Necromancer Balanced
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Devastating HammerCoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. 7
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Crushing BlowPropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. 510
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Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. 6
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Bull's StrikeCoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration. 510
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Protector's StrikePropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration. 5½3
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FlailNightfallWarrior. Strength 14FlailStanceFor 14 seconds, you attack 33% faster but move 33% slower. 4
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Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. 520
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. 412
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Melandru's ShotFactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds. 518
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Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 2½10
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Savage ShotCoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage. 10½5
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Lightning Reflexes (PvP)CoreRanger. Expertise 14Lightning Reflexes (PvP)StanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 445
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Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way. 5¾6
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Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds. 15212
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Natural StrideNightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 512
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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ComplicateFactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds. 10¼20
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Power LeakPropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. 10¼20
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ShamePropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. 10230
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Mind Wrack (PvP)CoreMesmer. Domination Magic 14Mind Wrack (PvP)Hex SpellFor 38 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 94 damage. 517
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Energy SurgeCoreMesmer. Domination Magic 14Energy SurgeElite SpellTarget foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 5215
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Shatter EnchantmentCoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. 10120
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Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health. 5220
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. 412
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Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. 5¾2
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. 10¼5
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Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. 10¼30
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GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks. 514
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Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. 5¼15
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -15112
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Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down. 5¼12
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Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 530
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Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4
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Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. 10¼5
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GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks. 514
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Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends. 51.520
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Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. 5112
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Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. 5¼4
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DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster. 58
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Core Defense
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Melandru's ShotFactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds. 518
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Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 2½10
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Savage ShotCoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage. 10½5
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Lightning Reflexes (PvP)CoreRanger. Expertise 14Lightning Reflexes (PvP)StanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 445
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Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way. 5¾6
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Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds. 15212
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Natural StrideNightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 512
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4
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Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. 10¼5
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GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks. 514
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Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends. 51.520
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Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. 5112
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Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. 5¼4
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DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster. 58
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- Ranger and blood necromancer combine to an extreme amount of sustained degeneration on the attacking foes.
- Combined with pit NPCs the pressure is overwhelming for a solo monk and forces the opponent to bring a second monk or risk a quick wipe.
- The ranger can focus on interrupting a solo monk to wipe the opposing lord rush team.
- If the opponent is unlikely to wipe easily, lineback offensive casters while still trying to take out Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
5¾4 whenever possible.
- The necromancer's weakness decreases the damage dealt by physicals. If two physicals hit the lord, put bleeding on one first, use Signet of SufferingNightfallNecromancer. Blood Magic 14Signet of SufferingElite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 15 seconds.
4 again and then weaken both with a single Oppressive GazeFactionsNecromancer. Blood Magic 14Oppressive GazeSpellTarget foe and adjacent foes take 29 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 11 seconds. 10110 on the second physical. Requires balling foes.
- Punish FrenzyCoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.
54 with Dark PactCoreNecromancer. Blood Magic 14Dark PactSpellDeal 45 shadow damage to target foe. 10%112!
- Against solo monks save your Strip EnchantmentCoreNecromancer. Blood Magic 14Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 61 Health.
10120 for killing windows. Tell your ranger that you can strip and will take down the next guardian that gets through. This should open up an opportunity to kill the already degenerating monk.
- Rez control!
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Core Offense
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Devastating HammerCoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. 7
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Crushing BlowPropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. 510
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Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. 6
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Bull's StrikeCoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration. 510
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Protector's StrikePropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration. 5½3
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FlailNightfallWarrior. Strength 14FlailStanceFor 14 seconds, you attack 33% faster but move 33% slower. 4
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Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. 520
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. 412
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ComplicateFactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds. 10¼20
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Power LeakPropheciesMesmer. Domination Magic 14Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. 10¼20
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ShamePropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. 10230
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Mind Wrack (PvP)CoreMesmer. Domination Magic 14Mind Wrack (PvP)Hex SpellFor 38 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 94 damage. 517
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Energy SurgeCoreMesmer. Domination Magic 14Energy SurgeElite SpellTarget foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 5215
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Shatter EnchantmentCoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. 10120
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Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health. 5220
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. 412
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- The dervish runs into the pit first and balls knights (if still alive) on an appropriate other pit NPC (ideally body guard/guild lord). This way you either drain a lot of monk energy or quickly reduce the amount of pit NPCs threatening to kill your push.
- If the opponent defends with a solo monk, stomp it and slay the lord.
- When the opponent is defending with two monks simply hit the guild lord with both frontline characters to deal lord damage. Ideally kill the bodyguard first if you arrive in the opponent's pit sooner than his monks.
- If necessary, lineback defending characters with your mesmer. Taking out an elementalist's attunement and hitting two Power LeakPropheciesMesmer. Domination Magic 15Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 17 Energy.
10¼20s on him will reduce his threat to your push immensely.
- Else you can be a threat to even two monks. If you manage to ComplicateFactionsMesmer. Domination Magic 15ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.
10¼20 Restore ConditionPropheciesMonk. Protection Prayers Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..58..74 Health. 5¾2 and take out some Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4s you force the opponent to use enchantments on the guild lord if the bodyguard has been killed.
- Disenchant the guild lord to force the usage of even more enchantments.
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Variable
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Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. 5¾2
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. 10¼5
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Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. 10¼30
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GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks. 514
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Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. 5¼15
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -15112
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Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down. 5¼12
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Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 530
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Triple Melee
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. 520
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Devastating HammerCoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. 7
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Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. 6
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Crushing BlowPropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. 510
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Protector's StrikePropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration. 5½3
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Bull's StrikeCoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration. 510
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FlailNightfallWarrior. Strength 14FlailStanceFor 14 seconds, you attack 33% faster but move 33% slower. 4
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. 412
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Melandru's ShotFactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds. 518
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Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 2½10
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Savage ShotCoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage. 10½5
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Lightning Reflexes (PvP)CoreRanger. Expertise 14Lightning Reflexes (PvP)StanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 445
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Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way. 5¾6
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Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds. 15212
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Natural StrideNightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 512
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Troll UnguentCoreRanger. Wilderness Survival 11Troll UnguentSkillFor 13 seconds, you gain +8 Health regeneration. 5310
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Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. 5¾2
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. 10¼5
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Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. 10¼30
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GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks. 514
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Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. 5¼15
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -15112
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Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down. 5¼12
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Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 530
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Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4
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Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. 10¼5
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GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks. 514
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Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends. 51.520
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Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. 5112
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Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. 5¼4
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DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster. 58
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Core Defense
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Melandru's ShotFactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds. 518
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Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 2½10
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Savage ShotCoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage. 10½5
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Lightning Reflexes (PvP)CoreRanger. Expertise 14Lightning Reflexes (PvP)StanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 445
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Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way. 5¾6
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Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds. 15212
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Natural StrideNightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 512
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Troll UnguentCoreRanger. Wilderness Survival 11Troll UnguentSkillFor 13 seconds, you gain +8 Health regeneration. 5310
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Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4
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Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. 10¼5
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GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks. 514
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Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends. 51.520
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Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. 5112
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Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. 5¼4
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DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster. 58
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- Ranger and blood necromancer combine to an extreme amount of sustained degeneration on the attacking foes.
- Combined with pit NPCs the pressure is overwhelming for a solo monk and forces the opponent to bring a second monk or risk a quick wipe.
- The ranger can focus on interrupting a solo monk to wipe the opposing lord rush team.
- If the opponent is unlikely to wipe easily, lineback offensive casters while still trying to take out Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
5¾4 whenever possible.
- The necromancer's weakness decreases the damage dealt by physicals. If two physicals hit the lord, put bleeding on one first, use Signet of SufferingNightfallNecromancer. Blood Magic 14Signet of SufferingElite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 15 seconds.
4 again and then weaken both with a single Oppressive GazeFactionsNecromancer. Blood Magic 14Oppressive GazeSpellTarget foe and adjacent foes take 29 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 11 seconds. 10110 on the second physical. Requires balling foes.
- Punish FrenzyCoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.
54 with Dark PactCoreNecromancer. Blood Magic 14Dark PactSpellDeal 45 shadow damage to target foe. 10%112!
- Against solo monks save your Strip EnchantmentCoreNecromancer. Blood Magic 14Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 61 Health.
10120 for killing windows. Tell your ranger that you can strip and will take down the next guardian that gets through. This should open up an opportunity to kill the already degenerating monk.
- Rez control!
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Core Offense
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. 520
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Devastating HammerCoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. 7
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Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. 6
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Crushing BlowPropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. 510
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Protector's StrikePropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration. 5½3
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Bull's StrikeCoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration. 510
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FlailNightfallWarrior. Strength 14FlailStanceFor 14 seconds, you attack 33% faster but move 33% slower. 4
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. 412
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- One dervish runs into the pit first and balls knights (if still alive) on an appropriate other pit NPC (ideally body guard/guild lord). This way you either drain a lot of monk energy or quickly reduce the amount of pit NPCs threatening to kill your push.
- If the opponent defends with a solo monk, stomp it and slay the lord.
- When the opponent is defending with two monks simply hit the guild lord with all frontline characters to deal lord damage. Ideally kill the bodyguard first if you arrive in the opponent's pit sooner than his monks.
- If necessary, lineback defending characters with your hammer warrior.
- Else you can be a threat to even two monks. If you have enough time left because you charged the opponent soon enough, your hammer warrior can take out one monk while one dervish trains the second monk and one kills the bodyguard. This way you may kill the defense team and slay the lord. However, this may take quite some time so it's generally more recommendable to play safe in this situation and simply deal lord damage instead.
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Variable
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Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. 5¾2
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. 10¼5
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Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. 10¼30
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GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks. 514
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Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. 5¼15
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -15112
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Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down. 5¼12
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Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 530
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Veggie Balanced
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 1Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 21% Energy. The next time that ally dies within 120 seconds, so do you. 412
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Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. 520
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Devastating HammerCoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. 7
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Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. 6
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Crushing BlowPropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. 510
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Protector's StrikePropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration. 5½3
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Bull's StrikeCoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration. 510
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FlailNightfallWarrior. Strength 14FlailStanceFor 14 seconds, you attack 33% faster but move 33% slower. 4
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Death's ChargeFactionsAssassin. Shadow Arts 3Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 92. 5¼30
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Avatar of LyssaNightfallDervish. Mysticism 12Avatar of LyssaElite FormFor 74 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 8Harrier's GraspFlash Enchantment SpellFor 13 seconds, attacks against moving foes also Cripple that foe for 6 seconds. This enchantment ends after you apply Cripple 2 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Aura SlicerEotNDervish. Mysticism 12Aura SlicerMelee AttackIf this attack hits, you inflict Bleeding for 13 seconds. If you are enchanted, you also inflict Cracked Armor for 8 seconds. 4
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Mystic Regeneration (PvP)NightfallDervish. Earth Prayers 8Mystic Regeneration (PvP)Enchantment SpellFor 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. 10¼12
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Mirage CloakNightfallDervish. Earth Prayers 8Mirage CloakFlash Enchantment SpellFor 4 seconds, you have a 61% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 26 earth damage. 1010
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Fleeting StabilityNightfallDervish. Earth Prayers 8Fleeting StabilityFlash Enchantment SpellFor 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. 510
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Vow of PietyNightfallDervish. Wind Prayers 8Vow of PietyEnchantment SpellFor 20 seconds, you have +24 armor and +3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. 15¼45
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Melandru's ShotFactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds. 518
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Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 2½10
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Savage ShotCoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage. 10½5
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Lightning Reflexes (PvP)CoreRanger. Expertise 14Lightning Reflexes (PvP)StanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 445
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Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way. 5¾6
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Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds. 15212
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Natural StrideNightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 512
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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ComplicateFactionsMesmer. Domination Magic 12ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 11 seconds. 10¼20
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Power LeakPropheciesMesmer. Domination Magic 12Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 14 Energy. 10¼20
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Mind Wrack (PvP)CoreMesmer. Domination Magic 12Mind Wrack (PvP)Hex SpellFor 33 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 83 damage. 517
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ShamePropheciesMesmer. Domination Magic 12ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 12 Energy from that foe. 10230
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Energy SurgeCoreMesmer. Domination Magic 12Energy SurgeElite SpellTarget foe loses 8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 5215
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Shatter EnchantmentCoreMesmer. Domination Magic 12Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 83 damage. 10120
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Drain EnchantmentCoreMesmer. Inspiration Magic 8Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 83 Health. 5220
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. 412
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Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. 5¾2
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. 10¼5
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Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. 10¼30
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GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks. 514
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Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. 5¼15
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -15112
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Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down. 5¼12
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Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 530
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Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4
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Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. 10¼5
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GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks. 514
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Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends. 51.520
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Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. 5112
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Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. 5¼4
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DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster. 58
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Core Defense
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Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 12Harrier's GraspFlash Enchantment SpellFor 17 seconds, attacks against moving foes also Cripple that foe for 8 seconds. This enchantment ends after you apply Cripple 3 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits. 6
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Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed. 6
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Rending AuraNightfallDervish. Wind Prayers 12Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 34 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds. 106
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Whirling ChargeNightfallDervish. Wind Prayers 12Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 50 cold damage and this enchantment ends. 106
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 1Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 21% Energy. The next time that ally dies within 120 seconds, so do you. 412
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Melandru's ShotFactionsRanger. Marksmanship 11Melandru's ShotElite Bow AttackIf this attack hits, your target bleeds for 20 seconds. If it hits a foe that is moving or knocked down, that foe takes +21 damage and is crippled for 12 seconds. 518
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Distracting ShotCoreRanger. Expertise 14Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. 2½10
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Savage ShotCoreRanger. Marksmanship 11Savage ShotBow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +24 damage. 10½5
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Lightning Reflexes (PvP)CoreRanger. Expertise 14Lightning Reflexes (PvP)StanceFor 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. 445
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Mending TouchNightfallMonk. Protection Prayers 1Mending TouchSpellTouched ally loses two Conditions and is healed for 18 Health for each Condition removed in this way. 5¾6
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Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds. 15212
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Natural StrideNightfallRanger. Wilderness Survival 11Natural StrideStanceFor 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. 512
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Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. 3
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Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4
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Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. 10¼5
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GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks. 514
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Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends. 51.520
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Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. 5112
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Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. 5¼4
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DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster. 58
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- Ranger and dervish combine to a large amount of sustained degeneration on the attacking foes combined with a large killing threat by the dervish's focused damage and deep wound.
- Combined with pit NPCs the pressure is overwhelming for a solo monk and forces the opponent to bring a second monk or risk a quick wipe.
- The ranger can focus on interrupting a solo monk while the dervish trains it to wipe the opposing lord rush team.
- If the opponent is unlikely to wipe easily, lineback offensive casters while still trying to take out Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.
5¾4 whenever possible.
- The dervish should punish balling frontline characters. If none are available, camp an offensive caster.
- If an opponent has frenzy, the dervish can camp him to prevent him from dealing more damage without punishment.
- Rez control!
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Core Offense
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Enraging ChargeNightfallWarrior. Strength 14Enraging ChargeStanceFor 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline if you hit with a melee attack. 520
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Devastating HammerCoreWarrior. Hammer Mastery 13Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. 7
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Hammer BashCoreWarrior. Hammer Mastery 13Hammer BashHammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down. 6
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Crushing BlowPropheciesWarrior. Hammer Mastery 13Crushing BlowHammer AttackIf this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. 510
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Protector's StrikePropheciesWarrior. Strength 14Protector's StrikeMelee AttackIf this attack strikes a moving foe, you strike for 38 more damage. This attack skill has % armor penetration. 5½3
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Bull's StrikeCoreWarrior. Strength 14Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has % armor penetration. 510
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FlailNightfallWarrior. Strength 14FlailStanceFor 14 seconds, you attack 33% faster but move 33% slower. 4
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Death's ChargeFactionsAssassin. Shadow Arts 3Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 92. 5¼30
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Avatar of LyssaNightfallDervish. Mysticism 12Avatar of LyssaElite FormFor 74 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds. 5220
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Harrier's GraspNightfallDervish. Wind Prayers 8Harrier's GraspFlash Enchantment SpellFor 13 seconds, attacks against moving foes also Cripple that foe for 6 seconds. This enchantment ends after you apply Cripple 2 times. When you cast this spell, you lose Cripple and 1 other condition. 1015
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Aura SlicerEotNDervish. Mysticism 12Aura SlicerMelee AttackIf this attack hits, you inflict Bleeding for 13 seconds. If you are enchanted, you also inflict Cracked Armor for 8 seconds. 4
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Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster. 46
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Mystic Regeneration (PvP)NightfallDervish. Earth Prayers 8Mystic Regeneration (PvP)Enchantment SpellFor 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. 10¼12
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Mirage CloakNightfallDervish. Earth Prayers 8Mirage CloakFlash Enchantment SpellFor 4 seconds, you have a 61% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 26 earth damage. 1010
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Fleeting StabilityNightfallDervish. Earth Prayers 8Fleeting StabilityFlash Enchantment SpellFor 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown. 510
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Vow of PietyNightfallDervish. Wind Prayers 8Vow of PietyEnchantment SpellFor 20 seconds, you have +24 armor and +3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends. 15¼45
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ComplicateFactionsMesmer. Domination Magic 12ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 11 seconds. 10¼20
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Power LeakPropheciesMesmer. Domination Magic 12Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 14 Energy. 10¼20
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Mind Wrack (PvP)CoreMesmer. Domination Magic 12Mind Wrack (PvP)Hex SpellFor 33 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 83 damage. 517
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ShamePropheciesMesmer. Domination Magic 12ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 12 Energy from that foe. 10230
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Energy SurgeCoreMesmer. Domination Magic 12Energy SurgeElite SpellTarget foe loses 8 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. 5215
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Shatter EnchantmentCoreMesmer. Domination Magic 12Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 83 damage. 10120
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Drain EnchantmentCoreMesmer. Inspiration Magic 8Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 83 Health. 5220
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Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. 412
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- The dervish runs into the pit first, soaks up the entire pit NPC aggro and balls knights (if still alive) on an appropriate other pit NPC (ideally body guard/guild lord). This way you either drain a lot of monk energy or quickly reduce the amount of pit NPCs threatening to kill your push. Thanks to the dervish's large survivability tanking the pit NPCs for your team is a large relief for the pushing monk(s).
- If the opponent defends with a solo monk, you may stomp it and slay the lord. Keep in mind that the Zurrie Dervish is not a big help for this, unless he's got Lyssa's HasteNightfallDervish. Wind Prayers 8Lyssa's HasteFlash Enchantment SpellFor 9 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.
1015 for the extra interruption.
- When the opponent is defending with two monks simply hit the guild lord with both frontline characters to deal lord damage. Ideally kill the bodyguard first if you arrive in the opponent's pit sooner than his monks.
- If necessary, lineback defending characters with your mesmer. Taking out an elementalist's attunement and hitting two Power LeakPropheciesMesmer. Domination Magic 15Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 17 Energy.
10¼20s on him will reduce his threat to your push immensely.
- Else you can be a threat to even two monks. If you manage to ComplicateFactionsMesmer. Domination Magic 15ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.
10¼20 Restore ConditionPropheciesMonk. Protection Prayers Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..58..74 Health. 5¾2 and take out some Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds. 5¾4s you force the opponent to use enchantments on the guild lord if the bodyguard has been killed.
- Disenchant the guild lord to force the usage of even more enchantments.
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Variable
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Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. 5¾2
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Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. 10¼5
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Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. 10¼30
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GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks. 514
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Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. 5¼15
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Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. -15112
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Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down. 5¼12
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Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. 530
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- Thanks to the Zurrie dervish your push team is a bit more resilient than usual. In doubt, still prefer to help the pushing team.
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