This GvG team build deals plenty of pressure while pushing the opposing team's flag runner with the option to split an elementalist to drain a monk from stand.
NightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220
NightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 515
EotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6
NightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.56
NightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends.56
NightfallRitualist. Restoration Magic 1Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 21% Energy. The next time that ally dies within 120 seconds, so do you.412
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
CoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110
PropheciesElementalist. Air Magic 16Chain LightningSpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This spell has 25% armor penetration.51026
CoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515
FactionsElementalist. Air Magic 16Shock ArrowSpellSend out a shocking arrow that flies swiftly toward target foe, striking for 53 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.518
NightfallDervish. Earth Prayers 9Mystic Regeneration (PvP)Enchantment SpellFor 14 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12
FactionsElementalist. Water Magic 14Mirror of IceElite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 66 cold damage and move 66% slower for 6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.10¾15
PropheciesElementalist. Water Magic 14Shard StormHex SpellSend out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds.10110
NightfallElementalist. Water Magic 14Freezing GustHex SpellIf target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 5 seconds.1018
EotNElementalist. Water Magic 14Glowing IceSpellDeals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Snare whoever is running the flag.
Use Blurred Vision on physicals, prefer hammer warriors and rangers.
Use Mirror of IceFactionsElementalist. Water Magic 14Mirror of IceElite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 66 cold damage and move 66% slower for 6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.10¾15 on an ally next to your target if it is protected by Aegis (PvP)CoreMonk. Protection Prayers Aegis (PvP)Enchantment SpellFor 1..3..3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30.
CoreElementalist. Earth Magic 14Earth AttunementEnchantment SpellFor 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130
NightfallElementalist. Earth Magic 14Stone SheathElite Enchantment SpellFor 19 seconds, you and target ally have +28 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 66 earth damage and are Weakened for 19 seconds.10115
CoreElementalist. Earth Magic 14StoningSpellSend out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515
FactionsElementalist. Earth Magic 14Teinai's CrystalsSpellTarget foe takes 39 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 39 damage, and nearby foes also suffer Cracked Armor for 14 seconds.518
CoreElementalist. Earth Magic 14Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower.15120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Protect fragile team members with Stone SheathNightfallElementalist. Earth Magic 14Stone SheathElite Enchantment SpellFor 19 seconds, you and target ally have +28 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 66 earth damage and are Weakened for 19 seconds.10115. Try to hit a mesmer or whoever is running the flag with it aswell, so you can knock him down with StoningCoreElementalist. Earth Magic 14StoningSpellSend out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515.
Assist the water elementalist in snaring, use Ward Against FoesCoreElementalist. Earth Magic 14Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower.15120 at bottlenecks or in the vicinity of the flag stand.
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
FactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.100.220
PropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy.100.220
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.101.812
NightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
CoreMesmer. Domination Magic 14Energy SurgeElite SpellTarget foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.215
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.620
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.220
NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.2.712
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Pressure the snared target with Wastrel's DemiseNightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3.
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
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Variants
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 35 Health.5¼4
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
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Replace Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼5 with Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against spike builds or Shield of AbsorptionNightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 against pressure builds.
Replace Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health.5¼15 and GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.