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This guide has been archived as of 15:47, 4 August 2020 (UTC), for the following reason:
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BasicsFrontline Midline Backline Flag Runner GvG Splits and Ganks

An Introduction To Flag Running[]

A Flag Runner is a character that is taken into Guild versus Guild battles, and who is generally in charge of keeping all forms of splits alive, base defending, and yes, running flags. Although their contribution is not as directly visible as other members of the team, Flag Runners are vital in controlling flags for morale boosts.

Flag Running - What does it consist of?[]

As a flag runner, you will have three primary aims:

  • Defend the base when it is under attack to minimize NPC losses.
  • Run flags to secure morale boosts for your team, and to prevent the other team getting any.
  • Keep alive any offensive split that your team may attempt to pull off.

Skills[]

Speed boost[]

Almost all flag runners should have a speed boost. If you don't have a permanent 33% speed boost, you will either need snares or a good team that holds up or better kills the enemy runner or you will usually fall behind over the course of a match.

Storm Djinn's Haste Storm Djinn's Haste

This is a popular choice for Monk and Ritualist flaggers, as it is relatively cheap compared to some other speed boosts and requires little to no attribute investment, as well as air elementalist flaggers.

Armor of Mist Armor of Mist

The most common speed boost used by water elementalist flaggers.

Flame Djinn's Haste Flame Djinn's Haste

Used by fire elementalist flaggers.

Enchanted Haste Enchanted Haste

Sometimes run on Monk flaggers, particularly Zealous Benediction flaggers.

Signet of Mystic Speed Signet of Mystic Speed

Sometimes used on monk flaggers, often utilizing maintained enchantments, such as Holy Veil, to fuel its speed boost.

Dash Dash

Sometimes run on Monk flaggers in particular, for whom the lose enchantment on end part of Pious Haste is dangerous.

Dark Escape Dark Escape

Often used in addition to Dash on Mo/A or Rt/A flaggers.

Base Defense[]

Damage Reduction[]

Shield of Regeneration Shield of Regeneration

A popular skill for water E/Mo flaggers. It negates most degeneration and most armor-affected damage and is nearly impossible to interrupt.

Shield of Absorption Shield of Absorption

A very powerful damage reduction skill, common on Monk flaggers.

Healing[]

Weapon of Remedy Weapon of Remedy

The elite skill of choice for Ritualist flaggers. It is both a fast-casting, spammable heal and a condition removal. The popularity of interrupts and conditions on gankers makes this a strong choice.

Zealous Benediction Zealous Benediction

A common elite for Monk primary flaggers, due to its efficiency at dealing with the fairly slow damage typically used by gankers and its attribute.

Shield of Regeneration Shield of Regeneration

The high regeneration and the addition armor bonus negates most damage dealt by one or even two gankers. The short activation time means it usually can't be interrupted.

Word of Healing Word of Healing

A powerful healing elite. It's very spammable and efficient.

Wielder's Boon Wielder's Boon

Useful in combination with Weapon of Warding and other defensive weapon spells.

Condition Removal[]

Weapon of Remedy Weapon of Remedy

removes a condition and steals life from the attacker

Mending Touch Mending Touch

able to remove 2 conditions with no attribute investment.

Resilient Was Xiko Resilient Was Xiko

less spammable, unusable while carrying a flag, but can potentially relieve a lot of pressure on yourself

Mending Grip Mending Grip

Another condition removal option available to weapon spell flaggers.

Dismiss Condition Dismiss Condition

Sometimes used on monk flaggers

Purifying Veil Purifying Veil

Effective on Burning Isle and also useful in combination with Signet of Mystic Speed

Hex Removal[]

Holy Veil Holy Veil

In addition to removing hexes, while maintained, it will slow the casting of any more on the ally.

Reverse Hex Reverse Hex

This provides a minor damage reduction in addition to removing a hex extremely quickly, making it ideal for dealing with Shadow Prison and other hex-based assassins.

Pious Restoration Pious Restoration

Can be used effectively on Mo/D or Rt/D flaggers for powerful hex removal.

Cure Hex Cure Hex

It provides healing in addition to hex removal, making it potentially useful on Word of Healing flaggers.

Blocking[]

Weapon of Warding Weapon of Warding

Effective on ritualist primary or mind blast flaggers, energy intense.

Guardian Guardian

Commonly used on Monk and Elementalist flaggers, spammable and cheap.

Missing[]

Blurred Vision Blurred Vision

Commonly used to interfere with the enemy melee characters' offense. It is much less easily removed than blind, especially on a split.

Weapon of Shadow Weapon of Shadow

Sometimes ran on Ritualist flaggers to provide another protective skill, it blinds anyone attacking the target for a while.

Snares[]

Freezing Gust Freezing Gust

Freezing Gust is a spammable, versatile snare and damage skill.

Ice Spikes Ice Spikes

Used to snare groups of foes or when Freezing Gust is recharging or when Blurred Vision is on the person to be snared.

Ice Prison Ice Prison

A powerful snare on a split, where hex removal is relatively uncommon. It is less useful in an 8v8 battle, however.

Signet of Pious Restraint Signet of Pious Restraint

Occasionally used on Monk Flaggers that otherwise lack a snare.

Flagstand Support[]

Extinguish Extinguish

Removes one condition from all party members within range. Useful for dealing with disease and poison spam.

Stand Offense[]

Splinter Weapon Splinter Weapon

This provides a powerful damage buff for your frontliners, particularly at Victory or Death.

Ancestors' Rage Ancestors' Rage

This damages anyone around the target, making casting it on your frontliners a helpful spike assist.

Vapor Blade Vapor Blade

A powerful spike assist on unenchanted targets.

Party Healing[]

Heal Party Heal Party

This is a staple of almost all monk flagger bars. It's powerful effect and short recharge allows the flag team to cope with pressure much better.

Protective Was Kaolai Protective Was Kaolai

Commonly run on ritualist flaggers, this is a cheap party heal that is easy to fit into a build.

Recuperation Recuperation

This skill's long duration and passive effect means that a ritualist flagger can easily set it up at the stand to ease pressure.

Life Life

Life is similar to Recuperation in that it can be left at the stand, but it has a shorter duration and is less effective against pressure. This is most commonly run on Offering of Spirit flaggers due to it's low cost and recharge.