FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
FactionsAssassin. Shadow Arts 16Heart of ShadowSpellYou are healed for 158, and you Shadow Step to a nearby location directly away from your target.5¼15
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
FactionsAssassin. Shadow Arts 16Unseen FuryStanceAll adjacent foes are Blinded for 10 seconds. For 31 seconds, you cannot be blocked by Blinded foes. 520
FactionsAssassin. Shadow Arts 16Heart of ShadowSpellYou are healed for 158, and you Shadow Step to a nearby location directly away from your target.5¼15
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
PropheciesMesmer. Domination Magic 12Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 21 damage and lose 2 Energy5230
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
Template code
Optionals (number needed marked)[]
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 x1
"Finish Him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015 x1
Ebon Battle Standard of CourageEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of CourageWard SpellYou plant an Ebon Battle Standard of Courage at your current location. For 14..20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. PvE only.10120 x1
Unseen FuryFactionsAssassin. Shadow Arts 16Unseen FuryStanceAll adjacent foes are Blinded for 10 seconds. For 31 seconds, you cannot be blocked by Blinded foes. 520 x1
Wastrel's DemiseNightfallMesmer. Domination Magic 12Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 8 damage and an additional 8 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 x1
AneurysmEotNMesmer. Domination Magic 12AneurysmSpellTarget foe regains all Energy. For each point of Energy gained in this way, that foe takes 3 damage and all adjacent foes lose 1 Energy. (Maximum 24).515 x1
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
PropheciesMesmer. Domination Magic 12Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 21 damage and lose 2 Energy5230
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
FactionsAssassin. Shadow Arts 16Viper's DefenseSpellAll adjacent foes are Poisoned for 21 seconds, and you Shadow Step to a nearby location, directly away from your target.5¼10
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
NightfallParagon. Command 12"Fall Back!"ShoutFor 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
FactionsAssassin. Shadow Arts 16Heart of ShadowSpellYou are healed for 158, and you Shadow Step to a nearby location directly away from your target.5¼15
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
EotNNo Profession. Ebon Vanguard rank Ebon EscapeSpellShadow Step to target other ally. You and that other ally are healed for 70..110 health. PvE only.5¼10
The A/E is the EE target. Please click the link above to understand the usage.
Room 1[]
Everyone loads in, cons are popped. Without casting any enchantments, team runs forward. The Tank will HoS off of a party member through the vampires, and everyone will EE to him. Run through the center of the room to the guardian serpent. EVAS him then put up shadow form (a/n use barbs). Run through once dead.
Room 2[]
Everyone should have put shadow form and shroud up by the time the gate opens. Run straight through and into the corner where the twisted bark is. A/E will HoS off the bark down below. Team EE's and runs straight to guardian Serpent. EVAS and Chaos storm until dead.
Room 3[]
Viper 1 goes to the Right gate lock and vipers 2 goes to left. Rest of team runs through the middle. Once gate is open, EE down and run through.
Room 4[]
Option 1 (safe): A/E runs up and tanks each wolf pop, followed by an EE and spike. at the end of the bridge, HoS through the vampires and kill the guardian serpent.
Option 2 (not that safe): A/E runs through each Wolf pop. Everyone else arcane echo's EE and EE's after every pop. HoS through vampires and kill like serpent like normal.
Room 5[]
Run straight through, nothing to be killed here. Follow the path on the map.
Room 6[]
Run until you get on the bridge. To avoid popups, team stacks up against right side of bridge and A/E will hos onto the path leading to room 7 below. This spot is towards the end of the bridge. EE down and run until you get to the serpent. A/E puts recall up on someone, A/E waits before the bridge as team kills the serpent to room 7.
Room 7[]
This part is very important. Once inside, do NOT cross the bridge. There will be a million pop ups if you do. Team goes into right corner just before the bridge, Vipers 1 Hos's down towards the Serpent. Team EE's and Kills serpent. While watching the A/E's range, everyone exit the room and be sure to be on the bridge. A/E will then run into the room and recall out to join the party.
Room 8[]
Run straight to the Guardian Serpent and kill it.
Room 9[]
A/E puts up recall then runs in and pulls most wardens away. Run by the groups he is tanking without aggroing and kill the Serpent. Run through.
Room 10[]
A/E will grab the Thorn wolves and pull them against right wall so the team can sneak by. Take out your scythe's and kill the bats that will trigger the gate to open, but not the wolves. Once the certain pop ups are dead and the gate is open, run through. A/E should put recall on someone just before and recall out.
Path to Urgoz[]
Despite what the map says, go straight left. Kill that serpent. Run to the ledge once through, A/E hos down and EE to him. Kill the serpent blocking the gate to Urgoz.
Room 11: Urgoz[]
Enchantments dont matter here, as they will be ripped. Put up arcane echo before entering urgoz's cast range (its about 2 aggro bubbles, so be aware). Once the team is ready, run in, Chaos Storm -> Chaos Storm -> Evas -> spread apart. That spike should get him almost completely dead, for the remainder, just continue to move around and use chaos storm and evas on recharge until dead