FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
FactionsAssassin. Shadow Arts 16Dark EscapeStanceFor 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
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Stoneflesh AuraNightfallElementalist. Earth Magic Stoneflesh AuraEnchantment SpellFor 5..13..16 seconds, damage you receive is reduced by 1..25..33, and you are immune to critical attacks.10215 or Armor of EarthCoreElementalist. Earth Magic Armor of EarthEnchantment SpellFor 30 seconds, you gain 24..53..62 armor, but move 50..21..12% slower.10¾15 over Dwarven Stability for an easier level 3.
Equipment[]
Weapon with 20% enchanting and +5 energy. +10 AR vs Piercing, Blunt and Fire shield.
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
EotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30
FactionsAssassin. Shadow Arts 16Dark EscapeStanceFor 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
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Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 over Ebon Vanguard Assassin Support.
Equipment[]
Weapon with 20% enchanting and +5 energy. +10 AR vs Piercing, Blunt and Fire shield.
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
NightfallDervish. Scythe Mastery 10Eremite's AttackMelee AttackIf it hits, this attack deals +7 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +7 damage and strike all adjacent foes.56
NightfallDervish. Earth Prayers 16Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 42 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 11 seconds.66
NightfallDervish. Earth Prayers 16Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 5 times you hit with a scythe, all other adjacent foes take 63 earth damage.610
NightfallDervish. Earth Prayers 16Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 26 slashing damage to all adjacent foes.3¼20
NightfallDervish. Earth Prayers 16Mirage CloakFlash Enchantment SpellFor 7 seconds, you have a 83% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 42 earth damage.610
NightfallDervish. Earth Prayers 16Mystic RegenerationEnchantment SpellFor 21 seconds, you have +4 Health regeneration for each enchantment (maximum of 8) on you.6¼10
FactionsAssassin. Dagger Mastery 16Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +37 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 16Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +47 damage and all adjacent foes take 47 damage.52
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
NightfallAssassin. Critical Strikes 13Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 18% faster and have a +31% chance to land a critical hit.512
FactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 35 Health. PvE only.5¼20
CoreMonk. Healing Prayers 8Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 17 Health. Target ally gets healed for 35 Health.10225
PropheciesMonk. Divine Favor 11Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +48% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 35 Health.-15¼10
FactionsMonk. Divine Favor 11Deny HexesSpellRemove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 35 Health.5112
CoreMonk. Divine Favor 11Blessed SignetSignetFor each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 18 energy in this way.210
CoreMonk. Smiting Prayers 16Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 26 more damage in melee. Target ally gets healed for 35 Health.-110215
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Equipment[]
Enchanting set.
Defensive set for running.
Survivor and vitae runes.
Usage[]
Use Seed of Life on a player with Life Bond to heal the party.
Maintain Strength of Honor on your damage dealers for more damage.
At Ilsundur, alternate between seeds on the player using Barbs.
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
EotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015
PropheciesNecromancer. Blood Magic 11Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 13 Health.17%525
CoreMonk. Protection Prayers 8Life BondEnchantment SpellWhile you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 17.-1102
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Equipment[]
Enchanting set.
Defensive set for running.
Survivor and vitae runes.
Usage[]
Bond the tanks for party heals.
Curse enemies.
Maintain Great Dwarf Weapon on melee allies.
Guide[]
Start from Doomlore or Longeye's Ledge. An Assassin runs to the dungeon. Only one person in the party needs to have the quest from Swithin Nye outside the dungeon.
First Level[]
Run past enemies along the route. The tank may wish to pull some away from the team.
The team makes their way to the Infernal Siege Wurm and kills it. The runner heads to the gate.
When the key is picked up the runner can head for the second level.
Second Level[]
This level can easily be ran by the tanks. No essence is needed if they use Cupcakes.
Head to the boss and kill it. Try to lose aggro from the nearby enemies before doing so.
Once the boss is dead, the key is picked up and an Assassin can proceed to the final level. Remember to use IAU right after the dungeon lock as the Infernal Wurm popup will knock you down as it spawns.
Third Level[]
When you load inside, everyone should be immediately hug the wall. Pull a Becalmed Djinn with a longbow and kill it. Killing him will cause all monsters within this room to start roaming around.
Now, using recall on a team member, a tank can go pull the whole room away from the exit. The other tank jumps into the group of elementals hanging at the doorway to the second room, and the team kills it. The tank can then pull the mobs in the second room away, giving room for the team to hug the wall and kill the boss spawn.
Pick up the key and use it to enter the next room. Make your way along the route. The tanks may wish to pull some of the mobs out of the way. Ebon Escape can be used on the Beacon of Droknar down the hill.
A tank should use recall and pull the next room to the far side while the others run past. It is likely the main team will get aggro due to the enemy spirits, but a quick dash to the boss room and good blocking by the tank should mean there are no problems.
Be sure to avoid the fire balls that pop and roll around when you aggro the boss.
Kill Ilsundur. Seed of Life and Healing Seed should be cast on the necromancer for strong party-wide heals to help keep everybody alive (The Necro can go into melee range so Healing Seed keeps the attackers alive). All Fire Bombs should be dropped away from other players. Once the boss is dead, be careful for fire balls as they still move around the chamber while you get the chest.
First Level
Second Level
Third Level
Notes[]
This dungeon can be repeated as many times as you like without the need to go back to town, and the Hammers of Kathandrax can be stacked up without accepting the quest reward.