This build is significantly affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Eprism backline will receive 30% more damage from Elementalists.
This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Team members will disable each others' skills.
CoreWarrior. Axe Mastery 14DismemberAxe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration.5
NightfallWarrior. Axe Mastery 14Agonizing ChopAxe AttackWhen this attack hits, you deal +19 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. This attack skill has 13% armor penetration.61
CoreWarrior. Axe Mastery 14Disrupting ChopAxe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration.6
CoreWarrior. Strength 13Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration.510
CoreWarrior. Strength 13Battle RageElite StanceFor 18 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.4
PropheciesWarrior. Strength 13"I Will Avenge You!"ShoutFor each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%.545
CoreRanger. Beast Mastery 3Charm AnimalSkillCharm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.1010
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
CoreWarrior. Swordsmanship 14Sever ArterySword AttackIf this attack hits, the opponent begins Bleeding for 24 seconds, losing Health over time. This attack skill has 13% armor penetration.4
CoreWarrior. Swordsmanship 14GashSword AttackIf this attack hits a Bleeding foe, you strike for 19 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration.6
CoreWarrior. Swordsmanship 14Savage SlashSword AttackIf this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 37 extra damage. This attack skill has 13% armor penetration.5½15
PropheciesWarrior. Strength 13"I Will Avenge You!"ShoutFor each dead ally, you gain 10 seconds of +6 Health regeneration and your attack speed increases by 25%.545
CoreRanger. Beast Mastery 3Charm AnimalSkillCharm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.1010
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
PropheciesWarrior. Hammer Mastery 13Earth ShakerElite Hammer AttackTarget foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 14% armor penetration.8
PropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration.510
CoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration.6
NightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
PropheciesWarrior. Strength 14"I Will Avenge You!"ShoutFor each dead ally, you gain 10 seconds of +7 Health regeneration and your attack speed increases by 25%.545
CoreRanger. Beast Mastery 3Charm AnimalSkillCharm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.1010
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
Acquire a level 5 pet from the Zaishen Menagerie.
Lock your pets on the opposing teams Ghostly Hero so it will die quickly.
Use a longbow to gain adrenaline during the initial Zaishen Battle.
Use 1 Earth Shaker warrior and 3 Battle Rage or Hundred Blades or a combination of the two.
PropheciesRanger. Expertise 14Oath ShotElite Bow AttackIf Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 4 seconds. (50% miss chance with Expertise 7 or less.)425
CoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.2½10
CoreRanger. Wilderness Survival 12Nature's RenewalNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. For 126 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 126 seconds.2560
CoreRanger. Wilderness Survival 12Quickening ZephyrNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 39 seconds.11560
FactionsRanger. Wilderness Survival 12TranquilityNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. Enchantments cast by non-Spirit creatures within its range expire 44% faster. This Spirit dies after 51 seconds.7560
CoreRanger. Expertise 14Whirling DefenseStanceFor 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage.460
CoreElementalist. Earth Magic 8Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower.15120
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Variant
Natural Stride to make it easier to snare
Equipment[]
Full Survivors etc.
Recurve Bow of Defense (or Fortitude)
40/40 or High Energy set for Earth Magic snares.
Defensive Sets
Bring a zealous spear defensive set to regain energy.
Usage[]
Set up IH/Tranq/NR in a tactical, hard to reach area.
Snare wisely.
Tips
Against fire eles try and use NR to get them to cast a nuke and cancel then go straight to dshot it to disable them
PropheciesMonk. Divine Favor 9Peace and HarmonyElite Enchantment SpellTarget ally loses 5 conditions and hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 29 Health.5¼10
FactionsMonk. Divine Favor 9Deny HexesSpellRemove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 29 Health.5112
NightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health.5110
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
NightfallParagon. Command 10"Make Haste!"ShoutFor 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
NightfallElementalist. Energy Storage 14Ether PrismElite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy.525
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Weapon of Warding (PvP)Weapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
FactionsRitualist. Restoration Magic 12Life (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320
NightfallElementalist. Energy Storage 14Ether PrismElite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 19 Energy.525
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Weapon of Warding (PvP)Weapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120
NightfallRitualist. Restoration Magic 12Recovery (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15330
Template code
Usage[]
Depending on your opposing team, the warriors should be doing:
Caster spikes - Train the spikers off, two warriors on a target should be fine. Sending your pets into obvious AoE works well.
R spike - As the pets will not be dying very fast, work the caller or part of the backline down. DP out as many players as possible. Rangers can ruin D Chop with D Shot.
General/balanced - One warrior linebacks, one keeps the PnH/LC busy, and the other alternate between backline/support.
Ele's use Ether Prism as anti-spike, as well as great energy management. Keep spirits up. Weapon of Warding when called for.
PnH heavily hexed/conditioned allies. SoC for anti-interrupts. Use "Make Haste!" when called for.