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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory
This build requires Consumables to operate properly.  

These are the experienced player builds for completing the Underworld with 8 players with a time of 30-45 minutes with pugs, experienced teams will easily get times of sub 25 minutes. For detailed explanations, see the speedclear wiki.

Overview[]

1xRanger/Assassin T1

Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Optional Winnowing Optional Death's Charge

1xRanger/Assassin T2

Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Radiation Field Optional Viper's Defense Death's Charge

1xRanger/Assassin T3

Shroud of Distress Shadow Form Dwarven Stability Whirling Defense Ebon Battle Standard of Honor Shadow of Haste Heart of Shadow Death's Charge

1xMesmer/Elementalist T4

Obsidian Flesh Stoneflesh Aura Stone Striker Mantra of Earth Empathy Wastrel's Demise Wastrel's Worry Ebon Escape

1xMesmer/Ranger Spiker

Wastrel's Demise Wastrel's Worry Cry of Pain Empathy Ancestor's Visage Lyssa's Aura Edge of Extinction Ebon Escape

1xRitualist/Ranger SoS

Signet of Spirits Spirit Rift Pain Inverter Serpent's Quickness Quickening Zephyr Winnowing Ebon Battle Standard of Honor Ebon Escape

1xMesmer/Assassin LT

Shroud of Distress Shadow Form Mantra of Resolve Illusion of Pain Wastrel's Demise Wastrel's Worry Heart of Shadow Death's Charge

1xElementalist/Monk Emo

Ether Renewal Burning Speed Spirit Bond Infuse Health Balthazar's Spirit Life Bond Protective Bond Ebon Escape

T1 (Wastes)[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%.
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Optional skills

  • "Finish Him!" "Finish Him!" or Ebon Battle Standard of Honor Ebon Battle Standard of Honor
    • Or both, for a safer quest
  • Heart of Shadow Heart of Shadow or Feel No Pain Feel No Pain
    • HoS for more movement and avoiding stucking, Feel No Pain for safer quest
  • Shadow Walk Shadow Walk , Shadow of Haste Shadow of Haste and Heart of Shadow Heart of Shadow , remove Winnowing Winnowing

The remaining attribute points depend on the skills you choose. If using the Honor bar, then 2 points into Dagger Mastery. If not using daggers, 2 points into Wilderness Survival.

Equipment[]

  • Armor:
    • 5x Blessed Insignia
    • 1x Rune of Superior Vigor
    • 3x Rune of Vitae
    • Headpiece with +3 +1 Wilderness Survival for casting Winnowing
    • Headpiece with +3 +1 Marksmanship to meet the req for your bow with pcons active
    • Headpiece with Survivor Insignia and a Vitae rune, in case of emergency during the quest

Usage[]

  • Wait for the Chamber Team to clear the path to Wastes
  • Do Wastes pull so the path to Mountains is clear for T2 and the Duo
  • Clean the wastes and pop the Reaper for wastes' quest.
  • Complete the quest

At Dhuum

  • Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
  • Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
  • Auto attack Dhuum to keep your energy up
  • When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos[]

Winnowing
Shadow Walk

T2 (Mountains/Pools)[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%.
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Optionals and variants

  • Heart of Shadow Heart of Shadow instead of Viper's Defense Viper's Defense , safer but slower
  • "I Am Unstoppable!" "I Am Unstoppable!" instead of Winnowing Winnowing
    • If using Winnowing you will need to use Rocks, which are quite expensive. With IAU you can do without, at the cost of speed
  • Dash Dash instead of Winnowing Winnowing , mind your energy


Equipment[]

  • Armor:
    • 5x Blessed Insignia
    • 1x Rune of Superior Vigor
    • 3x Rune of Vitae
    • Headpiece with +3 +1 Wilderness Survival for casting Winnowing
    • Headpiece with +3 +1 Marksmanship to meet the req for your bow with pcons active
    • Headpiece with Survivor Insignia and a Vitae rune, in case of emergency during the quest

Usage[]

  • Stand at the right stairs, wait for prot bond and pull the right side of Chamber
  • Pop Mountains, make sure to have a staff equiped when you are killing Behemoths. If only dryders remain, use your Zealous Scythe
  • Do quest, make sure to have a staff equiped so the Behemoths help damage the Slayer
  • Pop Pools and do quest

At Dhuum

  • Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
  • Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
  • Auto attack Dhuum to keep your energy up
  • When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos[]

Duos[]

T3 (Pits/Planes)[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 64%.
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Equipment[]


Usage[]

  • Wait for the Chamber Team to clear the path to Wastes
  • Run to Pits, HoS from the T4 and use DC to speed up the run. Make sure to let the T4 catch up with EE
  • Glitch the skellies from center of Pits
  • Run up to reaper with SoH, take quest and use Whirling to cancel SoH. Let the T4 use EE on you
  • Run to backside, pop a dreamie if the first or second spawn is a skellie. Kill skellies and/or white dryders
    • If the dreamie dies or there is already a stone up, hide in one of the safespots and let the T4 come save you when he is done
  • When you are done with your part, run towards Planes and let the T4 use EE on you when he is done with his quest. Don't bring aggro to center.
  • Run to monument with SoH up, pop mindblades and use Whirling to cancel SoH. Then, depending on the tactics used, you will do the following:
    • Glitch the Mindblades that pop up when the T4 kills the dreamie at monument. This is called semi-glitch
    • Glitch the patrol you just popped, at Pools. Then glitch the Mindblades that pop up when the T4 kills the dreamie at monument. This is called full glitch
    • Wait at Poolside
  • When the T4 takes the quest, run towards Poolside and do your part of the quest

At Dhuum

  • Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
  • Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
  • Auto attack Dhuum to keep your energy up
  • When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos[]

T4 (Pits/Planes)[]

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Equipment[]

Usage[]

  • Damage Nightmares at Chamber pull so they die from EoE
  • Let the T2/T3 HoS of you to get to mountains
  • Run to Pits with the T3, use EE to catch up and cast Obsidian Flesh where necessary
  • Clear the Treshers and Collectors so the way to the Reaper is clear for the quest NPCs
  • Pop Monument and run to the spot so you can EE on the T3 to get to center
  • Kill all quest spawns
  • Run to Planes with the T3
  • Kill the Skellie at Pits side
  • Depending on the tactics used, you do the following:
    • Kill the dreamie at the monument, let the T3 glitch the Mindblades pop-up. This is called semi-glitch
    • Wait with killing the dreamie until the T3 is back in position from glitching the first pop, then kill the dreamie and let the T3 glitch the pop-up. This is called full-glitch
    • Don't kill the dreamie. This is called Gaki-way
  • Pop the monument and kill the Wailing Lord so they don't kill the Reaper
  • Take quest
    • when the T3 is almost done with the second glitch (for semi- and full glitch)
    • instantly and pop a Gaki stone (for Gaki-way)
  • Do your part of the quest
    • if doing Gaki-way, kill the dreamie when the T3 is done with his part so the Reaper becomes invincible

At Dhuum

  • Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
  • Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
  • Auto attack Dhuum to keep your energy up
  • When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos[]

Vale Team[]

Spiker[]

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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Equipment[]

Usage[]

  • Cast EoE and Lyssa's Aura (don't forget Inspiration Headpiece!) before spikes
  • Cast Vissage when there are melees
  • Empathy is nice for skellies/finishing off stuff
  • At vale, kill buggy group first and then kill emo groups. Finish of rest along with the SoS
    • Because the tortured spirits have Natural Resistance, it's a waste of energy to cast Wastrel's Demise. Use only Wastrel's Worry!
  • Kill basement keeper

At Dhuum

  • Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
  • Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
  • Auto attack Dhuum to keep your energy up
  • When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos[]

Guide
Spiker
Spiker Dhuum

SoS[]

Creatures you create have 44% more Health, and weapon spells you cast last 44% longer.
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Equipment[]

Usage[]

  • Place QZ at the right edge of the right stairs so the T2 and T3 can use HoS up the hill in it's range
  • Use Spirit Rift on the ball, the T3 will provide Honor
  • Kill skellies with SoS, Honor + auto attack + Spirit Rift
  • Target the dryders at lab during spike, make sure to use Honor to Boost Spirit Rift damage
  • For escort, when the aatxes are on the LT run into the ball, use SQ + SoS if possible. Wait for the LT to run back to you and run back to the team (run sidewats if you have cupcake active).
  • Damage the mindblades outside of the ball
  • Kill skellies at the house, spike dryders at monument
  • Take quest, let the LT HoS of you and follow him with EE
  • Place spirits when the Tortured spirits are balled, keep honor up, spike with Spirit rift
  • Clean up vale
  • Kill basement keeper

At Dhuum:

  • Be sure you are enchanted with Protective Bond before the fight begins. If not, tell the EMo to bond you.
  • Stand on the seal and start casting all your spirits, starting with QZ.
  • With the correct attributes, your spirits will survive Judgment and you can keep up QZ permanently (either by casting it while under QZ or use SQ)
  • Use PI when Dhuum casts his Judgment
  • Auto attack Dhuum to keep energy up

Variants[]

  • Ancestors' Rage Ancestors' Rage instead of Winnowing Winnowing if the spiker is bad

Videos[]

Guide
SoS
SoS Dhuum

Labyrinth Team[]

LT (Lab Tank)[]

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Equipment[]

Usage[]

  • After scroll pull or wait for someone else to pull the first Skele and kill it with your skills.
  • Wait for cons to be activated.
  • Cast and maintain everything and aggro the left side on chamber + the stairs.
  • Aggro all the foes around the Lab Monument and block them.
  • Do Escort with vale team. Run sideways when pulling mindblades if you have a cupcake active.
  • Pop all the grasps in Vale and block them.
  • Spike the dryders while the spiker spikes the graspings
  • HoS from the SoS to get to the top group of vale quests, kill the three waves and HoS down from the SoS
    • Because the tortured spirits have Natural Resistance, it's a waste of energy to cast Wastrel's Demise. Weave in a scythe attack between each Worry cast to keep energy up.
  • Return to Lab and do UWG with the EMo.

At Dhuum

  • Die, then talk to Mayor Alegheri to return to the Hall of Judgment.
  • Stand on the seal and spam 1 on recharge until the Dhuum's Rest bar is full. Use 2 on anybody with low health and 4 on the EMo if he or she pings death penalty. Never use 3!
  • Auto attack Dhuum to keep your energy up
  • When the Dhuum's Rest bar is full, stop spamming 1, and begin using 5 while targeting Dhuum.

Videos[]

Emo (Bonder)[]

Your maximum Energy is raised by 48.
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Equipment[]

Usage[]

  • Protbond - Lifebond - Balth on LT
  • Protbond on T2 (usually the guy waiting at right stairs)
  • Ether Renewal - Balth and Prot yourself, Spiritbond (yourself) and Burning Speed to gain energy.
  • Be PRO Prot and Life and Balth vale team too!!!
  • Follow the main team once all Nightmares have been killed. There's no reason to run into their range and get rended.
  • Fuse or spiritbond your teammates before they die. Don't be lazy, save rez scrolls :]

At Escort:

  • When the SoS runs in to block, spiritbond and fuse them to not only keep them alive but also make the Mindblades ball.
  • Also keep fusing the LT until you have a nice ball. Watch your own hp of course, spam Burning Speed in between to regen up. Stand at the edge of your castrange for fusing to make sure you don't get rupted and to make the ball faster
  • In Vale, have the Spiker and SoS run first so you don't have to deal with eventually popping Nightmares. Hide behind the house until all Skeles are dead, keep your mates alive.

Wrathful Spirits:

  • For this quest you're supposed to tank the first group of Spirits and keep 1 "safesoul" alive until your LT is ready for Unwanted Guests.
  • If you are fast with escort, make sure the souls don't get killed by the tortured spirits

Unwanted Guests (UWG)

  • Take the quest once your LT is ready and for the first Keeper, stay close so you can fuse in case your LT drops too low.
  • For the remaining Keepers, simply stay in bond range, don't aggro annoying stuff like Graspings and ping the Keepers for your LT if you don't aim to be lazy af.

At Dhuum

  • Here comes your time to shine. You're supposed to stuck Dhuum on a Summoning Stone such as a Devourer or Siege Turtle. So, have Stones in your inventory when you join a run. Enter the Dhuum room, pop your Summon, Protbond it, Protbond and Balth your SoS, cast Ether and tell your team you're ready.
  • If you also bring a correct Dhuum Armor, stucking Dhuum will be easy since your hp will be lower than those of your Stone. If you don't (please do), make sure you don't pop any Pcons that raise your hp to above 550. Just stand 2 steps behind your stone while facing your teammates. To avoid "unglitching" keep your Summon at full hp all the time, especially when Dhuum uses Judgement (-> fuse).
  • Apart from the Stucking save rez scrolls by fusing people before they die. Also, Protbond all soft targets (Mesmers, Eles, Sins LoL) unless they tell you to drop it.

Videos[]

Emo
Emo Dhuum

Notes[]

  • Everyone should carry a Zealous Spear with them, since QZ is taking over the metagame + its good energy management anyway.
  • For terras/LT on UWG, a speedboost is preferred to easily lose Skeles.
  • Bring res scrolls if you don't have a hard res.
  • Never use party Morale Boosts before 4h is done, failing 4h because of Signet of Humility. If everyone on the team has a morale boost, then you can't use Powerstones to recharge disabled skills.

Variants[]

T4 (Ele)[]

Your maximum Energy is raised by 6.
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Equipment[]

SoS (VoS)[]

Creatures you create have 24% more Health, and weapon spells you cast last 24% longer.
 save
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SoS (SS)[]

Creatures you create have 24% more Health, and weapon spells you cast last 24% longer.
 save
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Spiker (VoS)[]

The energy cost of Dervish enchantments is reduced by 28%.
In PvE, gain +7 armor rating while enchanted.
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  • Optional Optional :
    • "You Move Like a Dwarf!" "You Move Like a Dwarf!"
    • Ebon Battle Standard of Honor Ebon Battle Standard of Honor

Spiker (SS)[]

Gain 6 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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