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* [[gww:Ebon Escape|Ebon Escape]] to the A/P when a target has been called.
 
* [[gww:Ebon Escape|Ebon Escape]] to the A/P when a target has been called.
 
* Make sure that when you jump to the A/P after he pings his target, that you not link the agro to the rangers. Ebon Escape/walk from a free zone (away from the rangers), to the tank.
 
* Make sure that when you jump to the A/P after he pings his target, that you not link the agro to the rangers. Ebon Escape/walk from a free zone (away from the rangers), to the tank.
* Use Recall if you have experience about how the mobs act in SoO, since it can cause a negative agro effect on the mobs. It happens that mobs keep holding aggro on both sides, they will not break agro until you cancel recall.
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* Use Recall if you have experience about how the mobs act in SoO, since it can cause a negative aggro effect on the mobs. It happens that mobs keep holding aggro on both sides, they will not break aggro until you cancel recall.
 
* Keep in mind that Ebon Escape heals other people, and you can do the same pull tricks as with Recall at a shorter distance but with an similar effect.
 
* Keep in mind that Ebon Escape heals other people, and you can do the same pull tricks as with Recall at a shorter distance but with an similar effect.
 
* Make sure Shandra gets unstucked at level 2, so the LoD treasures can be taken without any aggro.
 
* Make sure Shandra gets unstucked at level 2, so the LoD treasures can be taken without any aggro.

Revision as of 22:05, 10 November 2013

Green thumbs up

The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  
  EoC This build requires an Essence of Celerity to operate properly.  

Speed Clear for the Shards of Orr dungeon using different professions to quickly kill Fendi Nin and get the Chest and, hopefully, a Bone Dragon Staff. Teams are usually formed at Vlox's Falls in the American district.

Team Composition

  • 1xAssassin/Paragon
Shroud of Distress Shadow Form "You Are All Weaklings!" Unseen Fury Shadow Sanctuary "I Am Unstoppable!" "Can't Touch This!" "Fall Back!"
  • 5xRanger/Dervish
Triple Shot Sundering Attack Penetrating Attack Glass Arrows Heart of Holy Flame Optional Serpent's Quickness Ebon Escape
  • 1xAssassin/Necromancer
Shroud of Distress Shadow Form Shadow Sanctuary Recall optional Weaken Armor I Am Unstoppable! Ebon Escape
  • 1xRitualist/Mesmer
Spirit Channeling Arcane Echo Great Dwarf Weapon Splinter Weapon Light of Deldrimor Ghostly Haste Flesh of My Flesh Ebon Escape

A/P Tank

You have an additional 3% chance to critical hit. Whenever you critical hit, you get 1 Energy.
 save
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Optional
  • Ebon Battle Standard of Honor Ebon Battle Standard of Honor
  • "Never Surrender!" "Never Surrender!"
  • "Stand Your Ground!" "Stand Your Ground!"
  • "We Shall Return!" "We Shall Return!"
  • Dwarven Stability Dwarven Stability
  • Dash Dash

Equipment

  • Full Infiltrator's/Vanguard's or Blessed Insignias
  • Zealous Daggers of Enchanting for energy management
  • Martial Weapon of Enchanting (For running)
  • Command Shield of Devotion (+10 vs Piercing Damage) (while pulling Fendi and for running)
  • Optional high energy staff of enchanting with 20% hsr for running (recommended for experienced players)
  • Longbow of Enchanting to pull with on levels 1 and 2.

Usage

  • This is the hardest job and largely determines the speed of the whole run. Make sure you know what you are doing.
  • When you are tanking, it is advised to alternate your defensive skills, and not use all at once, so that you will die less.
  • To maintain shadow Form you have to drop the torch than cast Shadow Form.
  • If you are a bit more experienced tank, you can light the braziers and cast Shadow Form whitout dropping the torch at al. it speed up the run and makes the non SF chars less vulnerable in time they standing still waiting for you to cast Shadow Form.

Videos

R/D Glass Arrow

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%.
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Optional
  • Favorable Winds Favorable Winds
  • "I Am the Strongest!" "I Am the Strongest!"
  • Ebon Battle Standard of Honor Ebon Battle Standard of Honor
  • Body Shot Body Shot
  • Dwarven Stability Dwarven Stability

Equipment

  • Radiants, attunements and superior vigor set for combat
  • An extra high HP armor set to switch to when running.
  • longbow/flatbow zealous deathbane -to stay out of agro range.
  • 60 HP weapon shield set "run for your life!" inscription

Usage

  • Use SQ on the right moment before ebon escape during run. During attack before triple shot (Wait cast SQ until soul of Fendi spawns).
  • Keep up Glass arrows and Heart of Holy Flame when attack (don't overcast so you maintain your energy).
  • when the tank pull mobs to him, the rangers attack the mobs from out of their agro range. Best is to look for a higher position.
  • Rangers do not cause scatter with their skills idem does GDW or Splinter Weapon. so mobs not really need te be bodyblocked at al.
  • Use of a candy corn/golden egg and grail of might at level 3 is recommended. Specially for energy conservation.
  • For ability to do maximum damage and spam the skills in your build, you need to raise your attribute points in expertise to >19.
  • It's possible to begin attack as soon the tank have agro (as long you stay out of agro mobs). That way you can kill prio targets like the 1 Skeleton Priest, 2 Zombie Necromancer and 3 Cursed Brigand.
  • With the exception at level 2 on the graveyard. Rangers need to wait attack for the tank, so he can make a tight ball of the mobs and ping his target.
  • Use a zealous flatbow of deadtbane at Fendi/ soul of Fendi. Flatbow gives the most damage there. Cause of the faster attack interval from the Flatbow (compared to the Longbow), you can shoot like 2 or 3 more arrows on Soul of Fendi in the <30 seconds that he appear.

the (negative) Arc size or Flight time from the Flatbow, does not have this major impact. The Flatbow still does a lot more damage at Fendi.

Videos

A/N Gater

You have an additional 4% chance to critical hit. Whenever you critical hit, you get 1 Energy.
 save
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Equipment

  • Full Blessed/Infiltrator's/Vanguard's insignias.
  • Zealous Daggers of Enchanting.
  • Must have shield with +30 or +45 health while enchanted and a shield with armor +10 vs blunt or slashing and Caster Weapon for running and pulling.

Usage

  • Keep up with the rest of team in 1 aggro bubble at the tail of the A/P tank, but do not run in front the tank or you will aggro mobs too quick and cause bodyblock for the tank during his torch job.
  • Ebon Escape to the A/P when a target has been called.
  • Make sure that when you jump to the A/P after he pings his target, that you not link the agro to the rangers. Ebon Escape/walk from a free zone (away from the rangers), to the tank.
  • Use Recall if you have experience about how the mobs act in SoO, since it can cause a negative aggro effect on the mobs. It happens that mobs keep holding aggro on both sides, they will not break aggro until you cancel recall.
  • Keep in mind that Ebon Escape heals other people, and you can do the same pull tricks as with Recall at a shorter distance but with an similar effect.
  • Make sure Shandra gets unstucked at level 2, so the LoD treasures can be taken without any aggro.

Level 1

  • In the first room follow the group up to the first brigand, aggro the mob in front of the room and pull them away as you run to the locked door.
  • When the group gets the key run to Level 2, using survival skills (if you brought them) to keep you alive.

Level 2

  • Body block with the tank, Use Weaken armor.
  • Once the first group is dead, wait until the A/P reaches the right hand side of the slope and the team is awaiting at the bottom of the cliff - aggro the undead and pull them backwards such that the A/P does not aggro the undead group. The team will then EE onto the A/P. Once they are all safely in the next room, move to the cliff and use EE on the A/P (or cancel Recall if you brought it).
  • Run to the wall and wait for the A/P to approach the hill. Cast Shadow Form and "I am Unstoppable!" as the A/P approaches and then cancel recall. (If you didn't bring recall, use your shadowstep skill on the A/P from the bottom of the cliff).
  • After the door is unlocked run to the gate and wait for the key. Proceed to level 3.

Level 3

  • Follow the A/P as usual, and help the rest team by Ebon Escape healing them and try keep mobs away from them.
  • When you reach Fendi, wait for the A/P to get him on a wall, when the A/P calls run in and body block.
  • Maintain Weaken Armor on Fendi Nin and Soul of Fendi Nin.

Note

Purpose of the A/N: To gate on level 1, to keep mobs away from the team and to provide cracked armor for the Rangers.

Variants

  • Death's Charge Death's Charge
  • Heart of Shadow Heart of Shadow
  • "Finish Him!" "Finish Him!"
  • "You Move Like a Dwarf!" "You Move Like a Dwarf!"
  • Unseen Fury Unseen Fury
  • Dwarven Stability Dwarven Stability -REQ alcohol
  • Dash Dash
  • Light of Deldrimor Light of Deldrimor

Videos

Rt/Me Weapon spells

Creatures you create have 60% more Health, and weapon spells you cast last 60% longer.
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Optional

  • Wielder's Zeal Wielder's Zeal
  • Ebon Battle Standard of Honor Ebon Battle Standard of Honor
  • Ursan Blessing Ursan Blessing - Ursan Roar give + 15 damage for 5 seconds to al rangers.
  • Favorable Winds Favorable Winds - be warned that this increases the damage of Skeleton Rangers at Fendi.
  • Serpent's Quickness Serpent's Quickness - instead of Ghostly haste
  • Renewing Surge Renewing Surge - careful about usage around Skeleton Illusionists.
  • Spirit Rift Spirit Rift

Equipment

  • Radiants, attunements and superior vigor set for combat
  • An extra high HP set to switch to when running
  • 40/40 channeling set
  • 20HSR/+20%enchanting/energy staff
  • 75 HP weapon shield set "sheltered by faith!" inscription for during run

Usage

  • Use Echo with Ebon Escape during run (save Echo/EE for the parts where you can easily get stuck).
  • When bring Spirit Channeling as elite skill, Favorable winds counts as spirit to provide your energy.
  • Since the Rangers can have only 1 weapon spell, GDW overwrite splinter weapon vice versa.
  • Use Echo with Splinter Weapon on the rangers when attacking multiple targets (e.g. Brigand and enchanted groups)
  • Use Echo Great Dwarf Weapon on single target foes, (e.g. Fendi and Fendi`s soul)
  • At Fendi just wait cast Arcane Echo until the tank ping Fendi. From that moment spam Arcane Echo than GDW on al rangers. So that way GDW is on the rangers the maximum time of Soul of Fendi`s appearance, before the kopie of GDW runs out of time on the Arcane Echo spot in your skillbar.

Videos

General Usage

  • The team shud have 1 ranger that brings honor and 1 ranger that bring favorable winds. The rest of rangers can take "I Am the Strongest!".
  • Rangers should spread out when spiking to avoid any AoE blind that could be caused by Blinding Surge. (exception at fendi stay in ward honor)
  • Keep up with the rest of the team, and stay within 1 aggro bubble behind the A/P. Do not run in front of the tank or you could cause the A/P to become bodyblocked - potentially screwing the run while it carries the lit torch.
  • Before the A/P calls a target, prepare your skills. When it calls the target, spike.
  • Use Ebon Escape as necessary to heal allies.

Level 1

  • Upon entering Shards of Orr, run to the Beacon of Droknar and take the blessing.
  • Drop 1500 gold for the consumables (3x Essence of Celerity).
  • Once the Essence has been used, follow the A/P who should chain "Can't Touch This!" for the group. Use Ebon Escape to stay close to the A/P and heal teammates.
  • Once you have reached the Cursed Brigand, the A/N will run to the gate. Wait for the A/P to call the Cursed Brigand as a target before jumping in.
  • Once the Brigand has been killed the A/N will zone to Level 2.

Level 2

  • Take the Blessing from the Beacon while the A/P balls the group on the wall. Kill them.
  • Run to the wall and wait for the A/P to approach the hill. When the A/P approaches the brazier at the top of the hill, use Ebon Escape on the A/P.
  • Run to the safe area (to the right) and wait while the A/P balls the foes. Once the A/P has called a target, use your chain.
  • Follow the A/P through a small group of foes to the next room and wait for them to separate the Brigand.
  • Kill the brigand. If you want the Deldrimor treasures, get them now.
  • The A/N will eventually zone.

Level 3

  • Stay with the A/P and the rest of the team as you make your way to the Brigand.
  • Keep an eye on everyone's health, especially the A/P. Use Ebon Escape to heal.
  • Once in the Brigand hall run to the far left corner and wait for the A/P to group the Brigand's mob.
  • A/N Ebon Escapes onto the A/P with "I Am Unstoppable!" active, and everyone else nukes.
  • Follow the A/P through the door and make your way to Fendi. Beware of traps. Consider moving to the far side of Fendi's chamber if you are a ranged attacker.
  • Once the A/P has Fendi where it wants him use your skills on it.
  • Rinse and repeat, a good time is 6 minutes at level 3 but with experienced teams it is possible to get under 5 minutes.

Variants

For in depth optionals and usage for these variant roles, see Build:Team - SoO Snoway‎.

Bear in mind using the following builds will likely make the run slower, but teams can be more quickly formed.

Dervish/Assassin VoS — Ogej0xfLrRHQjXtXCQMMHMzk0lA
Shroud of Distress Heart of Holy Flame Vow of Silence Golden Lotus Strike Fox Fangs Death Blossom "I Am the Strongest!" Ebon Escape
Monk/Mesmer RoJ — OwUUMWH/EoRwliOLB+MUf0lkiyEA
Air of Superiority Auspicious Incantation Arcane Echo Ray of Judgment Light of Deldrimor Smite Condition Ebon Escape Rebirth
Assassin/Dervish Snow — Owpk0lf84sm0BkOD/lAU3jrINJdJ
Shroud of Distress Shadow Form Mystic Sandstorm Golden Lotus Strike Golden Phoenix Strike Snow Storm "I Am Unstoppable!" Ebon Escape
Assassin/Dervish Scythe — Owpk8xjTaum0BkODAA/1ForINJdJ
Shroud of Distress Shadow Form Mystic Sandstorm Optional Zealous Sweep Snow Storm "I Am Unstoppable!" Ebon Escape
Assassin/Mesmer Honor-FH! — OwVj0pf8ISHQ6M5iCQEfOB0k0lA
Shroud of Distress Shadow Form Ebon Battle Standard of Honor Golden Lotus Strike Golden Fang Strike Epidemic "I Am Unstoppable!" Ebon Escape

Notes

  • Rangerway is able to finish Shards of Orr faster than Snoway. Rangers do not cause scatter on the mobs like Ray of Judgment and Snowstorm does, making smoother runs possible.
  • It is often beneficial to bring some resurrection scrolls so that the party doesn't have to wipe if the A/P dies.