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This build is provisionally vetted great pending more votes. This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
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This build is significantly affected by the Flux: Chain Combo. See the build's talk page for discussion and ramifications not noted here. |
A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.
Frequency[]
Preferred in balanced HA play.
Attributes and Skills[]
12 + 1 12 + 1 + 1 Your attack skills gain 13% armor penetration. |
Optional
Protector's Strike : for fast, spammable damage.
Mokele Smash : for additional adrenaline gain and damage.
Grasping Earth : especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth).
Song of Concentration : Most common optional in HA.
Variants
Death Pact Signet over
Resurrection Signet : for a hard res.
Belly Smash /
Yeti Smash : for two AoE KDs.
Equipment[]
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- Survivor insignias and 1 Stonefist insignia on boot or hand.
- Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
- A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
- Keep a longbow in your inventory to build adrenaline from afar
- Superior Vigor, Clarity, and Restoration runes.
Usage[]
- Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
- Try to spike down low health targets.
- Use Bull's Strike to knock people down and set up spikes.
- Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
- Use Flail to build adrenaline faster and to speed up your spikes.
- Use Enraging Charge to gain adrenaline and catch up to targets.
- After knocking someone down with Earth Shaker, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
- Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
- Of course, use Resurrection Signet to resurrect dead party members.