A flexible team build for 8 players that allows characters of any profession to complete The Underworld (hard mode) in about 70 to 80 minutes. Only one person in the team needs to know how the quests work, allowing inexperienced players into the team.
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Whirling DefenseCoreRanger. Expertise 17Whirling DefenseStanceFor 22 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 12 damage.360
Lotus StrikeEotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.1012
Jagged StrikeFactionsAssassin. Dagger Mastery 13Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 18 seconds.5½1
Fox FangsFactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.5½3
Death BlossomFactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.52
"Together as One!"CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
OR
"Save Yourselves!"FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. PvE only.8
"To the Limit!"PropheciesWarrior. Tactics 7"To the Limit!"ShoutFor each foe within earshot (maximum 3), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 33.515
Hundred BladesCoreWarrior. Swordsmanship 17Hundred BladesElite SkillFor 15 seconds, whenever you attack with a sword, all adjacent foes take 27 slashing damage.525
Whirlwind AttackNightfallWarrior. Sunspear rank 10Whirlwind AttackMelee AttackAttack target and adjacent foes. Each attack that hits deals +20 damage. PvE only.61
Sun and Moon SlashFactionsWarrior. Swordsmanship 17Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked.8
"For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545
Enraging ChargeNightfallWarrior. Strength 13Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120
Way of the AssassinNightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
Jagged StrikeFactionsAssassin. Dagger Mastery 17Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 22 seconds.5½1
Fox FangsFactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
Death BlossomFactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
Critical EyeFactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Eremite's AttackNightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
Pious AssaultNightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
Twin Moon SweepNightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
Pious RenewalNightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
Pious FuryEotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
Aura of Holy MightFactionsDervish. Kurzick rank 10Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.10¾30
"I Am Unstoppable!"EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
"To the Limit!"PropheciesWarrior. Tactics 11"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 17 seconds, your maximum Health is increased by 47.515
"For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545
"Save Yourselves!"FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. PvE only.8
"There's Nothing to Fear!"NightfallParagon. Sunspear rank 10"There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 35% less damage. Affected party members are healed for 60 Health when this Shout ends. PvE only.1520
"They're on Fire!"NightfallParagon. Leadership 20"They're on Fire!"ShoutFor 10 seconds, party members within earshot take 45% less damage from foes suffering from Burning. Gain 2 energy per affected ally (maximum of 10 energy).1010
Heroic RefrainCoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110
"Fall Back!"NightfallParagon. Command 11"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
"We Shall Return!"NightfallParagon. Command 11"We Shall Return!"ShoutAll party members in earshot are resurrected with 43% Health and 16% Energy.2530
Ancestors' RageFactionsRitualist. Channeling Magic 20Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 145 lightning damage.5¼10
BloodsongFactionsRitualist. Channeling Magic 20BloodsongBinding RitualCreate a level 16 Spirit with 320 Health and 97 armor who dies after 190 seconds. Attacks by that Spirit steal up to 32 Health.5¾30
Signet of SpiritsFactionsRitualist. Channeling Magic 20Signet of SpiritsElite SignetCreate three level 16 spirits. These spirits deal 25 damage with attacks. These spirits die after 60 seconds.130
Spirit SiphonFactionsRitualist. Channeling Magic 20Spirit SiphonSpellTarget Spirit loses all Energy. You gain 62% of that Energy.5¼3
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120
Summon SpiritsFactionsRitualist. Kurzick rank 12Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 100 Health. PvE only.5¼5
Strength of HonorCoreMonk. Smiting Prayers 15Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 25 more damage in melee.-110215
Lyssa's AuraFactionsMesmer. Inspiration Magic 15Lyssa's AuraElite Enchantment SpellFor 10 seconds, you have +5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.5130
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
Shatter HexCoreMesmer. Domination Magic 20Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 150 damage.10110
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
Waste Not, Want NotEotNMesmer. Inspiration Magic 15Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 13 Energy.5¼15
MistrustNightfallMesmer. Domination Magic 20MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 130 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 20Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 95 damage.10¼15
Wastrel's WorryPropheciesMesmer. Domination Magic 20Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 127 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
OR
Order of the VampirePropheciesNecromancer. Blood Magic 20Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 20 Health.17%525
Mark of PainCoreNecromancer. Curses 16Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes.10120
Blood BondFactionsNecromancer. Blood Magic 20Blood BondHex SpellFor 15 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 25 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 127 Health.518
Weaken ArmorCoreNecromancer. Curses 16Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 21 seconds.515
TechnobabbleEotNNo Profession. Asura rank 10TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
MindbenderEotNNo Profession. Asura rank 10MindbenderEnchantment SpellFor 16 seconds, you move 33% faster and your Spells take 20% less time to cast. PvE only.5124
Flesh of My FleshFactionsRitualist. Restoration Magic 7Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 12% Energy.54
Healing BurstFactionsMonk. Healing Prayers 19Healing BurstElite SpellTarget ally is healed for 200. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
Dwayna's KissPropheciesMonk. Healing Prayers 19Dwayna's KissSpellHeal target other ally for 72 Health and an additional 42 Health for each Enchantment or Hex on that ally.513
Vigorous SpiritPropheciesMonk. Healing Prayers 19Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 24 Health.5¼4
Protective SpiritCoreMonk. Protection Prayers 14Protective SpiritEnchantment SpellFor 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
Seed of LifeNightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20
Cure HexEotNMonk. Healing Prayers 19Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 144 Health.5112
Dismiss ConditionNightfallMonk. Protection Prayers 14Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 71 Health.5¾3
Selfless SpiritFactionsMonk. Kurzick rank 12Selfless Spirit (Kurzick)Enchantment SpellFor 20 seconds, spells you cast that target an ally cost 3 less energy. PvE only.5¼45
Aura of RestorationCoreElementalist. Energy Storage 20Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 600% of the Energy cost each time you cast a spell.5¼20
Ether RenewalPropheciesElementalist. Energy Storage 20Ether RenewalElite Enchantment SpellFor 25 seconds, each time you cast a Spell, you gain 5 Energy and 25 Health for each Enchantment on you.10130
Breath of the Great DwarfEotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15
Infuse HealthCoreMonk. Healing Prayers 11Infuse HealthSpellLose half your current Health. Target other ally is healed for 126% of the amount you lost.10¼
Spirit BondFactionsMonk. Protection Prayers 16Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 94 Health.10¼2
Protective SpiritCoreMonk. Protection Prayers 16Protective SpiritEnchantment SpellFor 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
Life AttunementPropheciesMonk. Protection Prayers 16Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 52% more Health when healed.-1102
Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
CoreRanger. Expertise 17Whirling DefenseStanceFor 22 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 12 damage.360
EotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.412
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.2½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.22
CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315
Maintain "Together as One!"CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315 on as many frontline characters as feasible.
PropheciesWarrior. Tactics 7"To the Limit!"ShoutFor each foe within earshot (maximum 3), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 33.515
FactionsWarrior. Swordsmanship 16Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked. This attack skill has 12% armor penetration.8
NightfallWarrior. Strength 13Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack.520
If your team has Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 (Pos. 6 = Necromancer), ask for target calls or call mark of pain targets yourself. Clear balling foes.
EotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
A shield set (shield and one handed weapon of fortitude). Use to increase your survivability whenever you can't attack with your daggers.
Usage:
Place Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 such that as many frontline characters as feasible benefit from it.
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
EotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
FactionsDervish. Kurzick rank 12Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.4¾30
PropheciesWarrior. Tactics 11"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 17 seconds, your maximum Health is increased by 47. Gain 2 energy.515
FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. Gain 2 energy per affected ally (maximum of 8 energy). PvE only.8
NightfallParagon. Sunspear rank 10"There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 35% less damage. Affected party members are healed for 60 Health when this Shout ends. Gain 2 energy per affected ally (maximum of 8 energy). PvE only.1520
NightfallParagon. Leadership 20"They're on Fire!"ShoutFor 10 seconds, party members within earshot take 45% less damage from foes suffering from Burning. Gain 2 energy per affected ally (maximum of 10 energy).1010
CoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110
NightfallParagon. Leadership 20Aggressive RefrainEchoFor 32 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.25220
NightfallParagon. Command 11"We Shall Return!"ShoutAll party members in earshot are resurrected with 43% Health and 16% Energy. Gain 2 energy per affected ally (maximum of 8 energy).2530
Apply Heroic RefrainCoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110 on yourself and thereafter all party members.
Use "They're on Fire!NightfallParagon. Leadership 20"They're on Fire!"ShoutFor 10 seconds, party members within earshot take 45% less damage from foes suffering from Burning. Gain 2 energy per affected ally (maximum of 10 energy).1010 to maintain the refrain. Attention: Due to the essence of celerity the shout's duration exceeds its recharge time. You need to let it expire before reapplying it, or else heroic refrain will end.
"To the Limit!"PropheciesWarrior. Tactics 11"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 17 seconds, your maximum Health is increased by 47.515 combined with "For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545 allows to use "Save Yourselves!"FactionsWarrior. Kurzick rank 12"Save Yourselves!" (Kurzick)ShoutFor 6 seconds, all other party members gain 100 armor. PvE only.8 immediately upon entering combat.
FactionsRitualist. Channeling Magic 20Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 145 lightning damage.5¼10
FactionsRitualist. Channeling Magic 20BloodsongBinding RitualCreate a level 16 Spirit with 320 (+115) Health and 97 armor who dies after 190 seconds. Attacks by that Spirit steal up to 32 Health.5¾30
FactionsRitualist. Channeling Magic 20Signet of SpiritsElite SignetCreate three level 16 spirits. These spirits deal 25 damage with attacks. These spirits die after 60 seconds.130
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 (+7.2) seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
EotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120
A shield set (shield and one handed weapon of fortitude).
Usage:
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 is to be maintained on as many physicals in the team as possible: This includes the frontline (position 1 + 2 + 3) aswell as the paragon (position 4). This is generally more important than managing your spirits.
Strength of HonorCoreMonk. Smiting Prayers 15Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 25 more damage in melee.-110215 is to be maintained on all frontline characters, that is position 1, 2 and 3. Drop this enchantment only in Twin Serpent Mountains (doubled upkeep cost).
Manage your energy by placing spirits and draining their energy with Spirit SiphonFactionsRitualist. Channeling Magic 20Spirit SiphonSpellTarget Spirit loses all Energy. You gain 62% of that Energy.5¼3.
Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120 is reserved for Dhuum. Don't waste it on other targets. You only want to use it as an immediate response to the skill Judgment of Dhuum. If your team has a mesmer of fake mesmer on position 6, replace with Breath of the Great DwarfEotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15.
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
FactionsMesmer. Inspiration Magic 15Lyssa's AuraElite Enchantment SpellFor 10 seconds, you have +5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.50.630
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.151.120
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
NightfallMesmer. Domination Magic 20MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 130 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 20Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 95 damage.100.115
PropheciesMesmer. Domination Magic 20Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 127 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.11
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 is to be maintained on as many physicals in the team as possible: This includes the frontline (position 1 + 2 + 3) aswell as the paragon (position 4).
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 – duplicate Shatter HexCoreMesmer. Domination Magic 20Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 150 damage.10110 in chaos planes and bone pits, MistrustNightfallMesmer. Domination Magic 20MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 130 damage to that foe and all nearby foes.10212 or Cry of FrustrationCoreMesmer. Domination Magic 20Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 95 damage.10¼15 in spawning pools.
Shatter HexCoreMesmer. Domination Magic 20Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 150 damage.10110 – keep your frontline clean and deal large area damage in chaos planes and bone pits.
MistrustNightfallMesmer. Domination Magic 20MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 130 damage to that foe and all nearby foes.10212 – deal damage while preventing that casters (except for mindblades due to Hex BreakerCoreMesmer. Domination Magic Hex BreakerStanceFor 5..65..85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39..48 damage.515) successfully use skills.
Wastrel's WorryPropheciesMesmer. Domination Magic 20Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 127 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 – damage against tormented spirits and Dhuum. The damage output of this skill is good enough that you can sacrifice your position 5 ritualist against Dhuum. Tell the ritualist before the run that he can drop Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120 for any other skill, i.e. Breath of the Great DwarfEotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15.
PropheciesNecromancer. Blood Magic 20Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 20 Health.17%525
FactionsNecromancer. Blood Magic 20Blood BondHex SpellFor 15 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 25 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 127 Health.518
EotNNo Profession. Asura rank 10TechnobabbleSpellTarget foe and all adjacent foes are struck for 40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 5 seconds. PvE only.10110
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
EotNNo Profession. Asura rank 10MindbenderEnchantment SpellFor 16 seconds, you move 33% faster and your Spells take 20% less time to cast. PvE only.5124
FactionsRitualist. Restoration Magic 7Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 12% Energy.54
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 is to be maintained on as many physicals in the team as possible: This includes the frontline (position 1 to 3) aswell as the paragon (position 4).
Order of the VampirePropheciesNecromancer. Blood Magic 20Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 20 Health.17%525 should be maintained during combat. In the chaos planes you can hide behind the team so you're not hit by MigrainePropheciesMesmer. Illusion Magic MigraineElite Hex SpellFor 5..17..21 seconds, target foe suffers -1..7..8 Health degeneration and takes 100% longer to activate skills.10212.
Mark of PainCoreNecromancer. Curses 16Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes.10120 is great for spiking balling foes. If you see balling foes, call a target and apply mark of pain. In case of mindblades you need to remove Hex BreakerCoreMesmer. Domination Magic Hex BreakerStanceFor 5..65..85 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39..48 damage.515 with Blood BondFactionsNecromancer. Blood Magic 20Blood BondHex SpellFor 15 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 25 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 127 Health.518 first.
FactionsMonk. Healing Prayers 19Healing BurstElite SpellTarget ally is healed for 200(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
PropheciesMonk. Healing Prayers 19Dwayna's KissSpellHeal target other ally for 72(+35) Health and an additional 42 Health for each Enchantment or Hex on that ally.513
PropheciesMonk. Healing Prayers 19Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 24 Health. Target ally gets healed for 35 Health.5¼4
CoreMonk. Protection Prayers 14Protective SpiritEnchantment SpellFor 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health.10¼5
NightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 35 Health. PvE only.5¼20
EotNMonk. Healing Prayers 19Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 144 Health. Target ally gets healed for 35 Health.5112
NightfallMonk. Protection Prayers 14Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 71 Health. Target ally gets healed for 35 Health.5¾3
FactionsMonk. Kurzick rank 12Selfless Spirit (Kurzick)Enchantment SpellFor 20 seconds, spells you cast that target an ally cost 3 less energy. You get healed for 35 Health. PvE only.5¼45
A shield set (shield and one handed weapon of fortitude).
Usage:
Maintain Vigorous SpiritPropheciesMonk. Healing Prayers 19Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 24 Health.5¼4 on your frontline. It will mostly heal itself with this enchantment alone.
Put Protective SpiritCoreMonk. Protection Prayers 14Protective SpiritEnchantment SpellFor 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 on targets under attack by Aatxes or Dhuum. You do not need to use this skill against other foes.
Put Seed of LifeNightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on party members receiving a lot of damage packages.
Spot heal with Healing BurstFactionsMonk. Healing Prayers 19Healing BurstElite SpellTarget ally is healed for 200. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 and Dwayna's KissPropheciesMonk. Healing Prayers 19Dwayna's KissSpellHeal target other ally for 72 Health and an additional 42 Health for each Enchantment or Hex on that ally.513.
Remove blind and crippled conditions with Dismiss ConditionNightfallMonk. Protection Prayers 14Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 71 Health.5¾3.
Remove MigrainePropheciesMesmer. Illusion Magic MigraineElite Hex SpellFor 5..17..21 seconds, target foe suffers -1..7..8 Health degeneration and takes 100% longer to activate skills.10212 from yourself or EmpathyCoreMesmer. Domination Magic EmpathyHex SpellFor 5..13..16 seconds, whenever target foe attacks, that foe takes 10..46..58 damage and target foe deals 1..12..16 less damage with attacks.10210 from your frontline with Cure HexEotNMonk. Healing Prayers 19Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 144 Health.5112.
CoreElementalist. Energy Storage 20Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 600% of the Energy cost each time you cast a spell.5¼20
PropheciesElementalist. Energy Storage 20Ether RenewalElite Enchantment SpellFor 25 seconds, each time you cast a Spell, you gain 5 Energy and 25 Health for each Enchantment on you.10130
EotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15
FactionsMonk. Protection Prayers 16Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 94 Health.10¼2
CoreMonk. Protection Prayers 16Protective SpiritEnchantment SpellFor 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
PropheciesMonk. Protection Prayers 16Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 52% more Health when healed.-1102
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112
At all times, maintain Aura of RestorationCoreElementalist. Energy Storage 20Aura of RestorationEnchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 600% of the Energy cost each time you cast a spell.5¼20, Life AttunementPropheciesMonk. Protection Prayers 16Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 52% more Health when healed.-1102 and Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 on yourself.
If you have a Dark AuraCoreNecromancer. Death Magic 20Dark AuraEnchantment SpellFor 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 65 shadow damage to adjacent foes, and you lose 25 Health.10110 midline necromancer, maintain Life AttunementPropheciesMonk. Protection Prayers 16Life AttunementEnchantment SpellWhile you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 52% more Health when healed.-1102 on him aswell.
Against mindblades, maintain Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 on the healer (position 7) and the frontline (position 1 to 3).
Use Ether RenewalPropheciesElementalist. Energy Storage 20Ether RenewalElite Enchantment SpellFor 25 seconds, each time you cast a Spell, you gain 5 Energy and 25 Health for each Enchantment on you.10130 whenever you're in combat. It gives you energy and offsets your Infuse HealthCoreMonk. Healing Prayers 11Infuse HealthSpellLose half your current Health. Target other ally is healed for 126% of the amount you lost.10¼'s health loss. Put additional enchantments on yourself to gain more energy.
Put Protective SpiritCoreMonk. Protection Prayers 16Protective SpiritEnchantment SpellFor 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 on targets under attack by Dhuum or Aatxes.
Put Spirit BondFactionsMonk. Protection Prayers 16Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 94 Health.10¼2 on targets under attack.
Spot heal with Infuse HealthCoreMonk. Healing Prayers 11Infuse HealthSpellLose half your current Health. Target other ally is healed for 126% of the amount you lost.10¼.
Party heal with Breath of the Great DwarfEotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15.
Aternative Builds[]
The main team is designed to fit in all player professions so any player could tag along. Depending on available player professions and personal preference alternative builds can be played to improve accessibility and clearing times. Below some notes on ideal builds for each position:
Position 1 to 3: Melee necromancers > dervishes > dagger builds > sword warrior.
Position 6: A mesmer or fake mesmer is to be preferred over other options.
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
EotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510
FactionsDervish. Kurzick rank 12Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.4¾30
EotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120
EotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.412
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.2½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.22
CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315
NightfallAssassin. UnlinkedWastrel's CollapseElite SkillShadow Step to target foe. If that foe is not using a skill that foe is knocked down. All your non-dagger attack skills are disabled for 10 seconds.5¼20
EotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120
EotNAssassin. Dagger Mastery 13Lotus StrikeOff-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +23 damage and you gain 18 Energy.412
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.2½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.22
CoreRanger. Expertise 17Lightning ReflexesStanceFor 12 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.330
EotNNo Profession. Norn rank 10"I Am Unstoppable!"ShoutFor 20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
If you don't have the anniversary elite skill.
Same equipment.
Usage:
Maintain "Together as One!"CoreRanger. Expertise 17"Together as One!"Elite ShoutFor 17 seconds, all party members near you or near your pet deal +16 additional damage with attacks and gain +8 Health regeneration. PvE only.315 on as many frontline characters as feasible.
Place Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 such that as many frontline characters as feasible benefit from it.
EotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
FactionsDervish. Kurzick rank 12Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.4¾30
A shield set (shield and one handed weapon of fortitude). Increases your survivability whenever you find yourself unable to attack with your scythe.
Usage:
Place Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 20 seconds, non-Spirit allies in this area strike for +15 damage and an additional +10 vs. Charr. PvE only.10120 such that as many frontline characters as feasible benefit from it.
NightfallDervish. Mysticism 0Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 5 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 2 seconds.1010
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
A shield set (shield and one handed weapon of fortitude). Use to increase your survivability whenever you can't attack with your daggers.
Usage:
Only use Heart of Holy FlameNightfallDervish. Mysticism 0Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 5 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 2 seconds.1010 against skeletons of Dhuum and in bone pits.
CoreDervish. Mysticism 20Vow of RevolutionElite Enchantment SpellFor 12 seconds, you have +6 energy regeneration. This skill reapplies itself every time you use a non-Dervish skill. PvE only.2120
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
FactionsMesmer. Domination Magic 17OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 83 damage to that foe and all adjacent foes.5¼5
PropheciesMesmer. Domination Magic 17Shatter DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 83 damage.5¼6
EotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
PropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 – make sure that this is maintained on the three frontline character (and optionally the paragon) at all times.
OverloadFactionsMesmer. Domination Magic 17OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 83 damage to that foe and all adjacent foes.5¼5 – deal damage by using this into skills. Even if no skill is hit, the hex is applied and allows to translate it into damage with your next skill:
Shatter DelusionsPropheciesMesmer. Domination Magic 17Shatter DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 83 damage.5¼6 – turns overload's hex effect into direct area damage.
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 – duplicate Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 in chaos planes and bone pits.
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – keep your frontline clean and deal large area damage in chaos planes and bone pits.
Wastrel's WorryPropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 – damage against tormented spirits and Dhuum. Ends early and causes instant damage.
Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120 – only use against Dhuum. Wait for him to use Judgment of Dhuum and then immediately activate the hex.
PropheciesElementalist. Energy Storage 20Ether RenewalElite Enchantment SpellFor 25 seconds, each time you cast a Spell, you gain 5 Energy and 25 Health for each Enchantment on you.10130
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
FactionsMesmer. Domination Magic 17OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 83 damage to that foe and all adjacent foes.5¼5
PropheciesMesmer. Domination Magic 17Shatter DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 83 damage.5¼6
EotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
PropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1
Template code
Required equipment:
Maximum base armour rating (60).
Recommended equipment:
A weapon of enchanting for Ether RenewalPropheciesElementalist. Energy Storage 20Ether RenewalElite Enchantment SpellFor 25 seconds, each time you cast a Spell, you gain 5 Energy and 25 Health for each Enchantment on you.10130.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 – make sure that this is maintained on the three frontline character (and optionally the paragon) at all times.
OverloadFactionsMesmer. Domination Magic 17OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 83 damage to that foe and all adjacent foes.5¼5 – deal damage by using this into skills. Even if no skill is hit, the hex is applied and allows to translate it into damage with your next skill:
Shatter DelusionsPropheciesMesmer. Domination Magic 17Shatter DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 83 damage.5¼6 – turns overload's hex effect into direct area damage.
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 – duplicate Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 in chaos planes and bone pits.
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – keep your frontline clean and deal large area damage in chaos planes and bone pits.
Wastrel's WorryPropheciesMesmer. Domination Magic 17Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 111 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 – damage against tormented spirits and Dhuum. Ends early and causes instant damage.
Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120 – only use against Dhuum. Wait for him to use Judgment of Dhuum and then immediately activate the hex.
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
NightfallRitualist. Channeling Magic 20Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 70 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 108 lightning damage.5¾5
FactionsRitualist. Channeling Magic 20Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 145 lightning damage.5¼10
FactionsRitualist. Channeling Magic 20Essence StrikeSpellTarget foe is struck for 75 lightning damage. If any Spirits are within earshot, you gain 12 Energy.518
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 (+9.6) seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
FactionsRitualist. Restoration Magic 7Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 12% Energy.54
Primarily make sure that Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 is maintained on the frontliners and the paragon. You are not in the team to deal direct damage. That is just a bonus. You are there to put weapon spells on other players. Do that, and when you run out of targets to support with weapon spells, you can start looking into your other skills' effects.
Secondarily use Destructive Was GlaiveNightfallRitualist. Channeling Magic 20Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 70 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 108 lightning damage.5¾5 and Ancestors' RageFactionsRitualist. Channeling Magic 20Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 145 lightning damage.5¼10 to deal damage.
Improve your damage output by duplicating Destructive Was Glaive with Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220.
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
NightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 51 Health. PvE only.5¼20
FactionsMesmer. Inspiration Magic 17Auspicious IncantationEnchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 4 seconds, and you gain 212% of that spell's Energy cost.5125
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
PropheciesMonk. Divine Favor 20Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 43% longer. You get healed for 64 Health.-11022
Wait until you receive Heroic RefrainCoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110.
Maintain Blessed AuraPropheciesMonk. Divine Favor 20Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 43% longer. You get healed for 64 Health.-11022.
Before engaging in combat against casters, support two frontliners with Spell BreakerCoreMonk. Divine Favor 20Spell BreakerElite Enchantment SpellFor 21 seconds, target ally cannot be the target of enemy spells. Target ally gets healed for 64 Health.15145.
Spell order (requires high energy set): Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220→Spell BreakerCoreMonk. Divine Favor 20Spell BreakerElite Enchantment SpellFor 21 seconds, target ally cannot be the target of enemy spells. Target ally gets healed for 64 Health.15145→Auspicious IncantationFactionsMesmer. Inspiration Magic 17Auspicious IncantationEnchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 4 seconds, and you gain 212% of that spell's Energy cost.5125→Spell BreakerCoreMonk. Divine Favor 20Spell BreakerElite Enchantment SpellFor 21 seconds, target ally cannot be the target of enemy spells. Target ally gets healed for 64 Health.15145
This is especially important against mindblades, dying nightmares and throughout bone pits.
If you need energy, switch to your shield set and use Ether SignetFactionsMesmer. Inspiration Magic 17Ether SignetSignetIf you have less than 11 Energy, gain 21 Energy.145.
Help position 5 to maintain Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 on the frontline and optionally the paragon.
FactionsRitualist. Spawning Power 17Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +7 Energy regeneration. When you cast this spell, you gain 13 Energy if you are within earshot of a spirit.5130
CoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsRitualist. Restoration Magic 20Mend Body and SoulSpellTarget ally is healed for 147 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 20Spirit LightSpellTarget ally is healed for 220. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 20Spirit TransferSpellThe Spirit nearest you loses 65 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 20Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 75 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 110 Health10125
FactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 (+173) Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
A shield set (shield and one handed weapon of fortitude).
Usage:
Put Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 on targets under attack by Aatxes or Dhuum. You do not need to use this skill against other foes.
When entering a fight, place a spirit of LifeFactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20.
Spot heal with Mend Body and SoulFactionsRitualist. Restoration Magic 20Mend Body and SoulSpellTarget ally is healed for 147 Health. That ally loses one Condition for each spirit within earshot.5¾3, Spirit LightFactionsRitualist. Restoration Magic 20Spirit LightSpellTarget ally is healed for 220. If any Spirits are within earshot, you don't sacrifice Health.17%514 and Spirit TransferFactionsRitualist. Restoration Magic 20Spirit TransferSpellThe Spirit nearest you loses 65 Health. Target ally is healed for 5 for each point of Health lost.10¼5.
Party heal with Protective Was KaolaiFactionsRitualist. Restoration Magic 20Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 75 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 110 Health10125.
Manage your energy by using Selfless SpiritFactionsMonk. Kurzick rank 12Selfless Spirit (Kurzick)Enchantment SpellFor 20 seconds, spells you cast that target an ally cost 3 less energy. PvE only.5¼45 when entering combat and Spirit ChannelingFactionsRitualist. Spawning Power 17Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +7 Energy regeneration. When you cast this spell, you gain 13 Energy if you are within earshot of a spirit.5130 when you run low on energy.
Remove blind and crippled conditions with Mend Body and SoulFactionsRitualist. Restoration Magic 20Mend Body and SoulSpellTarget ally is healed for 147 Health. That ally loses one Condition for each spirit within earshot.5¾3.
FactionsRitualist. Spawning Power 17Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +7 Energy regeneration. When you cast this spell, you gain 13 Energy if you are within earshot of a spirit.5130
CoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsRitualist. Restoration Magic 20Mend Body and SoulSpellTarget ally is healed for 147 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 20Spirit LightSpellTarget ally is healed for 220. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 20Spirit TransferSpellThe Spirit nearest you loses 65 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 20Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 75 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 110 Health10125
FactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 (+173) Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsMonk. Kurzick rank 12Selfless Spirit (Kurzick)Enchantment SpellFor 20 seconds, spells you cast that target an ally cost 3 less energy. PvE only.5¼45
Template code
Replace LifeFactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 with anything else if you have two ritualist healers.
Equipment and usage on Alt. Backline Pos. 7 Spirit Channeling.
FactionsMonk. Healing Prayers 19Healing BurstElite SpellTarget ally is healed for 200(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
PropheciesMonk. Healing Prayers 19Dwayna's KissSpellHeal target other ally for 72(+35) Health and an additional 42 Health for each Enchantment or Hex on that ally.513
PropheciesMonk. Healing Prayers 19Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 24 Health. Target ally gets healed for 35 Health.5¼4
CoreMonk. Protection Prayers 14Protective SpiritEnchantment SpellFor 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health.10¼5
NightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 35 Health. PvE only.5¼20
EotNMonk. Healing Prayers 19Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 144 Health. Target ally gets healed for 35 Health.5112
NightfallMonk. Protection Prayers 14Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 71 Health. Target ally gets healed for 35 Health.5¾3
FactionsMonk. Kurzick rank 12Selfless Spirit (Kurzick)Enchantment SpellFor 20 seconds, spells you cast that target an ally cost 3 less energy. You get healed for 35 Health. PvE only.5¼45
A shield set (shield and one handed weapon of fortitude).
Usage:
Maintain Vigorous SpiritPropheciesMonk. Healing Prayers 19Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 24 Health.5¼4 on midline and backline if you have a monk partner, or on the frontline if the primary healer is a ritualist.
Put Protective SpiritCoreMonk. Protection Prayers 14Protective SpiritEnchantment SpellFor 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 on targets under attack by Aatxes or Dhuum. You do not need to use this skill against other foes.
Put Seed of LifeNightfallMonk. Sunspear rank 10Seed of LifeEnchantment SpellFor 5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on party members receiving a lot of damage packages.
Spot heal with Healing BurstFactionsMonk. Healing Prayers 19Healing BurstElite SpellTarget ally is healed for 200. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 and Dwayna's KissPropheciesMonk. Healing Prayers 19Dwayna's KissSpellHeal target other ally for 72 Health and an additional 42 Health for each Enchantment or Hex on that ally.513.
Remove blind and crippled conditions with Dismiss ConditionNightfallMonk. Protection Prayers 14Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 71 Health.5¾3.
Remove MigrainePropheciesMesmer. Illusion Magic MigraineElite Hex SpellFor 5..17..21 seconds, target foe suffers -1..7..8 Health degeneration and takes 100% longer to activate skills.10212 from yourself or EmpathyCoreMesmer. Domination Magic EmpathyHex SpellFor 5..13..16 seconds, whenever target foe attacks, that foe takes 10..46..58 damage and target foe deals 1..12..16 less damage with attacks.10210 from your frontline with Cure HexEotNMonk. Healing Prayers 19Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 144 Health.5112.
Special Variants[]
This variant can only be played if multiple slots in the team are changed. Requires additional communication before entering the mission.
Position 5 is replaced with a dark auraCoreNecromancer. Death Magic 20Dark AuraEnchantment SpellFor 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 65 shadow damage to adjacent foes, and you lose 25 Health.10110 necromancer.
At least one out of position 2 and 3 is played by a soul takerCoreNecromancer. Soul Reaping 20Soul TakerElite Enchantment SpellFor 39 seconds, your attacks sacrifice 22 health and deal +22 more damage. PvE only.5115 necromancer. It's up to the necromancers whether they play with an Anniversary Scythe "Sufferer" or regular daggers. Necromancers without the Anniversary Scythe "Sufferer" can only choose to play the dagger build.
If at least one of the frontline necromancers uses Anniversary Scythe "Sufferer", necromancers are locked out of position 6 as there won't be enough physical damage triggers in the team left to justify the order necromancer. Instead, it is strongly advised to take a (fake) mesmer.
Against Dhuum, if you have a (fake) mesmer, sacrifice all special variant necromancers to fill Dhuum's rest. Without a (fake) mesmer, sacrifice position 6 and 1 instead. Once you've dealt enough damage to Dhuum, sacrifice the position 2 frontliner and the position 5 support necromancer to fill Dhuum's rest more quickly. Position 3 stays alive to handle minions and champions of Dhuum.
EotNNecromancer. Soul Reaping 19MasochismEnchantment SpellFor 48 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 2% of your maximum Health when you cast a spell.5120
NightfallDervish. Scythe Mastery 4Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 21 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 26 Health.7
NightfallDervish. Scythe Mastery 4Eremite's AttackMelee AttackIf it hits, this attack deals +3 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +3 damage and strike all adjacent foes.56
NightfallDervish. Earth Prayers 13Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 36 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 9 seconds.106
NightfallDervish. Earth Prayers 13Dust CloakFlash Enchantment SpellAll adjacent foes are struck for 36 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Blinded for 4 seconds.106
EotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560
A shield set (shield and one handed weapon of fortitude).
Usage:
Maintain MasochismEotNNecromancer. Soul Reaping 20MasochismEnchantment SpellFor 50 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 2% of your maximum Health when you cast a spell.5120, Soul TakerCoreNecromancer. Soul Reaping 20Soul TakerElite Enchantment SpellFor 39 seconds, your attacks sacrifice 22 health and deal +22 more damage. PvE only.5115 and Drunken MasterEotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560.
All of your attacks and spells trigger the support necromancer's damage around you. Therefore, always position yourself inbetween as many foes as possible.
Use your flash enchantments to deal extra damage.
Tear down flash enchantments with attack skills to deal extra damage.
Always clear balling foes before going for single targets.
Position 3 Variant: Special Variant Sufferer Anti-Skeleton
EotNNecromancer. Soul Reaping 19MasochismEnchantment SpellFor 48 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 2% of your maximum Health when you cast a spell.5120
NightfallDervish. Scythe Mastery 4Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 21 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 26 Health.7
NightfallDervish. Scythe Mastery 4Eremite's AttackMelee AttackIf it hits, this attack deals +3 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +3 damage and strike all adjacent foes.56
NightfallDervish. Wind Prayers 13Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 36 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 9 seconds.106
NightfallDervish. Mysticism 0Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 5 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 2 seconds.1010
EotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560
A shield set (shield and one handed weapon of fortitude).
Usage:
Maintain MasochismEotNNecromancer. Soul Reaping 20MasochismEnchantment SpellFor 50 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 2% of your maximum Health when you cast a spell.5120, Soul TakerCoreNecromancer. Soul Reaping 20Soul TakerElite Enchantment SpellFor 39 seconds, your attacks sacrifice 22 health and deal +22 more damage. PvE only.5115 and Drunken MasterEotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560.
All of your attacks and spells trigger the support necromancer's damage around you. Therefore, always position yourself inbetween as many foes as possible.
Use your flash enchantments to deal extra damage.
Tear down flash enchantments with attack skills to deal extra damage.
Your primary responsibility is killing skeletons of Dhuum.
Then, clear balling foes.
Position 2 Variant: Special Variant Soul Taker Daggers
FactionsAssassin. Dagger Mastery 13Golden Lotus StrikeLead AttackIf it hits, this attack strikes for +18 damage. If you are under the effects of an Enchantment, you gain 8 Energy55
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.52
EotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560
FactionsAssassin. Dagger Mastery 13Golden Lotus StrikeLead AttackIf it hits, this attack strikes for +18 damage. If you are under the effects of an Enchantment, you gain 8 Energy55
FactionsAssassin. Dagger Mastery 13Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +32 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 13Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage.52
EotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560
A shield set (shield and one handed weapon of fortitude).
Usage:
Maintain Soul TakerCoreNecromancer. Soul Reaping 20Soul TakerElite Enchantment SpellFor 39 seconds, your attacks sacrifice 22 health and deal +22 more damage. PvE only.5115 and Drunken MasterEotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560.
All of your attacks trigger the support necromancer's damage around you. Therefore, always position yourself inbetween as many foes as possible.
Only if Position 3: Your primary responsibility is killing skeletons of Dhuum.
If there is no scythe necromancer: Clear balling targets.
If there is a scythe necromancer: Clear single targets.
Position 5 Variant: Special Variant Dark Aura Support
EotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015
EotNNecromancer. Soul Reaping 18Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 54 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
EotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15
EotNNo Profession. Ebon Vanguard rank 10Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 110 health. PvE only.5¼10
A shield set (shield and one handed weapon of fortitude).
Usage:
Maintain Dark AuraCoreNecromancer. Death Magic 20Dark AuraEnchantment SpellFor 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 65 shadow damage to adjacent foes, and you lose 25 Health.10110 on all frontline necromancers at all times. This is important. If you fail to support the necromancers, your team loses two characters and not just you.
Maintain Strength of HonorCoreMonk. Smiting Prayers 13Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 22 more damage in melee.-110215 on all frontline characters. Drop this enchantment only in Twin Serpent Mountains (doubled upkeep cost).
Make sure that Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 is maintained on the frontline characters (position 1-3) and optionally the paragon.
Remove blind condition with Foul FeastEotNNecromancer. Soul Reaping 18Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 54 Health and 2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4.
Party heal if necessary with Breath of the Great DwarfEotNNo Profession. Deldrimor rank 10Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 60 Health. PvE only.10¼15.
Walkthrough[]
Accepting quests can have drastic consequences. The following table tells you which quests anyone can accept once the entire team is ready and near the reaper – marked with (accept). It also notes which quests are not to be accepted until the party leader confirms that the necessary preparations have been taken. These quests are marked with (don't accept) and are usually accepted only by a single player.
*Experienced teams do Escort of Souls prior to Wrathful Spirits.
Clear the Chamber[]
Difficulty: Low
Three additional groups of Grasping Darknesses are spawned. They are no threat, so you can accept the quest right away. Gates to the surrounding areas upen once the extra spawns are defeated. Proceed through the central path that leads to the Labyrinth's monument of Grenth, the central hub for all quests in the underworld. The reaper, your quest giver, spawns once you have killed the three Terrorweb Dryders at the monument.
This quest allows to spawn the other reapers. This means...
You'll be able to accept their quests.
You'll get access to their teleport system that allows to teleport to any unlocked reaper.
The reapers may get killed, which results in an instant mission failure.
However, completing a reaper's quest turns him immortal.
To spawn a reaper proceed to a monument of Grenth and kill the three Terrorweb Dryders that loiter in the area. To avoid that a reaper is killed please pay attention that:
You kill patrols in the area. This is important in the Labyrinth (first reaper) where patrolling Bladed Aatxes may aggro the reaper.
You do not kill all dryders until other foes in the area are defeated.
In twin serpent mountains the reaper may spawn in traps. Clear the trap rangers at the monument before killing the dryders.
In the chaos planes the extra spawns from the dream rider have to be considered.
In the spawning pools it's not always clear which group of dryders spawns the reaper. The backline should push up and be ready to heal the reaper if necessary.
You'll complete this quest alongside the general run.
Click to enlarge.
Regions
Monuments
Wrathful Spirits[]
Difficulty: Low
Upon accepting the quest hostile Tortured Spirits spawn throughout the village and attack friendly tortured spirits. To complete the quest you need to
Protect at least one friendly spirit. They already wander around before you start the quest (after killing grasping darknesses) so your main team may position itself near one of these spirits before accepting the quest to guarantee that at least one spirit is going to survive.
Kill all hostile spirits.
Accept the quest, go back to the village center and straight forward kill all foes. Hostile spirits appear in groups of three. Defeating all three spirits of a group activates a second, and that one's defeat triggers a third group. There is a total of five points where you need to defeat three groups of three spirits each. Notes:
Try to lure multiple groups at once so you can clear them with area damage.
(Fake) mesmers just spam Wastrel's WorryPropheciesMesmer. Domination Magic 20Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 127 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 on the spirits.
If your frontline features a dervish, he can go uphill and clear the spawns at the mill by himself.
When you've completed the quest, teleport back to the Labyrinth.
Escort of Souls[]
Difficulty: Low to High
(Low: If you already cleared the path to the Forgotten Vale and completed Wrathful Spirits. High: If you do the quest without clearing the path to the Forgotten Vale in advance.)
A group of New Souls spawns that walks from the reaper of the Labyrinth to the village in the Forgotten Vale. They move slowly, but won't stop when they're under attack. Accepting the quest also spawns a couple of extra foes on the way to the village. It's not advisable to fight them and the bladed Aatxes and skeletons of Dhuum of the area simultaneously. Therefore:
The safe approach is to clear the path first, do the quest Wrathful Spirits and then proceed with Escort of Souls.
The fast approach for experienced teams is to do Escort of Souls without clearing the path.
Once the path to the village is clear(ed again), the new souls will find their way themselves and you can proceed with the next quest without waiting for them.
After Escort of Souls and Wrathful Spirit are completed, teleport back to the Labyrinth and proceed south into the Twin Serpent Mountains, where you go for the quest Demon Assassin. Note 1: Before passing through the gate to the twin serpent mountains you'll see a group of three skeletons of Dhuum to your right. Kill them now to ease one of the harder quests later on. Note 2: You do not kill the trap rangers in this area, except those at the monument itself. Position 5 can drop Strength of HonorCoreMonk. Smiting Prayers Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 5..21..26 more damage in melee.-110215 in this area because the upkeep cost is doubled.
Demon Assassin[]
Difficulty: Low
Accepting the quest spawns the Slayer that will move towards the reaper. Go back the way you came and you'll find him. Once the slayer is dead, go further back on the path you came and then turn south to the Chaos Planes. Attention: The quest also spawns a couple of dryders and soul keepers that slowly move towards the reaper. You may not even see them. Eventually, they will reach the (now immortal) reaper. Do not teleport into twin serpent mountains again, as the foes will immediately proceed to attack you.
The Four Horsemen[]
Difficulty: High
Additional steps of preparation are taken to reduce the risk of failure.
Whenever you kill a Banished Dream Rider in the Chaos Planes, additional foes are spawned. First, a group of three Mindblade Spectres will spawn. Once they are defeated, a second group of six spectres appears and lastly, once they are dealt with, a final group of nine spectres. Do not advance until you defeated all spectres triggered by a dream rider's demise. The following areas are to be cleared of dream riders before you do the quest The Four Horsemen:
The area between spot (1) and (2).
The area between spot (1) and the monument.
The area around spot (4).
After this has been done, the team is split up:
Position 8 waits at the reaper.
The rest of the team positions itself at spot (1).
Note that the picture tells position 1 to tank the second group of horsemen. This is outdated. Position 1 stays with the main team.
Once everyone is in position and ready, position 8 accepts the quest. Now do the following:
The main team kills only the Horseman at spot (1).
The main team walks over to spot (2) and again, only kills the Horseman. Inform position 8 now to teleport.
The E/Mo teleports the team to the Labyrinth and back to the Chaos Planes once the main team has killed two Horsemen.
The entire team now advances to spot (4) and kills the two Horsemen on that side. They still have priority, as once they're dead, the reaper turns invulnerable and the quest is completed.
Clear all remaining dryders so you can later teleport back to this location safely.
Terrorweb Queen[]
Difficulty: Medium
Accepting the quest spawns several foes in the centre of the Spawning Pools (in safe distance from the monument). In the very centre waits your quest target, the Terrorweb Queen, protected by dryders, skeletons of Dhuum and behemoths. Kill her to complete the quest. Notes:
Dispatch skeletons of Dhuum with priority.
Moving in the tar reduces movement speed by 33%. Melees should keep an eye on the compass and avoid overextending.
Move out of meteor showers.
Careful: Behemoths can knock down targets they hit.
Once the quest target is neutralized, teleport back to the Chaos Planes and proceed north to the Bone Pits.
Imprisoned Spirits[]
Difficulty: Medium
Take preparations before accepting the quest:
Clear the main team area.
Clear the area of position 1/8.
Everyone has to be in position 'prior to accepting the quest:
Position 1 and 8 safeguard the northern pass.
The main team holds the southern pit. Note: One group of four dryders spawns after a somewhat long pause. Do not proceed until it has been taken care of.
Position 5 patrols between both points: Place your spirits (and don't use summon spirits) and provide the frontliners with Great Dwarf WeaponEotNNo Profession. Deldrimor rank 10Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015.
Once everyone is in the right spot position 6 accepts the quest and joins the main team.
Once no more foes spawn the excort NPCs are safe. Ideally you escort them all the way to the reaper.
Once the quest is done, teleport back to the Labyrinth.
Unwanted Guests[]
Difficulty: High
Some important points about the quest:
Accepting the quest spawns foes throughout the Labyrinth, fortifying six positions.
Each of these quest locations is guarded by two groups of Vengeful Aatxes, which are immortal. Aggroing such a group makes immediate action mandatory: Do not run back to the reaper, but push onward to the actual quest target:
In the centre of each quest location you'll find a Soul Keeper. Killing this foe automatically eliminates all foes of that location except for skeletons of Dhuum.
Therefore, when doing this quest, avoid vengeful Aatxes and give killing the soul keepers absolute priority.
Once everyone knows how the quest works, the team positions itself at quest location (1) and position 6 accepts the quest at the reaper. Continue with the remaining locations as follows:
Kill the first soul keeper right where you stand in the beginning.
Wait until the Vengeful Aatxes have patrolled away from the stairs (else they might body block the entire team). Dash towards the soul keeper and eliminate him.
Position 1 aggroes the Aatxe and lures them to the left wall. The rest of the team can now dash through to the soul keeper without getting body blocked.
Return to quest location 1. Observe the movement of your foes. Wait until the group of Aatxes to your right have patrolled far enough to be left of your stairs, sneak past them and dash towards the soul keeper.
Attack from south and use the path where you killed three skeletons of Dhuum on your way to Demon Assassin.
Return to quest location 4 and move northeast to the last soul keeper. The dryders will usually body block the path. If you have frontline characters with a shadow step, that won't be an issue as they can bypass the block. Alternatively: From position 3 you can bow pull the dryders away from location 6 when their Aatxes patrol towards location 4. That takes care of the body-block problem. You can rush the keeper during the same gap in the next patrol cycle.
Once all six soul keepers are dead, follow the path north and then west into the Ice Wastes.
Servants of Grenth[]
Difficulty: Medium
Clear the northern path of skeletons of Dhuum. Also position your main team between the northern path and the monument prior to accepting the quest. Once everyone is ready, position 6 accepts the quest. The main team has to kill three groups of foes.
The Nightman Cometh[]
Difficulty: Medium
Accept the quest from King Frozenwind from the quest Servants of Grenth. Once all party members enter the room you'll find yourself in combat. Prior to doing that, you should know how that fight works and what everyone is supposed to do. To end this battle, two conditions must be met:
Dhuum's health points are depleted (25% left).
Dhuum's Rest (mission progress bar) is filled.
Each team member has their own responsibilities in this fight. They slightly vary depending on your exact team composition.
Three party members die on purpose.
Unequipping your armour and standing next to Dhuum is recommended to die quickly.
If pos. 6 = (fake) mesmer: 1, 2 and 5 die.
Else: 1, 2 and 6 die.
Characters that die during this fight are teleported away from the team.
Put your armour back on.
Wait until all three intended kills have occurred. It can happen that a character dies immediately after the teleport, and the only way to then get them back is to use a scroll of resurrection on them.
Then talk to the mayor and teleport back into the fight.
Characters that have returned as spirits have received a new skill set.
Spam skill 1 to increase Dhuum's rest.
Use skill 4 to remove death penalty from party members.
If Dhuum's rest has been filled, stop using skill 1 and instead start using skill 5.
Position 3:
Kill Dhuum's minions and champions.
When there are no minions, attack Dhuum.
Position 4, 7 and 8:
Position yourselves on the podest and don't die. Keep the team alive, except for the three intended kills.
The surviving character out of position 5 and 6:
Position yourself on the podest.
If : Wait until Dhuum uses the skill Dhuum's Judgment. When he does this, immediately cast Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120.
If : Spam Wastrel's WorryPropheciesMesmer. Domination Magic 20Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 127 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 on Dhuum. If you're a secondary profession mesmers, also use Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120 whenever Dhuum uses the skill Dhuum's Judgment.
If : Support your soul takerCoreNecromancer. Soul Reaping 20Soul TakerElite Enchantment SpellFor 39 seconds, your attacks sacrifice 22 health and deal +22 more damage. PvE only.5115 frontline as usual.