This build is in the testing phase.
This build has been designed for the following use:
A warrior build utilizing elementalist conjure skill to produce very high DPS. Ideally used with SoH.
Attributes and Skills
Your attack skills gain 16% armor penetration.
FactionsWarrior. Swordsmanship 20Standing SlashSword AttackIf it hits, Standing Slash deals +25 damage plus an additional 25 damage if you are in a Stance.
This attack skill has % armor penetration.6FactionsWarrior. Swordsmanship 20Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked.
This attack skill has % armor penetration.8FactionsWarrior. Swordsmanship 20Silverwing SlashSword AttackThis attack strikes for +53 damage if it hits.
This attack skill has % armor penetration.8CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreWarrior. Strength 16Seven Weapons StanceElite StanceFor 21 seconds, your weapon attributes are increased by +16 and you attack 33% faster.
PvE only.520CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545CoreElementalist. Air Magic 12Conjure LightningEnchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 17 lightning damage.10145
- Whirlwind AttackNightfallWarrior. Sunspear rank Whirlwind AttackMelee AttackAttack target and adjacent foes. Each attack that hits deals +13..20 damage.
PvE only.61 for decent AoE, combines well with Splinter WeaponFactionsRitualist. Channeling Magic Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 1..4..5 attacks deal 5..41..53 damage to up to 3 adjacent foes.515
- Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty.
PvE only.55 for guaranteed hits
- "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
PvE only.530 to prevent KDs and Cripple, increase armor
- "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor.
PvE only.8 for extra team prot if needed.
- Armor of MistPropheciesElementalist. Water Magic 12Armor of MistEnchantment SpellFor 18 seconds, you gain +34 armor and move 33% faster.10130
- Flame Djinn's HasteNightfallElementalist. Fire Magic 12Flame Djinn's HasteEnchantment SpellAll adjacent foes are struck for 99 fire damage. For 13 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.10¾20
- Storm Djinn's HasteNightfallElementalist. Air Magic 12Storm Djinn's HasteEnchantment SpellFor 22 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.5¼10
- Windborne SpeedPropheciesElementalist. Air Magic 12Windborne SpeedEnchantment SpellFor 11 seconds, target ally moves 33% faster.10¾5
Conjure LightningCoreElementalist. Air Magic Conjure LightningEnchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5..17..21 lightning damage.10145 can be replaced with:
- Conjure FlameCoreElementalist. Fire Magic Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5..17..21 fire damage.10145
- Conjure FrostCoreElementalist. Water Magic Conjure FrostEnchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..17..21 cold damage.10145
- Sentinel's Insignia, a Rune of Superior Vigor, a Rune of Clarity, and a Rune of Vitae.
- Shocking/Fiery/Icy Sword of Fortitude +15%^50% and a Strength Shield of Fortitude (inscription as you see fit).
- Maintain SWS and cast the selected Conjure spell before combat.
- Enchantment removal
- Typical anti-melee
- Change the Conjure spell between Frost/Flame/Shocking as appropriate. E.g. use Frost vs Destroyers, and Flame vs. Plants.
- Conjures are not compatible with skills which trigger off of physical damage, such as Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120