This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Team members will disable each others' skills.
This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area.
NightfallAssassin. Deadly Arts 13Augury of DeathHex SpellFor 31 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 18 seconds and Shadow Step to that foe. This Spell has half the normal range.5120
FactionsAssassin. Deadly Arts 13Crippling DaggerSpellSend out a Crippling Dagger at target foe. Crippling Dagger strikes for 54 earth damage if it hits, and Cripples moving foes for 13 seconds. This spell has half the normal range.515
FactionsAssassin. Deadly Arts 13Siphon SpeedHex SpellFor 14 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.5130
NightfallAssassin. Deadly Arts 13Disrupting DaggerSpellSend out a Disrupting Dagger at target foe that strikes for 32 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.5¼10
NightfallRitualist. Channeling Magic 16Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage.5¾5
FactionsRitualist. Channeling Magic 16Channeled StrikeSpellTarget foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item.1024
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
PropheciesElementalist. Earth Magic 12Iron MistEnchantment SpellFor 14 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.10120
FactionsElementalist. Earth Magic 12Ward of StabilityWard SpellCreate a Ward of Stability at your current location. For 22 seconds, non-Spirit allies cannot be knocked down.10130
CoreElementalist. Earth Magic 12Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 18 seconds, non-Spirit foes in this area move 50% slower.15120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Usage[]
Use Ward Against Foes for a long lasting area to kite through and to snare relic runners.
Use Grasping Earth to snare.
Use Iron Mist as a mega snare on relic runners or overextended targets (remember all your spikes will hit through it).
NightfallRitualist. Channeling Magic 16Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage.5¾5
FactionsRitualist. Channeling Magic 16Channeled StrikeSpellTarget foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item.1024
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallParagon. Command 12"Make Haste!"ShoutFor 17 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510
NightfallParagon. Command 12"Fall Back!"ShoutFor 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Usage[]
Use "Stand Your Ground!" on recharge to give allies AL boost.
Use "Fall Back!" for party wide IMS.
Use Song to get resses/spikes/caps off.
Use "Make Haste!" on relic runners or allies who need to kite.
NightfallRitualist. Channeling Magic 16Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage.5¾5
FactionsRitualist. Channeling Magic 16Channeled StrikeSpellTarget foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item.1024
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
CoreMesmer. Domination Magic 3Hex BreakerStanceFor 20 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 17 damage.515
FactionsRitualist. Restoration Magic 13Resilient WeaponWeapon SpellFor 11 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
FactionsRitualist. Restoration Magic 13LifeBinding RitualCreate a level 12 Spirit with 240 Health and 73 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Usage[]
Maintain Hex Breaker to stop hexes, especially when running relics.
Use Resilient Weapon on the Ghostly and on allies who are hex/condi stacked.
NightfallRitualist. Channeling Magic 16Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage.5¾5
FactionsRitualist. Channeling Magic 16Channeled StrikeSpellTarget foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item.1024
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 (+0.8) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
FactionsRitualist. Restoration Magic 12Weapon of WardingWeapon SpellFor 7 (+0.8) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Restoration Magic 12Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 17% Energy.54
Template code
Usage[]
Use Weapon of Shadow and Weapon of Warding to prot allies.
NightfallRitualist. Channeling Magic 16Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 90 lightning damage.5¾5
FactionsRitualist. Channeling Magic 16Channeled StrikeSpellTarget foe is struck for 101 lightning damage. That foe is struck for an additional 37 lightning damage if you are holding an item.1024
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
FactionsRitualist. Restoration Magic 13Spirit TransferSpellThe Spirit nearest you loses 44 Health. Target ally is healed for 5 for each point of Health lost.10¼5
CoreMonk. Protection Prayers 3Convert HexesSpellRemove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
NightfallRitualist. Restoration Magic 13RecoveryBinding RitualCreate a level 12 Spirit with 240 Health and 73 armor. Conditions on allies within range of this Spirit expire 46% faster. This Spirit dies after 56 seconds.15¾30
NightfallRitualist. Restoration Magic 13Death Pact SignetSignetResurrect target party member with your current Health and 89% Energy. The next time that ally dies within 120 seconds, so do you.312
FactionsMonk. Protection Prayers 14Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health.10¼2
CoreMonk. Protection Prayers 14AegisEnchantment SpellFor 11 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 35 Health.10230
FactionsMonk. Protection Prayers 14Life SheathElite Enchantment SpellRemove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 95). Target ally gets healed for 35 Health.5¼2
NightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health.5110
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
PropheciesMesmer. Inspiration Magic 8ChannelingEnchantment SpellFor 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health.10¼
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57(+35) Health and an additional 33 Health for each Enchantment or Hex on that ally.513
NightfallMonk. Divine Favor 11Healer's BoonElite Enchantment SpellFor 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health.5¼10
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health.5112
PropheciesMesmer. Inspiration Magic 8ChannelingEnchantment SpellFor 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115
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Usage[]
General 2 monk backline usage.
Overall Usage[]
Rits and Monks should always call for BiP when low on energy, if you aren't calling for bip and low on energy you are wasting the elite.
Call spikes frequently and spike with Channeled Strike -> Essence Strike. Make sure to have DwG in hand.
Double drop Glaive for DwG spikes (while having DwG in hand, Cast and drop the pot when in range of your target).
Versus builds which require targets to converge (builds heavy in melee, like IWAY, Sway, BBway etc.), ball up (around priest on said maps) in Ward of Stability and DwGspike the whole frontline.