Seems nice and safety. But you can't pull more than like 3 foes.--ValeV 12:26, 23 July 2009 (UTC)

Videos and pics show more than just three foes at a time. Depends on the area you're farming and the difficulty level. Selket Shadowdancer 12:43, 23 July 2009 (UTC)
True, but it's not like you can farm raptors...I dont say it should, because we have more than enough raptor builds, but I just took an example.--ValeV 15:36, 23 July 2009 (UTC)
Why would you want to farm Raptors when you can clear UW with it? I see the point you're trying to make but the concept is completely different and most certainly hasn't stopped any other farming builds from being vetted on that same premise. This actually works and is fully proven too, not to mention the versatility of being run by almost any class (though yet to find a way to use Warriors and Paragons). Selket Shadowdancer 15:41, 23 July 2009 (UTC)
I see we cant complain further.--ValeV 20:13, 23 July 2009 (UTC)

goddamit 555 it already or something all the requisite discussion has already been done by the guru peoples wif screenshots Funkopotomis 11:12, 24 July 2009 (UTC)

In that case moved into testing. Selket Shadowdancer 11:33, 24 July 2009 (UTC)
Best Spirit Farming Build yet. The SoS farmer can be vetted though >.> 22:18, 24 July 2009 (UTC)
If you mean the Ranger SoS Forest Farmer this should replace it in my opinion as this can easily solo Forest on HM. Selket Shadowdancer 22:34, 24 July 2009 (UTC)
I'm doing forest right now, going so well. Use a cake to get there. Dunno about HM though, getting there might be a bit rough. --Sam6555 22:36, 24 July 2009 (UTC)
Just use Spirits to lure and block with Summon Spirits. I'd reccomend a cupcake or something for definite though on HM to save taking a running skill in the optional slot. Selket Shadowdancer 22:37, 24 July 2009 (UTC)
Me? Yes I can prove very helpful there! :D --Carnivorous CupcakeCarnCupcake Muffin.jpg 00:13, 25 July 2009 (UTC)

Can this be used as general build with summon spirits?--ValeV 15:09, 26 July 2009 (UTC)

Build:Rt/any Spirit Spammer Selket Shadowdancer 17:53, 26 July 2009 (UTC)

I've run 55 monks and ranger trapper teams and I must say that this is easier than either of them. For that reason alone, I think it's a viable build since it provides an easy, low-stress way to farm the U/W. (Sorry, I can't vote tho). I know area-specific builds normally aren't covered, but I'm wondering if AoU is really needed for the pure rit version in UW since spawning power already buffs them significantly? --Dfscott 18:09, 2 August 2009 (UTC)

It is needed in my opinion, spirits can wipe very quickly without it. Selket Shadowdancer 02:12, 5 August 2009 (UTC)

More Areas!

Mantids/Kappas in Sunqua Vale HM Mantids/Kappas in Kinya Province HM some of Marga Coast can be done, exit from Nindu Bay and follow the coast south. NM(should test HM) North Kryta Province can nearly be VQed HM Scoundrel's Rise can be VQed HM(confirmed) The Black Curtain can be VQed HM(unconfirmed) Will be testing alot more of nightfall and eotn for incrib drops... 04:02, 28 July 2009 (UTC)

Naphui Quater can be farmed in Nm for Feathers and Celestial Drops (confirmed Guru Link watch Video)
Nahpui can also be farmed in HM (celestial golds)

Nice work Bogus GW dude ;D

More Classes

This really could be used by any class other than warriors and paragons. I'm not going to make any changes wihout posting first, but I think it should say it on the build page. I've been using this on my sin and I just raise channeling to 12. Energy is almost never a problem.--Vgfanatic2 20:54, 28 July 2009 (UTC)

if you did it on a sin then there is no reason why paragon or warrior cant. 22:57, 28 July 2009 (UTC)

Learn to play the game please before commenting like an idiot. Wars and paras only have 2 energy regen, while a sin has 4. LifeWikiLOD7.gif 22:59, 28 July 2009 (UTC)
It might be possible if they take Spirit Siphon but it needs testing to be certain. I don't see what benefit Assassins would have running this over Perma. While other classes can use it, there's no point posting a separate build for each class without some inherently good advantage to do so. Selket Shadowdancer 02:39, 29 July 2009 (UTC)
This allows many classes to farm places they couldn't with other builds, such as the fow forest for sins. Now, almost all classes can farm places such as chaos plains and ToPK.--Vgfanatic2 21:01, 30 July 2009 (UTC)


some of the hm areas are listed under nm and if its able to do UW hm is it possible to do it nm?Dr Rawr 18:59, 30 July 2009 (UTC)

Which HM areas are listed under the NM areas aswell? Also yes, it's safe to assume that if you can do an area with this on HM you can do it on NM aswell. Selket Shadowdancer 19:49, 30 July 2009 (UTC)
North Kryta Province Scoundrel's Rise are the ones Dr Rawr 23:27, 30 July 2009 (UTC)

Vale Support

I dont exactly see how this build can do vale support, when the vale sin has to pull all the enemies around the building, how are the spirits going to kill them?(pr0adam)Healers Boon adam.jpg 16:54, 1 August 2009 (UTC)

You're better off asking the guy who created it in his thread on guru which is linked on the builds main page. Selket Shadowdancer 00:35, 2 August 2009 (UTC)

I dont see how it is going to kill the first group of aatxe's quick enough also. i cant see this working in uwsc rit primary or otherwise....

Why dont you try it then, Anon, or at least watch of video of someone else trying.. goshgoshgosh ПALANA 00:23, September 16, 2009 (UTC)


in most of the videos i've seen, the user uses various cons(easter eggs, bday cupcakes, etc.). are these necessary or just speed up recharge, cast, etc?Flesh Atrophy Epic VQ.jpg 01:01, 5 August 2009 (UTC)

They're not necessary, just make life easier. Selket Shadowdancer 02:09, 5 August 2009 (UTC)
My ranger is my main, he has all the main titles done but still has sugar/drunkard to finish off and i have a bit of a stockpile so i use them while farming/z questing. You don't need them but the buffs are useful so why not use them if you have them Bogusdude 10:17, 10 August 2009 (UTC)

Spiritleech Aura

is SLA required for this build to work, or can i efficiently run it without SLA ---> Thanks in Advance

SoS fix

Not tested yet but the response fix should make this kick ass even better now. Selket Shadowdancer 00:46, 7 August 2009 (UTC)


What is the easiest mob to farm just for practice? I somehow don't think I'd do well if I just jumped in UW and started using this build to farm Aatxes 00:28, 10 August 2009 (UTC)Razaac

ToPK (if u have it) Flesh Atrophy Epic VQ.jpg 02:03, 10 August 2009 (UTC)
tbh if anything i would say ToPK is trickier to learn than UW. Because the build sometimes requires you to stick with small numbers (1 mob at a time) to take on large mobs needs space to move around which you don't have in ToPK. Scoundrels Rise Vanquish is easy enough to learn with but you could make a bit more doing Nahpui instead with feathers selling at 9-10k a stack, will help get you going with those entry fees Bogusdude 23:40, 10 August 2009 (UTC)
Every since update the spirit's take down the birds faster so it from 250-400 feathers in a run to 25-50 if your are lucky. Try in HM for Celestial Drops though. Not logged in Small_xD_Fry
They drop about 13-17 feathers at a time so pls don't make me laugh with your 25-50 statement, try killing more than the first couple of mobs. 250-400 was a reference to previous NM farming here and might be a little ambitious with this particular build, 150-250 might be more realistic from a FULL run
NM on a full clear of the Tengu you should be getting a stack of feathers a run. You can actually clear the entire mission on NM aswell. If you bring an expert salvage kit, you can easily make around 5k+ from drops and gold alone just on NM. Selket Shadowdancer 13:25, 16 August 2009 (UTC)
...I've solo cleared ToPK with an A/Me normal chamber build, works fine. all you have to do is practice balling up groups, and u can clear areas really fast. and u DONT PAY 1K to get into ToPK Flesh Atrophy Epic VQ.jpg 03:05, 11 August 2009 (UTC)
I soloed ToPK HM with a perma also, but this isn't a perma. Selket Shadowdancer 08:05, 11 August 2009 (UTC)
Strangely enough I've also done ToPK with perma, but this still isn't a perma and you can't ball up groups with it, asking them nicely deosn't work lol Bogusdude 11:21, 11 August 2009 (UTC)

Few more areas.

yeah well id like to add that Hulking Stone Elementals in Old Ascalon in HM can be farmed as well as Grawls in Witman's Folly HM(avoid the Monk boss's mob). Majikmajikmajik 20:34, 11 August 2009 (UTC)

lolwut question

can i run this build with my dervish?

It's possible though probably not as effective as some other professions. Selket Shadowdancer 09:08, 13 August 2009 (UTC)

i discovered this on accident

in luxon anr kurzick areas, right outside towns and next to some res shrines there are monks and merchants and things. Right? well if you go to one that is next tosome monsters, farm the monsters outside the town using this build, and allow the monk to heal you. It worked in eradon terrace with the rot wallows on hard mode. SO now i just go in and out like that.

  • Before HM i used to use some of these shrines for boss farming greens, kiting with a pet. The ones that come to mind would be Milthurans, Windcatcher and the ranger boss just outside s.exit of cavalon(forget name) Bogusdude 14:15, 18 August 2009 (UTC)

Dual-man vanquish

My friend and I have been trying to work out a two-man all around vanquishing group using this build plus a tank to absorb the damage/ball enemies up. We've been trying it out in turai's procession since there's some AoE, scythes, monks and the occasional hexes to deal with for testing. Right now we're using a permaform dagger assassin and a ranger/ritualist with this build, using disenchantment instead of shadowsong, and painful bond. It's sort of working but the monks are proving a hassle, and with the agro ranges of hard mode the melee enemies keep chasing and killing spirits. Also, spirits suck at focusing fire lol. Any suggestions? ПALANA 01:26, 30 August 2009 (UTC)

Scourge Healing. Devika 21:58, September 3, 2009 (UTC)
Other than being a monk skill, ya.. ПALANA 01:00, September 5, 2009 (UTC)
Sorry I didn't notice you was using Ranger/Ritualist. Devika 03:07, September 5, 2009 (UTC)
Yeah :P I think in the end it's mostly a matter of vanquishing the right places, so I'm working on what areas can be done. It would be awesome if this could be adapted into a general vanquish, even if it used 3 or 4 people. ПALANA 14:23, September 5, 2009 (UTC)
so what's the point of VQing w/o a full party, besides slightly better drops? Flesh Atrophy Epic VQ.jpg 01:49, September 6, 2009 (UTC)
Boredom, people do a lot of stupid shit when they have nothing better to do. Drahgal Meir 03:14, September 6, 2009 (UTC)
Yeah pretty much. boredom/for the challenge, better chance at getting a drop. The point was to do it with two people because you can't do much with one and you will still get much better drops than with a full party. ПALANA 14:01, September 6, 2009 (UTC)


means I can't make the article smaller anymore, but that article is just way too inconvenient. One mainbar and copypaste the template codes for each profession down below. ---Chaos- 10:35, September 6, 2009 (UTC)

I've edited the article to better reflect the use of multiple proffessions while explaining things more clearly. Devika 14:47, September 6, 2009 (UTC)


If I wanted to add Anguish and Painful Bond, what should I drop? I was thinking Armor of Unfeeling on the principle that more damage would result in faster kills and less need for spirit defense; plus, on a primary Ritualist spawning power would let the spirits take a few more hits. For a mesmer/ritualist, though, I was thinking it would probably be better to go with the default bar and just add 1 situational skill.--Alessar 15:18, September 24, 2009 (UTC)

if you mean for normal mode and beginning areas then yea you could but anywhere else your gonna need armor of unfeeling for obvious reasons Dr Rawr 01:40, September 27, 2009 (UTC)
Actually, I didn't.--Alessar 15:09, September 28, 2009 (UTC)


When people discuss doing the Tombs with builds like this, is it implied that they only do the first level or they go farther? I tried this with a friend and we both used a slightly modified version (to keep from having more than 1 copy of the same spirit). I had to bring Ebon Vanguard Sniper Support to get us past the area on the 2nd level where you have to run the gauntlet of Terrorwebs where there are the groups of 2-3-2 up on the elevated levels who won't chase you. After that it took incredible timing to clean out the spot in the Courtyard where two of the siege Wurms are right near each other. But the point of this is that even with packs of 10+ spirits up it was always a near thing if we could clean out a mob of 4-5 in one round, usually it took 2 visits per mob. So how does one person alone kill anything in a reasonable amount of time? These linked videos all run at extremely high speeds so you can't tell how long it really takes. What is the time on a N.Quarter clear? Spawning Pools? ToPK (if more than level 1)?

  • tbh if you want ectos you will find it much easier and quicker just to go to UW than farm ToPK. It is a tricky farm to do with this build which is why i haven't bothered making a video of it when UW is pretty easy with it. I only solo'd first room with it before i gave up on it as not worthwhile and far too time consuming and risky. And anyway, with a 2 man team you should blitz UW at a nice pace. The videos are speeded up for practical reasons, you are limited to 10 mins per video on youtube, some might be at x2 speed, some at x4 speed. Times will vary from one person to another, the only way you'll find out is by going out there and doing it for yourself!! Is that really too much of an obvious answer? Or do i need to get the silver plater and toilet roll out? Bogusdude 02:40, November 12, 2009 (UTC)
I did UW with a 2 man spirit spam team in HM went like a charm TXY 12:48, November 14, 2009 (UTC)


Dude, I dare to say that this build, or any Ritualist spirit spammer variant, is the current best build for farming UW, since the introduction of those freaking skeletons made perma SFs useless... Pajda 08:02, November 18, 2009 (UTC)

Equipment Question

Hey folks , a quick equipment question.. I have been using this build for a little bit on my Rit, and just started it on my ranger, is there any specific benefit to using a 20e restoration staff over a 20e channeling staff,(i.e. both are staffs of forgotten , we'll say.)? It is probably a noob question, but I see more skills with channeling , so theres where it comes from.. -Thanks in advance for any knowledge! Farmer Lestat 17:35, November 20, 2009 (UTC)

You can use either. Devika 15:33, November 22, 2009 (UTC)
The main point it to have as much energy as possible not do damage with the staff. I just happen to make sure I meet my staffs minimum max damage req. for a little extra damage, but it's not absolutely necessary to meet the req. as long as you get the energy.Fyrfytr998 07:11, December 21, 2009 (UTC)
Take Spirit Siphon and you can farm out of a spear and shield set even with a Paragon. Energy should never be an issue if you use the build correctly.

Template Code Error

The E/Rt code was for a Mesmer, just fixed that up. ( 17:06, December 9, 2009 (UTC))

Farmable Boss

I'd just like to add that Ssaresh Rattler can be farmed with this build for his daggers. (Even though they kind of suck, lol.) Just farmed Xuekao's daggers. Pretty easy, even though he has a healer. (Barely heals him from your spirit spikeage) Just gotta go through the stairs.

Added Variants

Whats the point of adding variants? Any profession can spirit farm. Even A/Rt. --Braxton619 05:00, March 9, 2010 (UTC)

I think it's so people can copy-pasta. Life Guardian 05:13, March 9, 2010 (UTC)

UW and FoW in hardmode?

seems pointless...same ecto obsi drop rate, but much harderIlloyon 16:38, March 15, 2010 (UTC)

Well slightly harder but there are lockpick drops and tomes so overall more profitable.--Cancerman66 05:24, April 23, 2010 (UTC)

Dulled Weapon on the primary rit bar?

Why use it over painful bond? 21:25, March 28, 2010 (UTC)

fixed98.134.53.206 15:11, April 4, 2010 (UTC)


Hello. I've recently started using this build on my Rt in the UW, and I'm not quite sure what areas to farm. Could someone please tell me? I usually just kill the aatxe, and I know I can clear smites..but are there any more areas?

You can clear any area in the UW with proper usage (not taking quests besides clear the chamber). Personally I always skip smites because it's just not worth the time it takes to kill them. What I do is just clear chamber, head through twin serpent mountains just killing what I need to to get to the chaos planes (behemoths don't drop ectos), and then clear the chaos planes. Chaos planes seems to give the best drops and it's pretty dang easy as long as you have patience because all the mindblade swarms can do vs. spirits is wand them even though it can take a while for you to kill the largest swarms. Once chaos planes are done I consider the run a success but I usually go try and clear the other areas (besides smites) if I have time. Necromas 14:27, April 15, 2010 (UTC)

Thank you for the reply! I will try to do the plains, but whenever I aggro the mindblades they always attack and follow me.. Then they put degen on me, and I die(lol). Any suggestions? Plus, isn't summon spirits a better skill than spiritleech aura to use in UW?

Thanks again :)

You should never reach aggro. Set up your spirit wall and then pull with a flatbow. Run past your spirit wall while staying out of aggro range. Recycle spirits as needed while falling back. --Golgotha 00:12, 14 April 2011 (UTC)

Skeleton of Dhuum

is the this build still viable with so much AoE damage??

yea, I use this:

Painful Bond Signet of Spirits Vampirism Bloodsong Spiritleech Aura Armor of Unfeeling "You Are All Weaklings!" Optional
all the time, optinal is Pain Inverter (Which makes Dhuums and Terrorwebs a joke) or "Finish Him!" for sensuality. Could take e-blood over "YAAW!"--Brandnew 10:15, May 11, 2010 (UTC)

Glint's Challenge

Can you use this to farm the destroyers in glint's challenge? Or are there some varients you'd need to take? Piggyboy 12:09, May 16, 2010 (UTC)

Spirit Leech Aura in Hard Mode areas

I use this build a lot but I always wondered what spirit leech aura was for. It doesn't boost damage becuase spirit damage is armor ignoring anyway and frankly, when an aatxe starts hitting a spirit, the low healing provided by SLA doesn't do much to help it. Is it really more useful than perhaps another spirit or something like that? The Time Less One 16:23, June 10, 2010 (UTC)

Extra deepz with no drawback for vampirism and bloodsong 22:30, June 16, 2010 (UTC)
^ Bloodsong and vampirism do life-steal, so their attacks don't deal less damage but still steal additional health. Basically it's +20 damage on each attack for bloodsong and vamp--TahiriVeila 01:25, September 20, 2010 (UTC)

Am I doing something wrong?

I use this build all the time, and I love it but I also fail a lot. Sometimes when I've just set the spirits and am about to pre-cast spirit leech and unfeeling, foes attack. And this leads to the spirits dying (altho I had just cast these skills). But even if I set the spirits away from the foes and use a shortbow to draw them to my spirits, they'll still die if I don't recast leech & unfeeling. Especially in UW I have to run and cast everything again when they fail. Also, is one spirit more important than the other? -- 07:24, September 16, 2010 (UTC)

There is no way anyone is soloing UW in HM with this build currently. Spirits can't handle the onslaught of a single aaxe mob without being destroyed. NM it's barely doable with a lot of luck and it's very slow paced. HM can't even get past the first Mob. My guess is something has changed dramatically since this build was posted. 17:45, 29 December 2010 (UTC)

This build can easly farm UW in NM (never tried HM), try to aggro mobs with a LONGbow or a FLATbow. Also think about bringing summon spirits, if you aggro by accident, just hit summon spirit and go away. Another important thing is to cast spirits and WAITING for the skills to be half-recharged before aggroing, so if your spirit dies, you will cast them immediatly without waiting for them to be recharged and without being hited by mobs. Keep in mind that unfeeling has to be up all the time and cast spiritleech every time you can. Last, if rit first job, bloodsong is your tanking spirit; if other first, vampirism will be.

Blood bond.

Use blood bond. heal sprits. mob dies= huge heal spike.Ripintheblue 01:19, September 20, 2010 (UTC)

Blood Bond works on spirits? O_o Angueo AngueoSignature.jpg 01:20, September 20, 2010 (UTC)
Description says allies so it's possible i suppose--TahiriVeila 01:23, September 20, 2010 (UTC)
They benefit from the "Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health." part but not the "If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health." part. As a rule of thumb no 'healing' effects can benefit spirits unless the skill description says it can, so you can't just use regular healing spells to keep them alive easily. They can still 'gain health' though. Necromas 18:12, 29 December 2010 (UTC)

Get rid of sla, exchange with ss?

Maybe it should be suggested that instead of spiritleech aura, which does very little except for giving 2 spirits a bit more damage, ss should be used in place of it? Frankly much better healing boost, can lure enemies back, nullify the first few attacks on spirits, ever since I started using ss this build has worked much better for me in underworld, hm farming elsewhere. Painful Bond + SS should take precedence over sla imo.

Also, this frees up the skill points you waste in Restoration so you can boost Channel/Commune and spirit power 08:16, 20 December 2010 (UTC)

SS fucks up your spirit set up. With SLA your bloodsong and vampirism usually can tank the mobs you're fighting.--GWPirate 01:23, 30 December 2010 (UTC)
SLA setup can take on stronger foes because summon spirits messes up aggro and blocking, SS means less downtime though. Necromas 01:39, 30 December 2010 (UTC)
I often drop painful bond to put summon spirits, it makes the kills slower but the downtime is lowerd. In UW using SS is really helpful to prevent Grasping pops (precast spirits before moving and cast SS when they pop). I prefer SS to painful bond but everybody has to make its own opinion. In other areas than the UW, just drop shadowsong to painful bond.

Still Viable in UW?

Can this still solo UW? If so, which mode? 01:44, 2 March 2011 (UTC)Razaac

It can solo UW on NM. And yes, it is still viable.Wingfoot 06:40, 7 March 2011 (UTC)


did you noticed that most spirits sometimes stop attacking when less foes are alive?...killing shit with just one spirits kind of sucks.Illoyon 17:24, 24 March 2011 (UTC)

you have to autoattack for them to re-aggro--Relyk talk 03:53, 14 April 2011 (UTC)

Underworld HARDMODE?

Why does it say it can do Underworld and FoW in Hardmode when it cant cos the mobs deal to much damage, this has been here for a while somebody should remove it...--Plobmaster 10:10, 28 May 2011 (UTC)

You can do both in HM, it's just more painful and slow--Relyk 04:02, 1 September 2011 (UTC)


Which runes are recommended for this build?

If your primary attribute is Soul Reaping, Expertise or Energy storage you could take a minor in that attribute - otherwise:
  • Superior Vigor
  • Mix of Vitae and Attunement runes for personal preference. [probably similar to below, if you're caster take more vitae runes, if w/p go for attunement runes]
Insignias depend on your profession;
  • If you're a caster with low armor, go Survivor Insignias
  • If you're a warrior/paragon go Radiant Insignias. Chieftain Alex Sig.jpg Chieftain Alex 22:40, 4 November 2011 (UTC)
I think you could also use the shaman insignia if you are a ritualist GigaRaichu 16:58, 5 November 2011 (UTC)


Seems like this build has been nerfed, spirits die instantly even with armor. --The preceding unsigned comment was added by (talk) at 19:06, 29 February 2012 (UTC).

Answering these questions might help find the problem:
  1. What are you trying to farm?
  2. How many are you pulling at once?
  3. What variant skills are you using?
  4. Are you spreading your spirits out? -- Toraen confer 01:22, 1 March 2012 (UTC)

UW NM, only pulled 2-3 aatxes, and used the hex that increases damage to foe and adj foes. It worked fine for one pull, then the next pull the spirits died instantly- even with armor constantly up. Any help in determining the order would be appreciated.

North Kryta HM, some locations/advice is very out of date, as the fire imps degen is now too high in hard mode, even for only three. (starting out of D'Alessio Seaboard as in video, even 2 causes too much degen even if extra hench come along) --Niche-mark3t 08:05, 15 July 2012 (UTC)

Why are you getting attacked? Did you read and follow the usage?--Relyk 08:53, 15 July 2012 (UTC)
For spirit order: Vamp if you're not a primary rit or Bloodsong if you are, then Bloodsong/Vamp, SoS, Pain, Shadowsong, Armor of Unfeeling, pull with bow, then Spiritleech and/or Painful Bond. It's not unusual to fail quickly in UW if you are learning tactics and positioning by trial and error. You might consider Summon Spirits for Fire Imps, but I've never tried using spirits against them, since R/A SF/Whirling, any/Mo with PS and Spirit Bond, or anything with Shadow Form also exist. MisterB 16:39, 15 July 2012 (UTC)

Add or split?

Painful Bond Signet of Spirits Vampirism Bloodsong Pain Anguish Bloodsong "Finish Him!"

12 comm 12 channeling, this can be used to farm the Ritualist's Construct boss outside Unwaking Waters (kurz). Run takes about 1 min and rit is the most expensive elite tome currently. Although aside from the elite tome it's not exactly a profitable farm as you're only killing 1 guy in the entire run. Would it be worth adding to the page, or creating a new page for it? --DefinitelyNotHanz (talk) 16:38, 16 November 2018 (UTC)

I'd rather want to squeeze it into the variants section than have a new page for it. Do you think that's feasible? --Krschkr (talk) 21:22, 16 November 2018 (UTC)
Sure, I'll try. --DefinitelyNotHanz (talk) 22:00, 16 November 2018 (UTC)

Get rid of ANY?

I am proposing we modify this build to look like the Build:N/A Zelnehlun Fastfoot Farmer where we have the primary Rt/Any as the main bar, and have the variant bar as the Any/Rt. This would also change the name and we can reduce the number of unnecessary "Any" builds. This would also allow us to merge the Build:Rt/Me SoS Forest Farmer (if it still works; need to test later) with this page by simply bringing it over to the list of farmable areas. Mozo (talk) 01:32, 17 June 2019 (UTC)

Sounds good to me. Let's wait a bit with taking action, so other users can provide feedback to that proposition aswell. Since this is one of the most popular farming builds we should give them a couple of days to notice the move proposal and voice their opinion. I added a move tag to the page to create some more attention. --Krschkr (talk) 12:46, 17 June 2019 (UTC)
But then the people who aren't ritualists may miss this build completely because they probably won't check out primary rit builds. It's one of the most common builds that can be borrowed from other professions without being of that primary, so I think it should stay Any/Rt to emphasize that --DefinitelyNotHanz (talk) 08:35, 18 June 2019 (UTC)
There'd be left a redirect and I think that redirect should show up in the regular search results aswell, just not on the category pages. --Krschkr (talk) 12:19, 18 June 2019 (UTC)
I don't think anyone uses the search feature tbh. --DefinitelyNotHanz (talk) 13:40, 18 June 2019 (UTC)
Well, at least I do. And looking at the search statistics, they're used frequently enough, although less often than the main page categories. (Even if substracting that guy who entered the search term team - 7 hero player support a few hundred times.) When I was looking for a ritualist spirit farming build a while ago I couldn't find anything until I stumbled over this any/ page by chance, so the current situation isn't ideal either. --Krschkr (talk) 10:01, 19 June 2019 (UTC)
I feel like most people who use this build are ritualists anyway. As a ritualist primary, you can put attribute points into Spawning which dramatically increase the durability of the spirits allowing for more areas and enemies to be farmed. As a Rit secondary, you are pretty much limited to channeling and communing with low health spirits. With that in mind, I feel like Ritualist should be the primary of its page. I think there is just something inherently wrong that there is no Ritualist page for spirit farming. When moved into a Rit/Any page, we can just make a drop down bar (like the variants bar) with all of the template codes for the other professions in it. Mozo (talk) 01:57, 9 July 2019 (UTC)
Fair points, I concede. --DefinitelyNotHanz (talk) 07:21, 9 July 2019 (UTC)

(Reset indent) Page moved, main bar adjusted. I'd like to note, though, that I still find the build a bit odd. No summon spirits in the main bar, no painful bond. No spirit siphon for low energy professions. It would be great if you could check on this and confirm that it makes sense to keep the build exactly like this, or fix it appropriately. --Krschkr (talk) 00:39, 12 July 2019 (UTC)

All the template codes for the other professions are in dire need of some optimization. Expanding them out has revealed some glaring shortcomings. -Toraen (talk) 10:50, 31 August 2019 (UTC)
Should be better now. --Krschkr (talk) 12:34, 31 August 2019 (UTC)

Cleaning the Farmable Areas section

Hello ! Is it me or is the "Farmable Areas" section is a bit of a mess right now? You have things like outposts mentioned (Breaker Hollow, Piken Place wtf?), some random areas in Normal Mode... Like yeah you can clear Twin Serpents Lakes in Normal Mode with this, but 1:What's the point? 2:SoS can clear pretty much every low and mid-level missions/explorable areas in the game in Normal Mode so... again, no point in listing those. Maybe we should just replace those areas with a generic note about how this build can clear most of those low and mid-level missions/explorable areas. Because if not, the list of farmable areas will be pretty much endless.

The Normal Mode section needs to stay imo, but some important farms are not even mentioned, like the Feather Farm in Jaya Bluffs !

On the other hand I think it's vital, as some kind of "disclaimer" in the "Farmable Areas" section, to mention that this build's versatility allows it to farm most of Nicholas the Traveler's items. SoS is widely used today to farm those items in Normal Mode so yeah, this needs to be mentioned.

The "Norn Fighting Tournament" should not be here and should be replaced by a note about the Solo Missions and the Solo Content SoS build page.

I also agree with merging the FoW Forest farmer with this one (proposed by Mozo here). This'll need a variantbar to explain everything without cluttering the page but no real problem. If that's okay I can work a little bit on this. Feydslynox (talk) 13:49, 11 April 2022 (UTC)

I do agree that a list of random areas isn't helpful to someone looking to farm. Each explicitly listed area should at least have a route and the desirable mobs listed. Otherwise toss it in favor of the generic note.
Your other points seem good as well. The FoW farm might be bulky for a variantbar (especially if including assist heroes) but if you can draft that up and make it look good I wouldn't object. Toraen (talk) 10:20, 12 April 2022 (UTC)
I tested pretty much every farm previously on the list, kept the ones that are still up to date in 2022, removed the ones not really working. Added multiple new tested farming places, the Forest variantbar (tried my best ^_^) and some general notes meant to help the visiting player in knowing what this build can do. Feydslynox (talk) 18:25, 18 April 2022 (UTC)

Am Fah q8 Farmer

Added the Am Fah Farmer. It's a very good farming location, lots of runes which are pretty valuable today, high q8 OS chance as the foes are level 20 in HM, fast rezone with the Undercity portal. Those Am Fah can drop things like max OS q8 Jittes, FDS, multiple q8/16 OS shield skins, perfect OS Monk and Necromancer foci. For a Ritualist, farming with a 330 is also possible with a very very similar time (~5 minutes for the whole run for both builds). Feydslynox (talk) 09:05, 27 June 2022 (UTC)