Build:Team - HA Dual Migraine Hexway

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Triple Mesmers Dual Migraine Hexway overwhelms the opposing team by impelling them to contend large amounts of casting-penalizing hexes backed up by direct melee pressure.

Team Composition

Radiant Scythe Wearying Strike Heart of Fury (PvP) Avatar of Balthazar Harrier's Grasp Rending Aura Whirling Charge Resurrection Signet
Complicate Leech Signet Wastrel's Demise Drain Enchantment Resurrection Signet Panic Diversion Shatter Enchantment
Power Spike Power Drain Signet of Humility Drain Enchantment Migraine (PvP) Shrinking Armor Accumulated Pain (PvP) Storm Djinn's Haste
Power Spike Power Drain Signet of Humility Drain Enchantment Migraine (PvP) Shrinking Armor Fragility Accumulated Pain (PvP)
Lingering Curse Suffering Defile Defenses Insidious Parasite Grasping Earth Glyph of Lesser Energy Ward Against Foes Resurrection Signet
Resilient Weapon Wielder's Boon Weapon of Warding (PvP) Song of Concentration Life (PvP) Protective Was Kaolai Spirit Channeling Death Pact Signet (PvP)
Optional Guardian Restore Condition Spirit Bond (PvP) Eremite's Zeal Aura of Stability Optional Holy Veil
Patient Spirit Signet of Rejuvenation Healing Burst Infuse Health Hex Breaker Channeling Cure Hex Draw Conditions

AoB Dervish

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
 save
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Equipment

Runes and insignias

Weapons

PvTemplate.png Template code: PkphQHXH9kqWpmJ3zapmJDLFpmJ7TVpmJ9kZpmJ9DA
Template code 2: PkphQ3YH9kqWpmJ3zapmJDLFpmJ7TVpmJ9kZpmJ9DA
Template code 3: Pk5RR3+nBTaikmW5rWpmJ3zapmJDLFpmJ7TVpmJ9kZpmJ9D
Template code 4: Pk5RR3+nBTaikoW7rWpmJ3zapmJDLFpmJ7TVpmJ9kZpmJ9D

Usage

  • Maintain Avatar of Balthazar.
  • Your primary goal is to pressure the enemy Heal Monk as Signet of Humility will render the Prot Monk's efforts useless and Migraine (PvP) will seriously hamper Infusing Monk's ability to powerheal himself.
  • Use your IAS skill to speed up killing balled-up foes, crushing body blocks and improve your spike performance.
  • Spike with Wearying Strike followed by Radiant Scythe. The enchantment you remove should be Rending Aura to apply Cracked Armor.
    • Heart of Fury (PvP)→Rending Aura→Wearying Strike→Radiant Scythe
    • (prepared) Rending Aura→Heart of Fury→Wearying Strike→Rending Aura→Radiant Scythe
  • Improve your movement speed with Whirling Charge.
    • It will end early on attacks, but can nonetheless be used for Wearying Strike.
    • The damage is not applied to the hit target, but is useful whenever hitting multiple targets at once for additional AoE damage and triggering Burning.
    • Run the relics as necessary in The Hall of Heroes.
  • Use Harrier's Grasp for condition removal and snaring.
    • Remove Crippled, Blind and Weakness.
    • You can cripple ranged targets with your spear or, if necessary, a bow.
    • You have two charges for crippling.


Counters

  • Standard anti-melee.
  • Interruption of Avatar of Balthazar.
  • Dual Shatter Enchantment team setups.


Panic Mesmer

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
 save
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Equipment

  • 40/20 Domination magic.
PvTemplate.png Template code: PkpxkO9akequg0Zzw2i0ZDL/h0ZvQFg0Z9kXh0ZtAA
Template code 2: Pk5hhMzKUDdMpKS1FkObG2WkObY5PkO7FqAkOrn8KkOrFA
Template code 3: Pk5hhMz6TDdMpKS1FkObG2WkObY5PkO7FqAkOrn8KkOrFA
Template code 4: Pk5RR3CoBTaikkW7rug0Zzw2i0ZDL/h0ZvQFg0Z9kXh0ZtA

Usage

  • Apply Diversion and Wastrel's Demise on healers and prioritize those not affected by Migraine (PvP) to spread your hexes properly for overall shutdown.
  • Use Panic on balled up foes for AoE interruption effect.
  • Remove enchantments with Drain Enchantment as the means of energy management, especially Guardian on targets of your Dervish caller.
  • Use Shatter Enchantment upon the spikes done by the team's caller.
  • Complicate is your hard interrupt, use it wisely.
  • Use Leech Signet as a secondary hard interrupt and for energy management.


Counters

  • Standard anti-caster.
  • Interrupts.
  • Hex removal.


Migraine Mesmer

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
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Equipment

  • 40/20 Illusion magic.
PvTemplate.png Template: Pk5RR3AoBTaikkW7rug0Zvw2i0ZtADi0ZxQFg0Z9kXh0ZzA

Usage

  • Focus the healers to spread the overall shutdown of all of them with your team's hexes.
  • Apply Migraine (PvP) on your target and cover it with Shrinking Armor.
  • Interrupt spells with Power Spike and Power Drain.
  • Remove enchantments with Drain Enchantment, especially Shielding Hands on your target or Guardian on targets of your Dervish caller.
  • Disable Peace and Harmony or any relevant elite Monk skill with Signet of Humility.
  • Run the relics when required in The Hall of Heroes.


Counters

  • Standard anti-caster.
  • Interrupts.
  • Hex removal.

Second Migraine Mesmer

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
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Equipment

  • 40/20 Illusion magic.
PvTemplate.png Template: Pk5RR3AoBTaikkW7rug0Zvw2i0ZtADi0ZxQFg0Z9kXh0ZzA

Usage

  • Focus the healers to spread the overall shutdown of all of them with your team's hexes.
  • Apply Migraine (PvP) on your target and cover it with two other hexes.
  • Interrupt spells with Power Spike and Power Drain.
  • Disable Peace and Harmony or any relevant elite Monk skill with Signet of Humility.


Counters

  • Standard anti-caster.
  • Interrupts.
  • Hex removal.

Lingering Curse Necromancer

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment

Runes and insignias

Weapons

  • 40/40 Curses magic.
  • 40/40 Earth magic.
  • High Energy sets.
  • Strength Shields of Fortitude, +10 armor vs each damage type.
PvTemplate.png Template: Pk5RR3eoBTayjGVtrQmDa7wUmDaDLJiDa5QPmDa9kTmDaDL

Usage

  • Spread Lingering Curse on balling foes and cover it with Suffering.
  • Spam Defile Defenses on the target pressured by your caller or exercise it as a common cover hex.
  • Use Insidious Parasite against quickly-attacking melee foes.
  • Snare wisely with the aid of Glyph of Lesser Energy.


Counters

  • Standard anti-caster.
  • Interrupts.
  • Hex removal.

SC Weapons Ritualist

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
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Equipment

  • Standard.
  • 40/40 Restoration.
  • 40/20/20 Spawning Power.
  • Furious Spear of Defense, 10% halved skill recharge of spells.
  • Shield set.
  • Defensive sets.
PvTemplate.png Template: Pk5RH1yaUTG1oKSFA1GaqmA1GaYZF1G6p6/0GqncA1GaYB

Usage

  • Keep your mid & backline up with Resilient Weapon Resilient Weapon and Weapon of Warding (PvP) Weapon of Warding (PvP) .
  • Spam Life (PvP) Life (PvP) before the utilization of elite.
  • Use Spirit Channeling Spirit Channeling once your energy gets low and after that pretty much on recharge.
  • It is advised to not hold Protective Was Kaolai Protective Was Kaolai to get the effects from your 40/40 sets.
  • Use Death Pact Signet (PvP) Death Pact Signet (PvP) to provide high energy resurrections for the Monks.
  • Switch your weapon to Spear and charge adrenaline for Song of Concentration Song of Concentration to assist your team's Ghostly Hero when he's about to start claiming an altar.


Counters

  • Enchantment removal is only a soft counter to this if a spirit is up, since you will still gain some energy from Spirit Channeling.
  • Standard caster counters or dedicated interrupts.

RC Prot

Your allies are healed for 42 Health whenever you cast Monk spells on them.
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Optional

  • Aegis (PvP) Aegis (PvP)
  • Reversal of Fortune Reversal of Fortune

Optional 2

  • Shielding Hands Shielding Hands
  • Shield of Absorption Shield of Absorption


Equipment Armor

  • 5x Disciple's Insignia.
  • Minor Protection Prayers.
  • Minor Divine Favor.
  • Superior Vigor.
  • Vitae.
  • Restoration.

Weapons

  • Protection Wand of Memory, 20% cast time.
  • Protection Focus of Aptitude, 20% recharge.
  • Protection Wand of Memory, +15/-1 energy.
  • Protection Focus of Fortitude, +15/-1 energy.
  • Adept Protection Staff of Enchanting, 20% cast time.
  • Crippling Spear of Defense, +5 energy.
  • Crippling Spear of Defense, -5 energy.
  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 Prot set).
  • Strength Shield of Fortitude, -20% cripple.
  • Strength Shields of Fortitude, +10 armor vs each damage type.
PvTemplate.png Template: Pk5RR3eYCTaikiW7rEhCONxMjCODLdiCOLRdgCO9kthCODL

Usage

  • Protect the Infuser, use Spirit Bond (PvP) Spirit Bond (PvP) against spikes.
  • Use Restore Condition Restore Condition for condition removal with strong healing.
  • Use Eremite's Zeal Eremite's Zeal to gain energy, do this by standing in earshot range of multiple enemies when casting and when it's about to expire.
  • Use Aura of Stability Aura of Stability to counter knockdowns, expedient on the Ghostly Hero to allow him to capture altars.
  • Use Guardian Guardian to counter physical damage and deny adrenaline.
  • Use Shielding Hands Shielding Hands on targets which get hit by many small damage packets.
  • Use Shield of Absorption Shield of Absorption to counter low packets of damage and reduce pressure. Spirit Bond protects against bigger spikes.
  • Use Aegis (PvP) Aegis (PvP) as a strong defense and an emergency save against spikes, especially useful for preventing interrupts on SoC.
  • Use Holy Veil Holy Veil for hex removal, maintain on relic runners (pre-veil) to slow hex cast times and quick removal. Adjust prots to fit veil's energy denial.


Counters

HB Infuser

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Equipment Armor

  • 5x Disciple's Insignia.
  • Minor Healing Prayers.
  • Minor Divine Favor.
  • Superior Vigor.
  • Restoration.

Weapons

  • Healing Wand of Memory, 20% cast time.
  • Healing Focus of Aptitude, 20% recharge.
  • Healing Wand of Memory, +15/-1 energy.
  • Healing Focus of Fortitude, +15/-1 energy.
  • Adept Inspiration Staff of Enchanting, 20% cast time.
  • Crippling Spear of Defense, +5 energy.
  • Crippling Spear of Defense, -5 energy.
  • Strength Shield of Fortitude, -20% cripple.
  • Strength Shields of Fortitude, +10 armor vs each damage type.
PvTemplate.png Template: Pk5RR3eoCTaikiW7rwmCONx0mCOBLbiCOHRvmCO9kzmCODL

Usage

  • Patient Spirit Patient Spirit and Healing Burst Healing Burst are your primary healing skills to top off bars.
  • Use Infuse Health Infuse Health to catch spikes or heal very low targets.
  • Remove hexes with Cure Hex Cure Hex . If there are no especially dangerous hexes, use this as a healing skill.
  • Maintain Hex Breaker Hex Breaker to counter Diversion Diversion , Shame Shame and other anti-caster hexes.
  • Use Channeling Channeling to gain energy, do this by "channel tanking" (standing in the middle of enemies).
  • Use Signet of Rejuvenation Signet of Rejuvenation as supplementary healing which sustains energy balance.
  • Use Draw Conditions Draw Conditions to remove Deep Wound from RC Prot.


Counters

  • Standard caster counters, enchantment removal.