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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Team members will disable each others' skills.
Flux.jpg This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area.

LichSpike uses Death Magic for powerful AoE spikes and Aura of the Lich for not only a damage boost, but major enemy confusion to make you even more annoying to go against.

Overview

Necromancer/Assassin

Shadow Shroud Weaken Armor Rend Enchantments Augury of Death Deadly Paradox Disrupting Dagger Siphon Speed Resurrection Signet

Necromancer/Paragon

Aura of the Lich Deathly Swarm Fetid Ground "Stand Your Ground!" "Fall Back!" "Make Haste!" Song of Concentration Resurrection Signet

Necromancer/Ritualist

Aura of the Lich Deathly Swarm Fetid Ground Spirit Light Mend Body and Soul Recuperation Protective Was Kaolai Flesh of My Flesh
Aura of the Lich Deathly Swarm Fetid Ground Spirit Light Mend Body and Soul Life Protective Was Kaolai Resilient Weapon
Aura of the Lich Deathly Swarm Fetid Ground Spirit Light Mend Body and Soul Recovery Protective Was Kaolai Weapon of Warding
Aura of the Lich Deathly Swarm Fetid Ground Weapon of Shadow Bloodsong Destruction Blind Was Mingson Death Pact Signet

Necromancer/Monk

Aura of the Lich Deathly Swarm Fetid Ground Spirit Bond Guardian Shield of Absorption Aura of Stability Holy Veil

Monk/Mesmer

Word of Healing Infuse Health Patient Spirit Dwayna's Sorrow Power Drain Hex Breaker Cure Hex Channeling

Caller

Gain 12 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Caller Usage

  • Cast Weaken Armor followed by either Shadow Shroud or Augury of Death.
  • Rend enchantments to get rid of prots.

Spikers

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 7 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code


Infuse Monk

Your allies are healed for 32 Health whenever you cast Monk spells on them.
 save
Template code


General Usage

Spike with Deathly Swarm -> Fetid Ground. Spam AotL on a 40/40 set before match, and continue in match on a +20% enchant set.

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