
  • Scourge Enchantment for dervishes, monks and Lightning Surge targets.
  • Use Signet of Recall twice in quick succession utilizing Keystone Signet. You will get energy back for both uses, but the degeneration does not stack.

Main article: Scourge Mesmer


Degeneration Mesmer


You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
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Equipment

Runes and insignias

Weapons

  • 40/40 illusion magic.
  • High energy set illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Lightning Surge Elementalists (2)


Your maximum Energy is raised by 30.
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Variable skill slot

  • Mystic Regeneration (PvP) Mystic Regeneration (PvP) – once.
  • Leech Signet Leech Signet – interrupt key skills through Aegis (PvP).
  • Resurrection Signet Resurrection Signet

Equipment

Runes and insignias

Weapons

Usage


Restore Condition Prot


Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants

  • Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Block and Power Leak.

Equipment

Runes and insignias

Weapons

Usage


Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Variant

  • Take Signet of Rejuvenation over Infuse Health against pressure builds.

Equipment

Runes and insignias

Weapons

Usage


Healing Burst Runner

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
Template code

Variants

  • Replace Shield Guardian with Shielding Hands and Guardian with Mending Touch if anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan Your plan is to force the other team into 8v8 situations in which you have the advantage due to countering the current backline meta.
8v8

  • Spread hexes.
    • Scourge Healing triggers on the party healing of Healing Burst, Scourge Enchantment on all targets enchanted with Shield Guardian.
    • Conjure Phantasm and Conjure Nightmare force the opponent to use healing, especially party healing, feeding scourge.
  • Perform pressure spikes with your Lightning Surge elementalists.
    • Join with scourge enchantment and possibly Shatter Enchantment.
    • The ideal target is someone carrying the flag.

Flag

  • Hold and run on runner, unless you need your runner to be able to defend and snare splits. In that case do it on an elementalist.
  • Push the opposing team away from the flag stand by dominating in the 8v8. If they run a flag, let them suffer with pressure spikes.

Split

  • Prevent splitting by applying degeneration hexes on people trying to detach themselves from the 8v8.
  • Defend splits with your runner and/or E/D.
  • Your elementalists can split offensively when it seems advantageous, i.e. when it allows to catch valuable pit NPCs or you happen to have trouble in the 8v8 situation.

Lategame

  • Illusion mesmer, scourge and runner back.
  • Domination mesmer, elementalists and fuse forth.
  • Prot where needed.

Playing against this team

8v8 Situations

  • Take out key skills. The team largely depends on scourge enchantment, so disabling this skill has priority.

Flag

  • Dual run to force the hexway to send away damage characters.
  • Maintain and cover holy veil on the character which runs the flag in.

Split

  • Keep in mind that this team is played with a snare on its runner. This means that
    • you are easier to be collapsed on.
    • it is likely that there's no Spirit Bond (PvP), giving you an advantage when splitting with multiple elementalists.
  • If you solo split make sure that you have an advantage against the E/D in a 1v1 situation.
  • Counter splits with damage characters to keep all your hex removal in main team.

Lategame

  • Keep the guild lord free of cracked armour.
  • Avoid having a solo monk against their domination mesmer.


Exemplary Video

Illusion mesmer PoV:

See also

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