This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Team members will disable each others' skills.
PropheciesWarrior. Hammer Mastery 12BackbreakerElite Hammer AttackIf Backbreaker hits, you strike for +16 damage and your target is knocked down. This knockdown lasts 4 seconds if you have at least 8 Strength. This attack skill has % armor penetration.9
FactionsAssassin. Dagger Mastery 12Falling SpiderOff-Hand AttackMust strike a knocked-down foe. If it hits, Falling Spider strikes for +31 damage and target foe is Poisoned for 17 seconds. This attack skill has % armor penetration.58
FactionsAssassin. Critical Strikes 0Twisting FangsDual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +10 damage and struck foe suffers from Bleeding and Deep Wound for 5 seconds. This attack skill has % armor penetration.1015
EotNAssassin. Dagger Mastery 12Falling Lotus StrikeOff-Hand AttackMust strike a knocked-down foe. If it hits, you strike for +31 damage and gain 10 Energy. This attack skill has % armor penetration.512
FactionsAssassin. Dagger Mastery 12Blades of SteelDual AttackMust follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 60) for each recharging dagger attack. This attack skill has % armor penetration.58
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
PropheciesWarrior. Hammer Mastery 9Earth ShakerElite Hammer AttackTarget foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has % armor penetration.8
FactionsAssassin. Dagger Mastery 10Falling SpiderOff-Hand AttackMust strike a knocked-down foe. If it hits, Falling Spider strikes for +28 damage and target foe is Poisoned for 15 seconds. This attack skill has % armor penetration.58
FactionsAssassin. Dagger Mastery 10Death Blossom (PvP)Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +37 damage and all adjacent foes take 37 damage. This attack skill has % armor penetration.56
EotNAssassin. Dagger Mastery 10Falling Lotus StrikeOff-Hand AttackMust strike a knocked-down foe. If it hits, you strike for +28 damage and gain 8 Energy. This attack skill has % armor penetration.512
FactionsAssassin. Dagger Mastery 10Blades of SteelDual AttackMust follow an off-hand attack. If it hits, this attack strikes for +12 damage (maximum bonus 60) for each recharging dagger attack. This attack skill has % armor penetration.58
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Equipment
Sentinel's or Survivor Insignias.
Stonefist Insignia on Boots or Arms.
Vitae's and Superior Vigor.
Vampiric and Zealous Daggers.
Sundering/Furious Hammer.
Defensive sets (Furious Spear for building adrenaline).
Usage
Build Adrenaline via Daggers/Spear
Use Hammer for BB/Earth Shaker, Swap to Vampiric/Zealous and use chain.
Use Disrupting Dagger to interrupt key skills such as Resurrection Signet.
With IH up you can practically Qknock, use this wisely.
NightfallRanger. Expertise 13Infuriating HeatElite Nature RitualCreate a level 9 Spirit with 180 Health and 56 armor. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 56 seconds.2315
CoreRanger. Wilderness Survival 11Nature's RenewalNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. For 118 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 118 seconds.2560
FactionsRanger. Wilderness Survival 11TranquilityNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. Enchantments cast by non-Spirit creatures within its range expire 42% faster. This Spirit dies after 48 seconds.7560
NightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.212
CoreRanger. Expertise 13Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreElementalist. Earth Magic 9Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 15 seconds, non-Spirit foes in this area move 50% slower.15120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Equipment
Full Survivors etc.
Recurve Bow of Defense (or Fortitude)
40/40 or High Energy set for Earth Magic snares.
Defensive Sets
Usage
Set up IH/Tranq/NR in a tactical, hard to reach area.
FactionsRitualist. Spawning Power 12Soul TwistingElite SkillFor 37 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Communing 13Shelter (PvP)Binding RitualCreate a level 7 Spirit with 140 (+67) Health and 44 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 49 Health. This Spirit lasts 56 seconds.25545
FactionsRitualist. Communing 13Displacement (PvP)Binding RitualCreate a level 9 Spirit with 180 (+86) Health and 56 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 56 seconds.15345
FactionsRitualist. Communing 13Union (PvP)Binding RitualCreate a level 7 Spirit with 140 (+67) Health and 44 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 56 seconds.15345
FactionsRitualist. Communing 13Pain (PvP)Binding RitualCreate a level 7 Spirit with 140 (+67) Health and 44 armor. This Spirit's attacks deal 27 damage. This Spirit dies after 134 seconds.5330
FactionsRitualist. Communing 13Brutal WeaponWeapon SpellGive target ally a Brutal Weapon for 36 (+17.3) seconds. The bearer's weapon strikes for +14 damage as long as the bearer is under no Enchantments.10115
NightfallRitualist. Restoration Magic 9Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 66% Energy. The next time that ally dies within 120 seconds, so do you.412
PropheciesMonk. Divine Favor 9Peace and HarmonyElite Enchantment SpellTarget ally loses 5 conditions and hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 29 Health.5¼10
FactionsMonk. Divine Favor 9Deny HexesSpellRemove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 29 Health.5112
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
NightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health.5110
NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
NightfallParagon. Command 10"Make Haste!"ShoutFor 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
NightfallElementalist. Energy Storage 14Ether PrismElite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy.525
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Weapon of Warding (PvP)Weapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12Life (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
NightfallElementalist. Energy Storage 14Ether PrismElite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy.525
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Weapon of Warding (PvP)Weapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
NightfallRitualist. Restoration Magic 12Recovery (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15330