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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Team members will disable each others' skills.
Flux This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area.

Abuses destructive powers of Glaive.

Team[]

Weaken Armor Augury of Death Crippling Dagger Blood is Power Siphon Speed Disrupting Dagger Deadly Haste Strip Enchantment
Destructive Was Glaive Channeled Strike Essence Strike Iron Mist Ward of Stability Grasping Earth Ward Against Foes Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike "Make Haste!" Song of Concentration "Fall Back!" "Stand Your Ground!" Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Hex Breaker Resilient Weapon Protective Was Kaolai Life Resurrection Signet
Destructive Was Glaive Channeled Strike Essence Strike Weapon of Shadow Weapon of Warding Protective Was Kaolai Bloodsong Flesh of My Flesh
Destructive Was Glaive Channeled Strike Essence Strike Spirit Transfer Convert Hexes Protective Was Kaolai Recovery Death Pact Signet
Infuse Health Patient Spirit Dwayna's Kiss Healer's Boon Cure Hex Heal Party Power Drain Channeling
Spirit Bond Aegis Life Sheath Guardian Shield of Absorption Holy Veil Aura of Stability Channeling

BiP[]

You have an additional 12% chance to critical hit. Whenever you critical hit, you get 2 Energy.
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Usage[]

  • Call spikes and use Weaken Armor and Augury of Death for assist.
  • Snare targets for DwG spikes with Crippling Dagger and Siphon Speed.
  • Use Disrupting Dagger to interrupt hard resses and key skills.
  • Use Strip Enchantment to remove prots.
  • BiP allies to give them energy.

Snare Rit[]

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Usage[]

  • Use Ward Against Foes for a long lasting area to kite through and to snare relic runners.
  • Use Grasping Earth to snare.
  • Use Iron Mist as a mega snare on relic runners or overextended targets (remember all your spikes will hit through it).
  • Use Ward of Stability for anti-KD.

Command Rit[]

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Usage[]

  • Use "Stand Your Ground!" on recharge to give allies AL boost.
  • Use "Fall Back!" for party wide IMS.
  • Use Song to get resses/spikes/caps off.
  • Use "Make Haste!" on relic runners or allies who need to kite.

Hex Breaker Rit[]

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Usage[]

  • Maintain Hex Breaker to stop hexes, especially when running relics.
  • Use Resilient Weapon on the Ghostly and on allies who are hex/condi stacked.
  • Use and drop PwK for party healing.
  • Use Life as necessary.

Weapons Rit[]

Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
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Usage[]

  • Use Weapon of Shadow and Weapon of Warding to prot allies.
  • Use PwK for party healing.
  • Use Bloodsong for spirit fodder.

Convert Rit[]

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Usage[]

  • Use Spirit Transfer as an emergency heal.
  • Use Convert Hexes to clear hex stacks
  • Use PwK for party healing.
  • Use Recovery to relieve Condi pressure.

Two Monk Backline[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Usage[]

  • General 2 monk backline usage.

Overall Usage[]

  • Rits and Monks should always call for BiP when low on energy, if you aren't calling for bip and low on energy you are wasting the elite.
  • Call spikes frequently and spike with Channeled Strike -> Essence Strike. Make sure to have DwG in hand.
  • Double drop Glaive for DwG spikes (while having DwG in hand, Cast and drop the pot when in range of your target).
  • Versus builds which require targets to converge (builds heavy in melee, like IWAY, Sway, BBway etc.), ball up (around priest on said maps) in Ward of Stability and DwGspike the whole frontline.
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