The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area. |
This build is significantly affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: The Stone Sheath build will gain the benefits of All In. |
A big spike with lots of caster defense and shutdown.
Frequency[]
- Seen fairly frequently, used during all times of the day
Team Overlook[]
Shock Axe[]
Your attack skills gain 13% armor penetration. |
Equipment[]
Armor[]
- 4x Sentinels
- Stonefist Insignia
- Superior Vigor
- Major Axe
- Clarity
- Restoration
- Minor Strength
Weapons[]
- Zealous Axe of Defense/Fortitude, 15^50
- Elemental Axe of Defense/Fortitude, 15^50
- Vampiric Axe of Defense/Fortitude, 15^50
- Air Focus of Fortitude, 15/-1 energy (for Shock)
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spike with Eviscerate and Executioner's Strike
Variants[]
- Can be replaced with various frontline builds such as Gale Axe/Dervish etc.
Earth Shaker[]
12 + 1 + 1 12 + 1 Your attack skills gain 13% armor penetration. |
Equipment[]
Armor[]
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Major Hammer
- Clarity
- Restoration
- Minor Strength
Weapons[]
- Elemental Hammer of Defense/Fortitude, 15^50
- Vampiric Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spike with anything you want to
- Use SoC to assist in Resurrecting and to Cap Altar
- Build adrenaline with Enraging Charge
Stone Sheath[]
12 + 1 + 1 12 + 1 Your maximum Energy is raised by 39. |
Equipment[]
Armor[]
- 5x Blessed Insignias
- Superior Vigor
- Minor Earth
- Minor Energy Storage
Weapons[]
- 40/20/20% Enchanting Air Staff
- Earth Wand of Memory, 20% cast time
- Earth Focus of Aptitude, 20% recharge
- Earth Wand of Memory, +15/-1 energy
- Earth Focus of Aptitude, +15/-1 energy
- Spear of Defense, 10% rech time
- Command Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spike with Obsidian Flame/Stoning -> Stone Sheath
- Use Stone Sheath to beef up vulnerable allies.
- Snare as per usual.
Variants[]
- Shockwave
DD Fire Ele[]
Your maximum Energy is raised by 30. |
Equipment[]
Armor[]
- 5x Blessed Insignias
- 1x Vitae
- 1x Attunement
- Superior Vigor
- Minor Energy Storage
- Minor Fire
Weapons[]
- Fire Wand of Memory, 20% cast time
- Fire Focus of Aptitude, 20% recharge
- Fire Wand of Memory, +15/-1 energy
- Fire Focus of Aptitude, +15/-1 energy
- Spear of Defense, 10% rech time
- Command Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spike with Rodgort's and Double Dragon
- Meteor/Searing Heat on balled up foes.
- Haste those who need be Hasted!
E Surge[]
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%. |
Equipment[]
Armor[]
- 5x Prodigy's insignias
- Superior Vigor
- Minor Domination
- Minor Fast Casting
- Minor Inspiration
Weapons[]
- Domination Wand of Memory, 20% cast time
- Domination Focus of Aptitude, 20% recharge
- Domination Wand of Memory, +15/-1 energy
- Domination Focus of Aptitude, +15/-1 energy
- Inspiration Wand of Memory, 20% cast time
- Inspiration Focus of Aptitude, 20% recharge
- Spear of Defense, 10% rech time
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Shatter/Esurge on Spikes
- Divert key skills
- Leech Signet for energy management
Support Rt[]
Creatures you create have 52% more Health, and weapon spells you cast last 52% longer. |
Equipment[]
Armor[]
- 5x Ghost Forge Insignia
- Superior Vigor
- Minor Spawning Power
- Minor Restoration
- Minor Channeling
Weapons[]
- Restoration Wand of Memory, 20% cast time
- Restoration of Aptitude, 20% recharge
- Restoration of Wand Memory, +15/-1 energy
- Restoration of Focus Aptitude, +15/-1 energy
- Spear of Defense, 10% cast time
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Use Rend on pre-protted target or Attunements and Conjures
Prot[]
12 + 1 + 1 12 + 1 Your allies are healed for 42 Health whenever you cast Monk spells on them. |
Equipment[]
Armor[]
- 5x Disciple's Insignia
- Superior Vigor
- Minor Protection
- Minor Divine Favor
Weapons[]
- 40^20^20 Enchanting Protection Staff
- Protection Wand of Memory, +15/-1 energy
- Protection Focus of Fortitude, +15/-1 energy
- Spear of Defense, 10% cast time
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Cast Aura of Stability and cover it in KotH
- Preveil Ghost vs. Migraines, teams with Shadow Shroud or Air of Disenchantment in KotH
- AoS and Preveil runners in relics
Infuse[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment[]
Armor[]
- 5x Disciple's Insignia
- Superior Vigor
- Minor Healing
- Minor Divine Favor
Weapons[]
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Aptitude, +15/-1 energy
- Spear of Defense, 10% cast time
- Strength Shields of Fortitude, +10 armor vs each damage type