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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Eprism backline will receive 30% more damage from Elementalists.
Flux This build is significantly affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Team members will disable each others' skills.

Uses IWAY to allow a 4 warrior frontline to have "perma" IAS/IMS.

Team Composition[]

Dismember Agonizing Chop Disrupting Chop Bull's Strike Battle Rage "I Will Avenge You!" Charm Animal Resurrection Signet
Dismember Agonizing Chop Disrupting Chop Bull's Strike Battle Rage "I Will Avenge You!" Charm Animal Resurrection Signet
Sever Artery Gash Savage Slash Rush Hundred Blades "I Will Avenge You!" Charm Animal Resurrection Signet
Sever Artery Gash Savage Slash Rush Hundred Blades "I Will Avenge You!" Charm Animal Resurrection Signet
Oath Shot Distracting Shot Nature's Renewal Quickening Zephyr Tranquility Whirling Defense Grasping Earth Ward Against Foes
Peace and Harmony Deny Hexes Shield of Absorption Spirit Bond (PvP) "Fall Back!" (PvP) "Make Haste!" Song of Concentration Resurrection Signet
Ether Prism Mend Body and Soul Spirit Light Spirit Transfer Weapon of Warding (PvP) Weapon of Shadow Protective Was Kaolai Life
Ether Prism Mend Body and Soul Spirit Light Spirit Transfer Weapon of Warding (PvP) Weapon of Shadow Protective Was Kaolai Recovery (PvP)

4 IWAY Warriors[]

Your attack skills gain 13% armor penetration.
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Your attack skills gain 13% armor penetration.
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Your attack skills gain 14% armor penetration.
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  • Acquire a level 5 pet from the Zaishen Menagerie.
  • Lock your pets on the opposing teams Ghostly Hero so it will die quickly.
  • Use a longbow to gain adrenaline during the initial Zaishen Battle.
  • Use 1 Earth Shaker warrior and 3 Battle Rage or Hundred Blades or a combination of the two.

Spirit Spammer[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Variant

  • Natural Stride to make it easier to snare

Equipment[]

  • Full Survivors etc.
  • Recurve Bow of Defense (or Fortitude)
  • 40/40 or High Energy set for Earth Magic snares.
  • Defensive Sets
    • Bring a zealous spear defensive set to regain energy.

Usage[]

  • Set up IH/Tranq/NR in a tactical, hard to reach area.
  • Snare wisely.

Tips

  • Against fire eles try and use NR to get them to cast a nuke and cancel then go straight to dshot it to disable them

PnH Monk[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants[]

  • Aura of Stability over Deny Hexes.
  • Versus other IWAY groups, take the Ghostly and kite around so the Ghost will not attack the opposing teams pets.

Dual E/Rt[]

Your maximum Energy is raised by 42.
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Your maximum Energy is raised by 42.
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Usage[]

  • Depending on your opposing team, the warriors should be doing:
  • Caster spikes - Train the spikers off, two warriors on a target should be fine. Sending your pets into obvious AoE works well.
  • R spike - As the pets will not be dying very fast, work the caller or part of the backline down. DP out as many players as possible. Rangers can ruin D Chop with D Shot.
  • General/balanced - One warrior linebacks, one keeps the PnH/LC busy, and the other alternate between backline/support.
  • Ele's use Ether Prism as anti-spike, as well as great energy management. Keep spirits up. Weapon of Warding when called for.
  • PnH heavily hexed/conditioned allies. SoC for anti-interrupts. Use "Make Haste!" when called for.
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