Only 1 RT build for whole RA...don't make me laugh. Guess the shitty policies of this wikia scare away builds. I wouldn't post any of my Rt builds, because they might get in a well or whatever. Nytemyre 11:55, March 10, 2010 (UTC)

Yes but that's still more than paragons have Master Elros 12:37, March 10, 2010 (UTC)
It's pretty agreed upon that paragons suck in arenas due to the nature of their primary attribute and other reasons. Spaggage talk 14:00, March 10, 2010 (UTC)

minions everywhere

I haven't RA'd in a few weeks. I just hopped in and there are necros everywhere with minions. when did that happen? I don't see a build on here for it. --Moto Saxon 03:29, 1 October 2011 (UTC)

okay, im an idiot. minion apocalypse. --Moto Saxon 03:43, 1 October 2011 (UTC)
Malign Intervention and Verata's Gaze gogo!ӍiñonMinion sig k bish.jpg 03:52, 1 October 2011 (UTC)

Any viable Rt builds out there?

Or semi-viable? :< --DefinitelyNotHanz (talk) 18:59, 20 August 2015 (UTC)

Not to my knowledge. The healing is inferior to monks in 4-man areas due to lack of prots, hex removal etc. Defensive spirits get more value out of big teams and by the time you set up offensive spirits you or your team are often already dead (or the enemies walked away). Now I'm not saying you can't come up with something of your own and play with it, but we don't have any here. --DANDY ^_^ -- 05:27, 21 August 2015 (UTC)
Yeah I know that Rit is far from optimal for RA, but before the release of GW2 I think there were 1 or 2 builds listed for it. A couple of balance patches happened since then so I was hoping that there would be something. Derv it is then. --DefinitelyNotHanz (talk) 16:52, 24 August 2015 (UTC)

Mystery build


So there's this one from reddit. Got curious and tried to decypher it:

Hundred Blades Tiger Stance Distracting Strike Distracting Blow Savage Slash Optional Optional Resurrection Signet

It's incomplete though, there's also some kind of hex and I don't think it's Frustration. Maybe Sun and Moon Slash too? Any ideas? --DefinitelyNotHanz (talk) 13:44, 9 September 2018 (UTC)

53 damage should be frustration (PvP) triggers at 16 illusion magic, the last skill signet of clumsiness (PvP) for the 63 damage and additional frustration trigger. After an interrupt you're considered attacking if you were doing so prior to the interruption, allowing the signet to be used safely as a spike skill. You will notice by re-watching that the player is only spiking targets which are currently attacking, usually physicals, only rarely casters. While seeing the spikes work is fun the build is easily outplayed by experienced players who're not currently asleep: All you have to do is stop autoattacking as a caster and not obviously start attacking the anti physical mesmer when you're hexed with frustration. --Krschkr (talk) 14:20, 9 September 2018 (UTC)
Oh, and let me tell you that it's disarm over resurrection signet. --Krschkr (talk) 14:31, 9 September 2018 (UTC)
Ty ^^ Yeah I had no illusions about this being even remotely viable, but I've always liked this kind of gimmicky stuff. --DefinitelyNotHanz (talk) 15:17, 9 September 2018 (UTC)