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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


Use Enraged Smash to fuel adrenaline attacks.


Attributes and Skills

12 + 1 + 1
12 + 1
Your attack skills gain 13% armor penetration.
Template code


  • Dash Dash is interchangeable with Sprint Sprint .
  • Death's Charge Death's Charge can replace Resurrection Signet for extra mobility, especially on maps with elevation differences such as Isle of the Dead.



  • 4x Sentinel's Insignia
  • 1x Stonefist Insignia
  • Superior Vigor
  • Minor Hammer
  • Minor Strength
  • Restoration
  • Clarity


  • Furious Spear of Defense, +5 energy
  • Strength Shields of Fortitude, -20% cripple and +10 armor vs each damage type
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Sundering Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50


  • Use Enraged Smash as often as possible. Not landing the knockdown isn't the end of the world compared to Bull's Strike, but try to do it anyway since it leads to huge damage.
  • Use Auspicious Blow as often as possible. The energy gain is important.
  • Hammer Bash when an opportunity presents itself.
  • Use Protector's Strike to trigger deep wounds or just for the damage bonus on kiting targets being chased.
  • Do not automatically Crushing Blow immediately after landing a knockdown.


  • anti-melee

Exemplary Video

See also