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This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
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This build is significantly affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Team members will disable each others' skills. |
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This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Additional life stealing from Ravenous Gaze when spawned minions are near the target. The damage reduction of Shield of Absorption will increase when minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area. |
Another blood spike.
Frequency
Seen every now and then in HA, usually run by select guild teams.
Overlook
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Caller
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Usage
- Call targets and spam blood stuff.
- Use Dark Prison -> Iron Palm + AoE skills for AoE spikes.
- Fake out prots by converging to one enemy and targeting another.
5 Bspikers
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Usage
- Spam T and your blood magic stuff.
- Use Death's Charge + AoE skills on AoE spikes.
PnH Prot
Your allies are healed for 29 Health whenever you cast Monk spells on them. |
Usage
- General prot usage, don't suck at energy.
- Paragon skills when you should use them.
WoH
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Usage
- General monk stuff.
- Hex Breaker, use it.
- Use Inspired on the HB monk to make your heals super good.