This is a guide for running to important outposts for Guild Wars: Eye of the North. This runner guide will provide information and some build ideas on how to run to the primary quest towns. With all the outposts unlocked, completing the EotN primary questline is much quicker.
The run is done in three main parts, categorized by the appropriate Norn, Ebon Vanguard, and Asuran areas. (You can easily make your way to Gunnar's Hold from Boreal station by just heading north, stopping at the Eye of the North on the way to update the primary quest).
If you want to buy runs then runners can usually be found in Gunnar's Hold. Runs from Gunnars to Rata usually cost 2-3k. Runs to Sifhalla cost 1k. Runs to Doomlore cost 1-2k.
Common Runner Builds[]
Ebon Vanguard[]
Gunnar's Hold to Longeye's Ledge[]

Map 1: Run from Gunnar's Hold to the first portal.

Map 2: The second part of the run to Longeye's Ledge.
- Follow the paths on maps 1 and 2.
- Watch out for Ice Golems unless you are immune to spells (SF or VoS).
Longeye's Ledge to Doomlore Shrine[]

Map 3: The run to the portal from Longeye's.

Map 4: The short run to Doomlore Shrine.
- Leave through Grothmar Wardowns and follow maps 3 and 4.
- Note: Try not to aggro any mandragors, if you do - activate IAU and run until you break aggro.
Norn[]
Gunnar's Hold to Sifhalla[]

Map 1: Route from Gunnar's Hold to Drakkar Lake

Map 6: Route from Drakkar Lake into Sifhalla.
- Map Back to Gunnars and run to Sifhalla following maps 5 and 6.
- It's pretty straightforward, stay away from ice golems as they can snare you (unless you are immune to spells) and make sure to stay quite a bit left from the right wall in drakkar lake so you wont pop vaettir. Use IAU when the modniir Cripple you or get close enough to Trample you.
- Note: There is a small chance of a wurm popping up, just activate IAU and run on.
- Note: In norrhart domains, take the northern route as showed on the pic, the southern route is mandragor infested at the end
Sifhalla to Olafstead[]

Map 7: Route from Sifhalla to Varajar Fells

Map 8: Route from Varajar Fells to Olafstead
- From Sifs run southeast, avoiding all ice golems and take the southeasternmost portal to go to Varajar Fells
- From the portal its a small run to Olafs, make sure you don't aggro ice golems/ice imps (maps 7 and 8)
Asuran[]
Olafstead to Umbral Grotto[]

Map 9: Route from Olafstead to Verdant Cascades

Map 10: Route from Verdant Cascades into Umbral Grotto
- From Olafs we go southeast and enter Verdant Cascades (map 9)
- In Verdant Cascades the walk in the park is over. From here it's going to require a bit more skill, patience and creative thinking. The easiest way is map 10 but you can make your own route if you want, there is no real fastest route to Umbral Grotto.
- Note: We meet the jotun here, they aren't a big threat but before going into the cave use IAU to make sure their knockdown doesn't effect you.
Umbral Grotto to Vlox's Falls[]

Map 11: Route through Vloxen Excavations to Vlox's Falls
- Prepare mentally for frustration if it's your first run because this part requires a lot of wall hugging, pop avoiding, timing and knowing the patrols.
- When you finally get to Vlox's Falls don't praise yourself. This was almost the easiest part of Tarnished Coast :P
- Note: There is a strange thing that makes rats go rampage when you come in Radar zone so rush and make use of the distraction to pass the mobs.
- Note: Just before you go through the river (which looks empty but has a lot of pops) there is one group of oozes, wait for them to pass or you'll surely die. (map 11)
Vlox's Falls to Gadd's Encampment[]

Map 12: Route from Vlox's Falls to Shards of Orr

Map 13: Route through Shards of Orr to Gadd's Encampment
- Ensure nobody has the "Lost Souls" quest, as it causes numerous undead groups to spawn on your run path, which will slow you down.
- From Vlox's Falls go south (follow map 12) and run on until you see the shrine with Crewmember Shandra. Either wait until the mob blocking the way splits into 2 small mobs, followed by running through the gap, or just run straight through them into the Shards of Orr.
- For SoO there is one golden rule, never stand close enough to Skeleton Wizards without "IAU!" This is because skeletons will use a lot of knockdowns + cripple and slay you in seconds if you stop or slow down.
- Heal up between encounters, and hug walls to avoid groups if you can. Follow map 13.
- Note: In Arbor bay, if you run into Flannuss Broadwing's mob, you're usually dead meat without spell prevention.
Vlox's Falls to Rata Sum[]
- Fill this in with something.
Vlox's Falls to Tarnished Haven[]

Map 14: Route from Vlox's Falls to Alcazia Tangle

Map 15: Route through Alcazia Tangle to the Tarnished Haven
- From Vlox's Falls go southeast and follow the trail showed on map 14. Try to avoid aggroing any Wind Riders or Chromatic Drakes without spell prevention.
- Note: This is the most specific part of the run, any other routes are unlikely to work.
- In Alcazia tangle, Hug the left wall and avoid aggroing Simians due to their snares (unless you are immune to spells). When you're past that run further, just before you aggro the tengu activate IAU (as they can kd and Savage Slash you) and run until you are over the bridge and the tengu break aggro.
- Now find your way to Tarnished haven, the road totally depends on spawns. A possible route, also showing the first part is shown in map 15.
Tarnished Haven to Rata Sum[]

Map 16: Route from Tarnished Haven to Rata Sum
- NOTE: This map needs updating since it does not match the route in the description.
- Head west through Alcazia tangle, past the Tengu and then north through the Angorogodons into Riven Earth.
- Head a short distance northwest through Riven Earth into Rata Sum