Damage build using the new anniversary elite skill Seven Weapons Stance with a hammer. Ideally used in teams with conditions or a Withering Aura death magic hero.
PropheciesWarrior. Tactics 13"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 53.515
PropheciesWarrior. Hammer Mastery 20Crude SwingHammer AttackAttack all adjacent foes. Each foe you hit is struck for +26 damage. This attack skill has 16% armor penetration.55
FactionsWarrior. Hammer Mastery 20Auspicious BlowHammer AttackDeals +25 damage and you gain 10 Energy. Unblockable if target foe is Weakened. This attack skill has 16% armor penetration.5
FactionsWarrior. Hammer Mastery 4Yeti SmashHammer AttackLose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 16% armor penetration.6
FactionsWarrior. Hammer Mastery 20Renewing SmashHammer AttackIf Renewing Smash hits, it deals +50 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly. This attack skill has 16% armor penetration.5130
CoreWarrior. Strength 16Seven Weapons StanceElite StanceFor 21 seconds, your weapon attributes are increased by +16 and you attack 33% faster. PvE only.520
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
Variable skill slot – replace "To the Limit!"PropheciesWarrior. Tactics 13"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 53.515.
Overbearing SmashNightfallWarrior. Hammer Mastery 20Overbearing SmashHammer AttackIf this attack hits, you deal +26 damage. If target foe is knocked down, that foe is Dazed for 10 seconds.520 – 12 hammer mastery. dazed against caster foes.
Balthazar's SpiritPropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102 – 12 smiting prayers. Maintain on self as a cover for strength of honorCoreMonk. Smiting Prayers Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 5..21..26 more damage in melee.-110215 and a source for additional energy and adrenaline. Do not forget to spend attribute points in this as it enhances the adrenaline gain.
Withering AuraEotNNecromancer. Death Magic 12Withering AuraEnchantment SpellFor 17 seconds, target ally's melee attacks cause Weakness for 17 seconds.513 – 12 death magic. Maintain on self for knock downs with Yeti SmashFactionsWarrior. Hammer Mastery Yeti SmashHammer AttackLose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)6. Only bring this if your team can't provide conditions.
Conjure FlameCoreElementalist. Fire Magic 12Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 17 fire damage.10145 – 12 fire magic. Use in conjunction with a fiery weapon against foes with low armour ratings against fire damage. Likewise, you can use conjure frostCoreElementalist. Water Magic 12Conjure FrostEnchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 17 cold damage.10145 or conjure lightningCoreElementalist. Air Magic 12Conjure LightningEnchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 17 lightning damage.10145.
Death's ChargeFactionsAssassin. Shadow Arts 12Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 173.5¼30 – 12 shadow arts. Gap closer or panic heal, depending on the situation.
Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515 – 12 channeling magic. Only use if supported by a Heroic RefrainCoreParagon. Leadership 20Heroic RefrainElite EchoFor 19 seconds, target non-spirit ally gains +4 to all attributes. This echo is reapplied every time a chant or shout ends on that ally. PvE only.5110 paragon.
Holy SpearEotNParagon. Spear Mastery 20Holy SpearSpear AttackIf this attack hits, you deal +25 damage. If it hits a summoned creature, all nearby foes take 115 holy damage, and are set on fire for 3 seconds.4 – 6 spear mastery, 11 hammer mastery. Use against summoned creatures for 158 armour ignoring area damage or 273 against undead.
Heart of Holy FlameNightfallDervish. Mysticism Heart of Holy FlameFlash Enchantment SpellAll adjacent foes take 5..25..32 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 2..4..5 seconds.1010 – 12 hammer mastery. maintain against undead. Prepare before combat.
Variants – over one of the non-elite PvE-only skills.
"Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8
Whirlwind AttackNightfallWarrior. Sunspear rank Whirlwind AttackMelee AttackAttack target and adjacent foes. Each attack that hits deals +13..20 damage. PvE only.61 – use before Yeti SmashFactionsWarrior. Hammer Mastery Yeti SmashHammer AttackLose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)6.
Club of a Thousand BearsEotNNo Profession. Norn rank Club of a Thousand BearsMelee AttackIf this attack hits, it deals +6..9 damage for each adjacent foe (maximum 60 damage). If target foe is non-human it is knocked down. PvE only.512 – alternative opener for Renewing SmashFactionsWarrior. Hammer Mastery 20Renewing SmashHammer AttackIf Renewing Smash hits, it deals +50 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly. 5130 against non-human foes.
Use the spear for ranged damage when you can't reach a target, are snared or lost your stance.
Skill usage
Maintain Seven Weapons StanceCoreWarrior. Strength 16Seven Weapons StanceElite StanceFor 21 seconds, your weapon attributes are increased by +16 and you attack 33% faster. PvE only.520.
Get adrenaline right at the start of combat with "To the Limit!"PropheciesWarrior. Tactics 13"To the Limit!"ShoutFor each foe within earshot (maximum 5), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 53.515 and increase your mid-combat adrenaline gain by renewing it.
Position yourself between foes before using Crude SwingPropheciesWarrior. Hammer Mastery 20Crude SwingHammer AttackAttack all adjacent foes. Each foe you hit is struck for +26 damage.55 or Yeti SmashFactionsWarrior. Hammer Mastery Yeti SmashHammer AttackLose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)6.
Foes suffering from a condition will be knocked down.
If you're enchanted with Withering AuraEotNNecromancer. Death Magic Withering AuraEnchantment SpellFor 5..17..21 seconds, target ally's melee attacks cause Weakness for 5..17..21 seconds.513 you can knock down targets which are not yet suffering from a condition.
If you knock down a target, use Renewing SmashFactionsWarrior. Hammer Mastery 20Renewing SmashHammer AttackIf Renewing Smash hits, it deals +50 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly. 5130. You can use it four times per knock down, resulting in large single target damage and quick adrenaline gain.
Maintain your energy with Auspicious BlowFactionsWarrior. Hammer Mastery 20Auspicious BlowHammer AttackDeals +25 damage and you gain 10 Energy. Unblockable if target foe is Weakened.5. Use before Yeti Smash.
Use "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 when you want to move but are crippled, when you expect to be knocked down soon or when you get hit by armor dependant damage. Don't use it for no particular reason before combat or at start of the combat.
Use Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 to bypass effects which would make you miss an attack.
Counters[]
Stance removal.
If your attribute spread allows to invest into hammer mastery you'll maintain some effectivity during stance downtimes.
Else, use your strength spear to dish out single target damage and gain adrenaline for yeti smash.
Some large foes like Giants aswell as some boss foes are immune to knock downs. This can be bypassed with the communing spirit EarthbindFactionsRitualist. Communing EarthbindBinding RitualCreate a level 1..11..15 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50..30..23 Health. This Spirit dies after 15..39..47 seconds.15130 provided by your team mates.