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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

This team build focuses on speed clearing the elite mission The Deep in Hard Mode. It utilizes just enough party members to stand on the five pressure plates in room 6 (Aspect of Pain), which is necessary in order to warp the party past the gate to room 7 (Aspect of Depletion). Doing this mission will reward the players with a Demonic Summoning Stone each, Jadeite Shard's and a nice amount Luxon faction points. Two Vow of Strength Dervishes are used as the main damage source to quickly spike groups of foes. Teams are usually formed in the American district of The Deep, which can be reached by using a Passage Scroll from Cavalon or Embark Beach. At least one character on each account must have finished the Factions campaign to be able to join the mission in Hard Mode.

Overview

1x Assassin/Dervish Shadow Form Tank

Shadow Form Shroud of Distress "I Am Unstoppable!" Signet of Mystic Speed Ebon Battle Standard of Honor Shadow Walk "You Move Like a Dwarf!" Dark Escape

1x Monk/Assassin UA Monk Buffer

Unyielding Aura Blessed Signet Healing Breeze Strength of Honor Seed of Life Great Dwarf Weapon Recall Ebon Escape

2x Dervish/Assassin VoS Dervish

Sand Shards Vow of Strength Staggering Force Eremite's Attack Mirage Cloak Mystic Regeneration Recall Ebon Escape

1x Paragon/Assassin Paragon Support

"Incoming!" "Fall Back!" "There's Nothing to Fear!" "Find Their Weakness!" "Don't Trip!" "We Shall Return!" Recall Ebon Escape

A/D Shadow Form Tank

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Equipment

Armor:

Extra equipment:

Weapons:

PCons:

Usage

  • This is the hardest job and largely determines the speed of the whole run. Make sure you know what you are doing.
  • To maintain your enchantments, always use "I Am Unstoppable!" before using Signet of Mystic Speed. Then you will be able to instantly cast Shadow Form and Shroud of Distress
  • Cast Ebon Battle Standard of Honor whenever you can. In some rooms like room 5 and 10 most likely, you won't be able to get Ebon Battle Standard of Honor up because of interrupting. But you can try to time it, in combination with knockdowns or in the short time that you see that foes not hitting you
  • After clear room 1, wait "patiently" until you see the patrols in room 5 all on the left side of the room (at least all down that hill) before you grab their aggro. If you grab their aggro at the right moment, all you have to do is sidestep to the right side of the room, so the (casters) Irukandji's and Manta's are in 1 tight group down that hill. Side step to that tight group, so they not scatter. When the casters and (melee) Ripper Carp are in 1 tight group. Then the Dervishes can spike them.
  • If you clear room 1 too slow, the patrols in room 5 are probably more spread out. A possible way to make a tight group of them, is to run all the way to the left side of the room, to get all the (casters) Irukandji's and Manta's down that hill. Run back to the right side to group them. Be careful, not to get stuck by the (melee) Ripper Carp and the knockdowns. If you lose Shadow Form, it's not a problem. Losing Shroud of Distress most likely you are going to get killed.
  • Only a couple (monks) Blessed Manta stay on their spot. Spike them after you kill the main group. The Dervishes should focus their damage on the (ritualist) Darkened Irukandji, since they can cast Restoration. Restoration spirits causes all defeated foes to resurrect. The current team setup does not have room to swap in skills to get rid of the Restoration spirit.
  • To tank room 6, you have to time the moment that you go in the room. When you see that the patrol of Leviathan Minds (mesmer) and Leviathan Arm (warriors), that is moving between the middle pressure plate and gate, is coming back toward your direction, you can walk into the room (time your skill casting).If you grab their aggro when they are standing still during their patrol routes, they won't follow you far enough to decently ball them.
  • After the (warrior) Leviathan Arms are killed at the gate/corner, the whole team should walk backwards into room 5, until the (mesmer) Leviathan Minds are all in a tight group.
  • The team does not have to clear room 6, though it is better as it helps with killing Kanaxai.
  • As tank you have the middle plate. You run to the gate and (Flatbow/Longbow) cast Shadow Walk on one of the foes behind that gate. Run back to your pressure plate. Cancel Shadow Walk with Dark Escape or just wait until the stance timer runs out. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so all pressure plates are taken (only then will the gate open). All must have Recall on the tank. As soon the tank is warped "back" behind the gate. The rest of the team Should fast cancel their Recall by double click on that icon, to get warped to the tank behind the gate in to room 7, Before it close again.
  • After killed the 2 groups foes at the begin of room 7. Run with only "I Am Unstoppable!" Up to the Kanaxai to aggro him. Than run back to the team. The Kanaxai will follow you, wile the Outcast's will break aggro. Kill the Kanaxai Before you start tank the outcast's. This makes it way easier to survive.
  • Cast Shadow Form and Shroud of Distress, walk to the right wall and hug the middle of it. Cast "I Am Unstoppable!" and Signet of Mystic Speed. By time you have cast that, the Golems are in your touch range. Start walking backwards toward that gate (this way you not get stuck), sidestep (walk if not have a Cupcake on) to the left side. Keep hugging the wall on the right side, or the group outcast on the right hill will break aggro. Also don't sidestep to far back. Just enough so the outcast on the right hill are in a tight group. now cast Dark Escape to survive, and sidestep (or walk backwards to not get stuck) to the right side hill. Keep hugging the wall, so the left side not break aggro. Sidestep all the way up the right hill until all caster Outcast's are in 1 tight group. Not forget use "I Am Unstoppable!" Before Signet of Mystic Speed or when that is still up Shadow Form and Shroud of Distress. Sidestep back to the main ball and ping Ebon Battle Standard of Honor. Big explosion and they should all be dead.
  • During the running part use "You Move like a Dwarf!" for knockdowns to help other members to not get stuck. Use "You Move like a Dwarf!" on the Outcast Ritualist versus Binding Chains.
  • In the boss room "You Move like a Dwarf!" Kanaxai on one side so the Sapping Nightmare pop. Pull them back on a safe Shadow Walk distance and cast it on a Sapping Nightmare . Walk back and stand still at the point where you want to have all Sapping Nightmare's. When you stand still Kanaxai will come to you. "You Move like a Dwarf!" him, to pop the maximum amount Sapping Nightmare's and cancel out with Dark Escape or wait till the stance timer is up. Go to the other side of the room and kill Kanaxai there. "You Move like a Dwarf!" him to interrupt him from cast any skill, or when you see he gets 0 damage from hits.
  • Ball up the Sapping Nightmares again, cast Ebon Battle Standard of Honor so the Dervish can spike them. Get the chest and resign.

Variants


Mo/A UA Monk Buffer

Your allies are healed for 51 Health whenever you cast Monk spells on them.
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Equipment

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Usage

Variants

  • Restful Breeze Restful Breeze - instead of Healing Breeze if Healing Breeze is an issue for you.


VoS Dervish

The energy cost of Dervish enchantments is reduced by 36%.
In PvE, gain +9 armor rating while enchanted.
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Equipment

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Usage

Variant

  • "You Move Like a Dwarf!" "You Move Like a Dwarf!" - instead of Recall if you have more than 5 team members.
  • Swap Swap - instead of Recall if you have more than 5 team members.


P/A Paragon Support

12 + 3 + 1
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 6 Energy).
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Equipment

Armor:

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Usage

  • Use the shouts in a chain to keep the team alive during the run.
  • Provide shouts in room 6 to the tank to make him move faster versus the environment effect.
  • In room 6, as a Paragon you put Recall on the tank, and take a left or right pressure plate in the front. The rest of the team Should be standing on a pressure plate, that is not taken by someone else, so all pressure plates are taken (only then will the gate open). Watch the tank cast Shadow Walk and run back to the middle pressure plate. Soon The tank his Stance run out, or he cancels it with Dark Escape. As soon you see him warped back to the gate, fast cancel Recall by double click on that icon to get warped to the tank behind the gate in to room 7, Before it close again.
  • Use "Don't Trip!" to help the team members versus knockdowns. Especially in Room 10, members still get teleported by the environment effect, but the knockdowns can be prevented a bit.

Variant

  • "You Move Like a Dwarf!" "You Move Like a Dwarf!" - instead of Recall or "Don't Trip!" if there are more than 5 team members.
  • Swap Swap - instead of Recall or "Don't Trip!" if there are more than 5 team members.
  • Edge of Extinction Edge of Extinction - instead of Recall or "Don't Trip!" if there are more than 5 team members.
  • "I Am Unstoppable!" "I Am Unstoppable!" - instead of Recall or "Don't Trip!" if there are more than 5 team members.


Team Usage

  • Keep yourself and team members alive with Ebon Escape.
  • The Shadow Form tank, one VoS Dervish and the UA Monk buffer go into room 1 and clear it.
  • The other VoS Dervish and the Paragon support go into room 2. They can sit back and wait until rooms 1 and 5 are cleared. After that, the gate in room 2 will automatically open and they can proceed without fighting. Alternatively, they can attempt to clear the room but this has a high risk of failure if the VoS Dervish player is not skilled enough.
  • The run is loosely divided into two parts. The first "half" of the run is all about fast grouping and spiking of foes, while the other "half" is all about running/skipping foes and spamming Ebon Escape.
  • In room 6, the non-tanks should cast Recall on the tank. Everyone except the tank should spread out and take one pressure plate each except the middle one. Watch the tank cast Shadow Walk and run from the gate to the middle pressure plate. When the stance runs out or is cancelled with Dark Escape, the tank will shadowstep back to the now-open gate. The others should then quickly cancel Recall by double-clicking the buff icon so that they shadowstep to the tank in room 7, before the gate closes again.
  • After clearing room 7, the tank should suicide-pull all foes in room 8 to one side so that the team can safely run past. The Unyielding Aura monk then resurrects the tank back to the team.
  • In room 10, the team should use the Paragon's speed boosting shouts to run to the far hill in the southeast corner. The tank stays so the Onis all gather close together. Proceed to spike the foes, and then run as fast as possible to the boss room.

Mission Map

See this map for a layout of the mission area: Map of The Deep

Notes

  • This Speed Clear is meant for experienced players and is very unforgiving. One mistake can easily result in a wipe.
  • Pay attention to not steal aggro from the tank, but be prepared to spike as fast possible as soon as the foes are grouped by the tank.
  • It is important that the entire team runs together in a tight group after the tank during the second half of the mission.
  • If players do not use Ebon Escape correctly and as much as possible to both keep up and heal each other, there is a high risk of getting stuck and killed.

Additional party members

If more than 5 players join the run, skills such as Swap, Signet of Binding, Edge of Extinction, Viper's Defense, "You Move like a Dwarf!" and Dash are great to bring on these. Depending on your primary profession, consider bringing one of the following builds to assist the run.

Assassin

Assassin/Ranger Dagger Spam

You have an additional 10% chance to critical hit. Whenever you critical hit, you get 2 Energy.
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Elementalist

Elementalist/Assassin Starburst

Your maximum Energy is raised by 39.
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Mesmer

Mesmer/Assassin Energy Surge

You activate Spells and Signets 50% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 45%.
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Necromancer

Necromancer/Ranger SS EoE

Gain 7 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Necromancer/Assassin SV Viper's

Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Ritualist

Ritualist/Paragon Shouter

Creatures you create have 24% more Health, and weapon spells you cast last 24% longer.
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Ritualist/Ranger Splinter Barrage

Creatures you create have 8% more Health, and weapon spells you cast last 8% longer.
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Exemplary Video

Tank PoV:

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