This article serves as a general guide on how to complete The Deep in hard mode.
Minimum skill requirements[]
Successfully clearing The Deep is not a complicated task when key skills are brought:
Knockdowns: Aspects of Kanaxai become immune to all damage unless they are knocked down at 75%, 50%, 25% health thresholds.
Kanaxai himself has slightly different thresholds of 80%, 60%, 40% and 20%.
At minimum, your team will require two knockdowns in order to complete the final encounter with Kanaxai.
If using nine or more heroes, two knockdowns may be sufficient for the entire run.
Otherwise your party will ideally bring at least four knockdowns; one for each of the first rooms.
Realistically most groups will attempt to bring a knockdown on each damage player.
The recommended skills are either "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 or Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015.
Recall: The third section includes a mechanic where the original design intent was to leave 5 players behind due to a gate closing too quickly after the pressure pads are released.
The standard way to beat this mechanic is for five nominated players to bring RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 and synchronise ending the enchantment to avoid any players being trapped.
Recall can be combined with "You Move Like a Dwarf!" to greatly simplify the final encounter with Kanaxai.
These are the bare minimum requirements. Additionally groups may want to consider nominating a player to pull or tank foes beforehand, as this will influence the required backline (e.g. if using a tank player you wouldn't need an Imbagon).
Team overview[]
Adding a supportive backline to the above requirements will mean that a basic team will look as follows:
These tactics and builds are designed to combine relative velocity with ease of use and high reliability.
The Deep is a long chain of rooms, each constituting its own gameplay puzzle with different area designs, foe compositions and crippling environment effects. They are tied to the aspects of Kanaxai, mini-bosses found in each room; killing them will end the environment effects. However, their special trait is being immune to damage once they hit 75%, 50% and 25% health point thresholds. To break this damage immunity, they need to be knocked down. In order to kill aspects of Kanaxai knock downs are required.
In some rooms you'll find "flowers", interactive objects which attack your team. They can be turned off by activating them once. Note that interacting with them again will reenable them!
This guide features a basic main team approach which will work with any team built within this page's guidelines. Some player builds will open up additional opportunities for faster or more convenient solutions to some rooms. They will be listed separately in the respective room's guide section, marked in colour. These alternative tactics are optional but recommended to make full use of these utility builds. There are three groups of builds that enable extra tactics;
1) Full shadow form tank
Only the Shadow Form Tank qualifies as this. This build can face-tank any foe and also do all the extras that are open to semi tanks. The full tank's tricks are recorded on the map in pink.
2) Semitank
All somewhat tanky builds are able to do these jobs. What's to be done is recorded on the map in bright green.
Defy Pain Tank – serves as a full tank. In the chaos storm room, however, it only serves as a semitank.
A large area can be skipped by running through foes with permanent speed boosts, as seen on the map in paragonish colour. This requires party wide permanent IMS and healing, which is only available to the IMS Paragon Prot. See also: Video Section
Map of the deep; important places and special tactics marked. Click to enlarge.
Alternative Tactics with Tank
Alternative Tactics with IMS Paragon
Section 1: Initial Split[]
Flag heroes here for them to teleport to you later. Click to enlarge.
There are four rooms into which you can send three characters each.
In each room there's a small group of foes and a separate aspect of Kanaxai. The gate to the next room opens once the group of foes has been eliminated. To proceed with the deep at least one team has to be able to defeat this group of foes and the foes in the next room (groups of ripper carps, scourge mantas and darkened irukandjis). Clearing the next room opens the gates of all the previous rooms and allows to free player teams that were unable to complete their starting room. Ideally each of the player teams can complete the first room without help from the others.
Differences with heroes
Distribute the heroes across at most three players in the team.
Players with heroes go through the closed gate (it has no collision) uphill and flag their heroes into the rubble. (See picture)
The player has to go uphill with the heroes all the way before flagging them or they won't be teleported.
All players with heroes go through the portal to room 1.
If less than three players have heroes, send more player characters through.
Now unflag the heroes. They will teleport to you shortly after colliding with a wall. As a result, the heroes are in room 1 together with three players.
Your team is separated into up to four split teams which can fight their way to a hall that's connected to all other starting rooms. At least one team has to make it through to save the others. Ideally all team parts can free themselves without help to save time.
Kill the group of mobs in your room. This will open your gate.
If possible, kill the aspect of Kanaxai (requires knock downs).
Proceed to the hall. Multiple groups of foes are patrolling there. Lure as many as your team can handle; use your gate as a choke point.
Once the entire room is cleared, all gates open and you can rescue parts of the team that didn't make it through before.
Section 3: Puzzle Gate[]
Preparation
One character uses recall on a team member, runs into the room, disables the fire flower and cancels recall. Now the team can enter the room and kill foes or lure them down into the previous room.
Preparation - semitank
Semitanks can go into the room, disable the fire flower, aggro the three collapsing groups of foes and drag the melees onto the ranged foes. The team can now spike them.
Clear the room
Kill the aspect of lethargy.
Kill all foes in the room.
Kill the first group of outcast behind the gate to the next room.
Recall game
To open the gate one character has to stand on each of the five platforms in the room. This is the job of all characters with RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110.
The characters standing on the remote platforms use recall on the one standing on the central platform.
The central gate character uses recall on one of the party members which pass through the gate.
Recall characters take their positions on the platforms. The gate will now open.
All non-recall characters go through the gate. They can already start killing the group of foes below.
The character which recall was used on by the central platform character moves far enough into the room for this instance of recall to end.
The central platform character is thus moved to his recall target. This will automatically cancel all other recalls, causing their users to be shadow stepped past the gate into the next room. The gate closes few seconds later.
If heroes are among the recall characters, make sure to unflag them once they've shadow stepped. Else they'll run back into the last room right before the gate closes again.
In case anything went wrong and you lose party members, finish the post-gate room. The gate to the previous room will open again and after spiking the nightmares you can resurrect your party members. If their positioning is good they can alternatively be retrieved with Unyielding AuraPropheciesMonk. Divine Favor 17Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +66% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 54 Health.-15¼10 or RebirthCoreMonk. Protection Prayers 4RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 8 seconds. This Spell consumes all of your remaining Energy.105 without having to fight the nightmares at all.
Kill the left and right groups with caster damage.
Kill the central group near the aspect of Kanaxai before dealing with the aspect himself.
Kill the aspect.
Section 5: Spell Failure[]
In this room spellcasting fails. Stay in the previous room, don't run through the gate.
If you have a semitank, send him into the room to collect the three patrolling groups of foes. Assassins have to cast Shroud of DistressFactionsAssassin. Shadow Arts 17Shroud of DistressEnchantment SpellFor 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.10145 in advance.
Without a semitank, send a character to lure one patrol at a time.
The patrols are lured to the team which is waiting in the previous room. They follow far enough to be killed on the stairs.
Once the three patrols are killed, one party member uses recall on another, enters the room and hides behind the large jade block right below the first group of outcast archers. All projectiles will be obstructed so you'll be safe there.
The rest of the team can now run through safely.
Run down both stairs, turn right and hide in the corner. There will be no environment effect affecting you.
Section 6: Leviathan[]
Stay in the corner you've run into coming from the previous room and kill off the Onis you're fighting.
Renew your enchantments, provide players with energy using Blood is PowerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼ on them.
Proceed into the room and keep right. The environment effect prevents applying enchantments.
The Leviathan will spawn and block the way. Kill him for extra Luxon rewards.
His attacks hit particularly hard, but your Ritualist or Paragon prot will keep the damage within reasonable boundaries.
Keep right, kill spawning Onis and proceed into the next room.
Section 7: Teleport[]
There are a few fire flowers on the left. Turn them off.
The aspect will teleport you to foes once in a while. If you're separated from your team, return to it.
If you have heroes, make sure they don't end up in MaelstromCoreElementalist. Water Magic 20MaelstromSpellCreate a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 30 cold damage each second. Maelstrom interrupts Spell-casting when it hits.1025230.
Kill all Onis in the room to open the gate to the next. Outcast can be fought if you aggro them.
Kill the aspect and regroup before advancing into the next room.
Section 8: Movement Punishment[]
In this room you'll take damage while moving. This can be countered with Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20, "Incoming!"NightfallParagon. Command 14"Incoming!"Elite ShoutFor 10 seconds, all allies within earshot move 33% faster, and gain 14 Health while moving.520, "Fall Back!"NightfallParagon. Command 14"Fall Back!"ShoutFor 10 seconds, all allies within earshot gain 14 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 or "There's Nothing to Fear!"NightfallParagon. Sunspear rank "There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. PvE only.1520.
Foes will spawn in the previous room and start chasing you. If you're fast, you don't have to worry about them. Players with spirit builds can leave their spirits behind to delay foes.
Behind each bridge a large group of Onis hides.
Turn off the flowers to stop them crippling your team.
Kill the aspect of Kanaxai at the end of the third bridge.
Proceed depending on your team's setup – see next section.
Section 9: Chaos Storms[]
NOTE: Using non-spellcaster weapons does no longer prevent foes using chaos storm!
Kill all foes from the previous that attack your team from behind.
Send one character to lure one or two groups at a time until all of them are killed.
With a shadow form full tank
The tank uses recallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 on a party member.
He should then collect all foes and place them such that the team can run past them.
Once the main team has made it past the aspect of Kanaxai the tank cancels recall.
With a semitank
Kill all foes from the previous that attack your team from behind.
Send the semitank into the room to grab as many groups of foes as possible, then lure them to the main team.
Spike the foes.
Regroup, then simply run through the foes in this room. Keep right. Heroes need to be flagged all the time to avoid that they get stuck.
Section 10: Flowers[]
Designate two players who turn off the flowers, one on the left and one on the right side.
Keep right, fight spawning foes. Proceed to the next room.
With a full tank or utility warrior
Use recallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 on a party member.
Apply all your protective enchantments. Shadow ShroudFactionsAssassin. Shadow Arts 17Shadow ShroudElite Hex SpellFor 10 seconds, target foe cannot be the target of enchantments.10120, if part of the build, has to be active before you're in range of the Onis, as they apply dazed.
Death's chargeFactionsAssassin. Shadow Arts Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209.5¼30 on the aspect from below.
Run further, keep right.
All foes from the room will now charge to the aspect and stay there.
Cancel recall.
The team can proceed to the next room without foe contact. Keep right.
Regroup, then simply run through the foes in this room. Keep right. Heroes need to be flagged all the time to avoid that they get stuck.
Section 11: Antechamber[]
Fight your way through.
Regroup, then simply run through the foes in this room. Heroes need to be flagged all the time to avoid that they get stuck. Pay attention that no one (heroes in particular) gets stuck.
Kill the outcast and aspect of Kanaxai.
Section 12: Kanaxai Boss Fight[]
Like his aspects Kanaxai has to be knocked down in order to kill him. His damage immunity thresholds are 80%, 60%, 40% and 20% of his maximum health points. However, when he is knocked down a large amount of nightmare creatures spawns in his area – and they respawn upon the next knock down if killed. However, there's a limit to their total number, which can be used to ease the boss fight enormeously.
Step 1: Derail Extra Spawns
The two players with both RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 and "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 are now required.
Use recall on one of the other party members.
Run into the left corner of Kanaxai's chamber. His aggro range is extended, so he'll come for you without requiring manual luring.
The first player knocks Kanaxai down once he is in touch range. At this point recall has to be cancelled to return to the team.
Once Kanaxai had recovered from the first knock down the other player does the second one and cancels recall for a safe escape. A standard knock down lasts two seconds.
All extra foes have now spawned on the left side of the room and will stay there.
Step 2: Kanaxai Boss Fight
The entire team moves along the right wall and avoids the extra spawns. Kanaxai aggroes and comes for you.
Kanaxai's damage immunity thresholds are 80%, 60%, 40% and 20% of his maximum health points. As with the aspects of Kanaxai, a knock down breaks the current immunity.
He has the self-preservation skill Nightmare Refuge. It grants great defense and quite some healing. Ideally you interrupt it with mesmer spells or "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010.
The skill can alternatively be countered with enchantment removal. While the enchantment is active, spells used against Kanaxai have a 50% chance of failure, so this is less reliable than interruption. Obviously it is preferable to interrupt it, but an ideal enchantment removal skill for this purpose is Inspired EnchantmentPropheciesMesmer. Inspiration Magic Inspired EnchantmentSpellRemove an Enchantment from target foe and gain 3..13..16 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.101.
Videos[]
Hero Teleport
Recall Chain
Skips with Paragon
10 Hero Fullrun
Build suggestions[]
The sections below contain build suggestions suitable for all professions and teams between 2 and 12 players. When following the tactics in the area guide section, a tank is not required and run durations range from about 17 to 30 minutes. Experienced teams can play these builds without consumables.
The builds are stored in collapsible sections to ease page navigation. Click 'show' on their right side to unveil the content. For a quick navigation use the links below, else browse the page by scrolling.
PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57(+51) Health and an additional 33 Health for each Enchantment or Hex on that ally.513
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 51 Health. PvE only.5¼20
CoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 51 Health.10230
PropheciesMonk. Divine Favor 17Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +66% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 54 Health.-15¼10
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Patient SpiritEotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. 5¼4 – second spot heal. Use in your 40/40.
Protective SpiritCoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 – backup for downtimes of ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145 or "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8.
Vigorous SpiritPropheciesMonk. Healing Prayers 14Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health.5¼4 – additional healing, particularly useful for assassins and dervishes.
Healing SeedCoreMonk. Healing Prayers 14Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health.10225 – fake protection for single targets.
Shield of AbsorptionNightfallMonk. Protection Prayers 8Shield of AbsorptionEnchantment SpellFor 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 – actual protection for single targets.
Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260 – copy Healing BurstFactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 for fights which will require a lot of healing.
Maintain Unyielding AuraPropheciesMonk. Divine Favor 17Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +66% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 54 Health.-15¼10 to increase your healing output.
An icon of the skill will appear on your screen and indicate that you're maintaining an enchantment. Double-click it to release it.
Release the enchantment to resurrect party members.
Use Divine HealingPropheciesMonk. Divine Favor 17Divine HealingSpellHeal yourself and party members within earshot for 66 points. You get healed for 54 Health.5112 and Heaven's DelightFactionsMonk. Divine Favor 17Heaven's DelightSpellHeal yourself and party members within earshot for 66 points. You get healed for 54 Health.5112 as a selfheal and to heal multiple party members.
Spot heal with Dwayna's KissPropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.513.
Use AegisCoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks.10230 when your team is threatened by weapon based attacks.
When a single target is receiving plenty of damage, use Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on it.
CoreMonk. Healing Prayers 14Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health. Target ally gets healed for 51 Health.10225
PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57(+51) Health and an additional 33 Health for each Enchantment or Hex on that ally.513
NightfallMonk. Protection Prayers 8Shield of AbsorptionEnchantment SpellFor 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 51 Health.5110
CoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 51 Health.10230
PropheciesMonk. Divine Favor 17Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +66% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 54 Health.-15¼10
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Protective SpiritCoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 – backup for downtimes of ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145 or "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8.
Healing SeedCoreMonk. Healing Prayers 14Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health.10225 – fake protection for single targets.
Shield of AbsorptionNightfallMonk. Protection Prayers 8Shield of AbsorptionEnchantment SpellFor 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 – actual protection for single targets.
NightfallMonk. Protection Prayers 17Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 83 Health. Target ally gets healed for 45 Health.5¾3
NightfallMonk. Protection Prayers 17Shield of AbsorptionEnchantment SpellFor 8 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 45 Health.5110
FactionsMonk. Protection Prayers 17Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 98 Health. Target ally gets healed for 45 Health.10¼2
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 45 Health. PvE only.5¼20
CoreMonk. Protection Prayers 17AegisEnchantment SpellFor 12 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 45 Health.10230
PropheciesMonk. Divine Favor 15Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 35% longer. You get healed for 48 Health.-11022
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Protective SpiritCoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 – backup for downtimes of ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145 or "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8.
Shielding HandsCoreMonk. Protection Prayers 17Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 20. When Shielding Hands ends, that ally is healed for 56 Health.5¼15 – additional single target protection.
Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260 – copy Unyielding AuraPropheciesMonk. Divine Favor 15Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 48 Health.-15¼10 for stronger healing from Dismiss ConditionNightfallMonk. Protection Prayers 17Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 83 Health.5¾3 and access to a backup resurrection.
Equip your weapon of enchanting, then use Blessed AuraPropheciesMonk. Divine Favor 15Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 35% longer. You get healed for 48 Health.-11022 and avoid weapon set switching.
Note: The resulting enchantment duration depends on whether you equip your weapon of enchanting before or after you apply blessed aura. For a reference, consult this table. GdG = Divine Favour; green = enchantment lasts longer if weapon of enchanting is equipped before blessed aura is applied; red = enchantment lasts longer if blessed aura is applied first. With this build you'll ideally equip the weapon first, apply blessed aura second and avoid weapon switching. This will extend your 8 seconds enchantments, most notably Shield of AbsorptionNightfallMonk. Protection Prayers 17Shield of AbsorptionEnchantment SpellFor 8 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110, by another second to a duration of 14 seconds.
Your AegisCoreMonk. Protection Prayers 17AegisEnchantment SpellFor 12 seconds, all party members within earshot have a 50% chance to block attacks.10230 lasts 19 seconds with a recharge time of 24 seconds, allowing easy permanent party-coverage together with the UA Healer.
Cast Spirit BondFactionsMonk. Protection Prayers 17Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 98 Health.10¼2 on targets receiving large amounts of damage per hit.
Combine Glyph of RenewalPropheciesElementalist. UnlinkedGlyph of RenewalElite GlyphFor 15 seconds, your next Spell instantly recharges.5110 with Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on targets receiving many damage packages for plentiful party healing. Your seed lasts 8 seconds.
Make single targets immune to damage by using Shield of AbsorptionNightfallMonk. Protection Prayers 17Shield of AbsorptionEnchantment SpellFor 8 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 on them. Due to the extended duration of 14 seconds the damage reduction will quickly stack up far enough to reduce any damage to 0.
You can use Dismiss ConditionNightfallMonk. Protection Prayers 17Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 83 Health.5¾3 as a single target healing spell; it heals for 131 health points. Removing a condition is not required, the healing effect is tied to your target being enchanted. Thanks to aegis chains this should always be the case.
PropheciesMonk. Healing Prayers 17Dwayna's KissSpellHeal target other ally for 66(+42) Health and an additional 38 Health for each Enchantment or Hex on that ally.513
FactionsMonk. Kurzick rank Selfless Spirit (Kurzick)Enchantment SpellFor 15..20 seconds, spells you cast that target an ally cost 3 less energy. You get healed for 42 Health. PvE only.5¼45
FactionsMesmer. Inspiration Magic 9Auspicious IncantationEnchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 164% of that spell's Energy cost.5125
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 42 Health. PvE only.5¼20
NightfallMonk. Divine Favor 14Healer's BoonElite Enchantment SpellFor 52 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 45 Health.5¼10
Copy Unyielding AuraPropheciesMonk. Divine Favor 14Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +57% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 45 Health.-15¼10 from the UA healer with Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260 and maintain it to increase your healing output.
An icon of the skill will appear on your screen and indicate that you're maintaining an enchantment. Double-click it to release it.
Release the enchantment if you wish to resurrect party members. Leave resurrecting primarily to the actual UA monk since you can't cast it again without arcane mimicry. If possible, only use it to resurrect the UA monk.
Use Selfless SpiritFactionsMonk. Kurzick rank Selfless Spirit (Kurzick)Enchantment SpellFor 15..20 seconds, spells you cast that target an ally cost 3 less energy. PvE only.5¼45 as energy management to spam your spot heals Orison of HealingCoreMonk. Healing Prayers 17Orison of HealingSpellHeal target ally for 77 Health.512 and Dwayna's KissPropheciesMonk. Healing Prayers 17Dwayna's KissSpellHeal target other ally for 66 Health and an additional 38 Health for each Enchantment or Hex on that ally.513.
Use Heal PartyCoreMonk. Healing Prayers 17Heal PartySpellHeal entire party for 81 Health.1522 when appropriate.
Heal party is not restricted to earshot range but will work within compass range instead. That allows to safely heal targets far out of your casting range. This is particularly useful for supporting semi tanks.
When you're running low on energy, switch to your high energy set and use Auspicious IncantationFactionsMesmer. Inspiration Magic 9Auspicious IncantationEnchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 164% of that spell's Energy cost.5125 followed by heal party.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+51). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57(+51) Health and an additional 33 Health for each Enchantment or Hex on that ally.513
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 51 Health. PvE only.5¼20
CoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 51 Health.10230
CoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260
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Variable skill slot
Protective SpiritCoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 – backup for downtimes of ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145 or "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8.
Vigorous SpiritPropheciesMonk. Healing Prayers 14Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health.5¼4 – additional healing, particularly useful for assassins and dervishes.
Healing SeedCoreMonk. Healing Prayers 14Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health.10225 – fake protection for single targets.
Shield of AbsorptionNightfallMonk. Protection Prayers 8Shield of AbsorptionEnchantment SpellFor 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 – actual protection for single targets.
Copy Unyielding AuraPropheciesMonk. Divine Favor 17Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +66% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 54 Health.-15¼10 from the UA healer with Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260 and maintain it to increase your healing output.
An icon of the skill will appear on your screen and indicate that you're maintaining an enchantment. Double-click it to release it.
Release the enchantment if you wish to resurrect party members. Leave resurrecting primarily to the actual UA monk since you can't cast it again without arcane mimicry. If possible, only use it to resurrect the UA monk.
The healing bonus is applied to most of your healing, including Healing BurstFactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4's party healing. Due to this you'll create a steady stream of strong party healing while keeping single targets alive.
Spot heal with Healing BurstFactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 and Dwayna's KissPropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.513. Prefer healing burst when possible.
Use AegisCoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks.10230 when your team is threatened by weapon based attacks.
When a single target is receiving plenty of damage, use Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on it.
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 51 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 51 Health.10¼2
NightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 51 Health.5110
NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. Target ally gets healed for 51 Health. PvE only.5¼20
PropheciesRanger. Wilderness Survival 7Serpent's QuicknessStanceFor 22 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545
PropheciesMonk. Divine Favor 17Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 38% longer. You get healed for 54 Health.-11022
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Divine HealingPropheciesMonk. Divine Favor 17Divine HealingSpellHeal yourself and party members within earshot for 66 points. You get healed for 54 Health.5112 – additional party healing.
Heaven's DelightFactionsMonk. Divine Favor 17Heaven's DelightSpellHeal yourself and party members within earshot for 66 points. You get healed for 54 Health.5112 – additional party healing.
AegisCoreMonk. Protection Prayers 14AegisEnchantment SpellFor 11 seconds, all party members within earshot have a 50% chance to block attacks.10230 – party protection.
Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health.5¼15 – additional single target protection.
Selfless SpiritFactionsMonk. Kurzick rank Selfless Spirit (Kurzick)Enchantment SpellFor 15..20 seconds, spells you cast that target an ally cost 3 less energy. PvE only.5¼45 – energy management. Always apply serpent's quickness first as it allows to maintain this enchantment permanently.
Reversal of FortuneCoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76.5¼2 – small prot. Only use with selfless spirit.
Use Blessed AuraPropheciesMonk. Divine Favor 117Blessed AuraEnchantment SpellWhile you maintain this Enchantment, Monk Enchantments you cast last 205% longer. You get healed for 374 Health.-11022, then equip your weapon of enchanting.
Note: The resulting enchantment duration depends on whether you equip your weapon of enchanting before or after you apply blessed aura. For a reference, consult this table. GdG = Divine Favour; green = enchantment lasts longer if weapon of enchanting is equipped before blessed aura is applied; red = enchantment lasts longer if blessed aura is applied first. With this build you'll ideally use blessed aura first, switch to the weapon second. This will extend your 7 seconds Shield of AbsorptionNightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 by another second to a duration of 12 seconds.
Enter Serpent's QuicknessPropheciesRanger. Wilderness Survival 7Serpent's QuicknessStanceFor 22 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545 in intense fights. It allows to use your important skills more frequently. The recharge time reduction stacks with the essence of celerity.
Remove conditions from party members with Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health.5¾2. This will usually heal targets to full health and is especially useful for targets which have been blinded and dazed by Onis.
Serpent's quickness reduces the recharge time to one second.
Your AegisCoreMonk. Protection Prayers 14AegisEnchantment SpellFor 11 seconds, all party members within earshot have a 50% chance to block attacks.10230 lasts 18 seconds with a recharge time of 24 seconds, allowing easy permanent party-coverage together with the UA Healer.
Under the effects of serpent's quickness the recharge time will be reduced to 16 seconds, allowing to cover the team without help of the UA.
Cast Spirit BondFactionsMonk. Protection Prayers 14Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health.10¼2 on targets receiving large amounts of damage per hit.
Use Seed of LifeNightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. PvE only.5¼20 on targets receiving many damage packages for plentiful party healing. Your seed lasts 8 seconds.
Serpent's quickness reduces the recharge time to 11 seconds.
Make single targets immune to damage by using Shield of AbsorptionNightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 on them. Due to the extended duration of 12 seconds the damage reduction will quickly stack up far enough to reduce any damage to 0.
FactionsRitualist. Restoration Magic 17RecuperationBinding RitualCreate a level 16 Spirit with 320 (+192) Health and 97 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 49 seconds.25¾45
FactionsRitualist. Restoration Magic 17LifeBinding RitualCreate a level 16 Spirit with 320 (+192) Health and 97 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 8 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Spawning Power 16Attuned Was SongkaiElite Item SpellHold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -53% of the base Energy to cast.10260
FactionsRitualist. Restoration Magic 17Mend Body and SoulSpellTarget ally is healed for 128 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 17Spirit LightSpellTarget ally is healed for 196. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 17Spirit TransferSpellThe Spirit nearest you loses 56 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Reduce spawning power by 1, increase wilderness survival to 6.
Serpent's QuicknessPropheciesRanger. Wilderness Survival 6Serpent's QuicknessStanceFor 21 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545 – use this to make Attuned Was SongkaiFactionsRitualist. Spawning Power 14Attuned Was SongkaiElite Item SpellHold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -47% of the base Energy to cast.10260 maintainable.
Dwarven StabilityEotNNo Profession. Deldrimor rank Dwarven StabilityEnchantment SpellFor 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. PvE only.5¼30 – optionally extend the duration of serpent's quickness so your other skill are recharging more quickly aswell.
Variable skill slots
Breath of the Great DwarfEotNNo Profession. Deldrimor rank Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 50..60 Health. PvE only.10¼15 – on demand party heal.
RecoveryNightfallRitualist. Restoration Magic 17RecoveryBinding RitualCreate a level 16 Spirit with 320 Health and 97 armor. Conditions on allies within range of this Spirit expire 54% faster. This Spirit dies after 64 seconds.15¾30 – defeat conditions like dazed or blindness. Consider combining with Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5.
Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5 – if using three spirits consider moving them around the map to reduce preparation time before fights.
Feast of SoulsFactionsRitualist. Spawning Power 16Feast of SoulsSpellDestroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 103 Health.10¼10 – on-demand party heal. Make sure that you don't kill other party members' spirits! Life recharges 4 seconds before it expires naturally, so you may want to use feast of souls on it whenever it is recharged to maximize the healing.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support in teams consisting mainly of casters.
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120 – support in teams with multiple ranged elementalist damage dealers.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – if additional knock downs are desired.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if the team does not yet have enough recalls.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source and buff to weapon based damage dealers' offensive potential.
Signet of BindingNightfallRitualist. Spawning Power Signet of BindingSignetYou lose 200..80..40 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)215 – steal hostile spirits, especially RestorationFactionsRitualist. Communing RestorationBinding RitualCreate a level 1..11..15 Spirit. When this Spirit dies, all party members in the area are resurrected with 5..41..53% Health and zero Energy. This Spirit dies after 30 seconds.10130.
Place spirits of LifeFactionsRitualist. Restoration Magic 17LifeBinding RitualCreate a level 16 Spirit with 320 Health and 97 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 8 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20. Once it has recharged.
For stationary fights also use RecoveryNightfallRitualist. Restoration Magic 17RecoveryBinding RitualCreate a level 16 Spirit with 320 Health and 97 armor. Conditions on allies within range of this Spirit expire 54% faster. This Spirit dies after 64 seconds.15¾30.
Spam single target healing wherever they are needed.
FactionsRitualist. Restoration Magic 17Spirit LightSpellTarget ally is healed for 196. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 16Mend Body and SoulSpellTarget ally is healed for 121 Health. That ally loses one Condition for each spirit within earshot.5¾3
EotNRitualist. Restoration Magic 20RejuvenationBinding RitualCreate a level 26 Spirit with 520 (+312) Health and 156 armor. This Spirit heals all party members within earshot for 12 Health each second. This Spirit loses 12 Health for each party member healed in this way. This Spirit dies after 110 seconds.10¾30
FactionsRitualist. Spawning Power 16Ritual LordElite SkillFor 37 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 63% faster and Ritual Lord recharges instantly.2%45
FactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 (+216) Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
NightfallRitualist. Restoration Magic 20RecoveryBinding RitualCreate a level 18 Spirit with 360 (+216) Health and 109 armor. Conditions on allies within range of this Spirit expire 60% faster. This Spirit dies after 70 seconds.15¾30
FactionsRitualist. Restoration Magic 20RecuperationBinding RitualCreate a level 18 Spirit with 360 (+216) Health and 109 armor. Non-Spirit allies within its range gain +4 Health regeneration. This Spirit dies after 55 seconds.25¾45
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
Make sure that if position 3 (BiP) is a necromancer or ritualist their restoration magic spirits are replaced and don't interfere with yours. Due to 16 spawning power and 20 restoration magic your spirits are superior in every aspect.
Maintain your spirits and keep them in range of the party. RecuperationFactionsRitualist. Restoration Magic 20RecuperationBinding RitualCreate a level 18 Spirit with 360 Health and 109 armor. Non-Spirit allies within its range gain +4 Health regeneration. This Spirit dies after 55 seconds.25¾45 and RejuvenationEotNRitualist. Restoration Magic 20RejuvenationBinding RitualCreate a level 26 Spirit with 520 Health and 156 armor. This Spirit heals all party members within earshot for 12 Health each second. This Spirit loses 12 Health for each party member healed in this way. This Spirit dies after 110 seconds.10¾30 cause a constant healing of 20 healht points per second, LifeFactionsRitualist. Restoration Magic 20LifeBinding RitualCreate a level 18 Spirit with 360 Health and 109 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 9 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 adds a party wide burst heal of 180 every 20 seconds and can be recast for an on demand heal. RecoveryNightfallRitualist. Restoration Magic 20RecoveryBinding RitualCreate a level 18 Spirit with 360 Health and 109 armor. Conditions on allies within range of this Spirit expire 60% faster. This Spirit dies after 70 seconds.15¾30 makes conditions much less troublesome.
Spot heal with Spirit LightFactionsRitualist. Restoration Magic 17Spirit LightSpellTarget ally is healed for 196. If any Spirits are within earshot, you don't sacrifice Health.17%514 as necessary.
Remove conditions with Mend Body and SoulFactionsRitualist. Restoration Magic 17Mend Body and SoulSpellTarget ally is healed for 128 Health. That ally loses one Condition for each spirit within earshot.5¾3 and heal for a smaller amount.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+51). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57(+51) Health and an additional 33 Health for each Enchantment or Hex on that ally.513
CoreMonk. Healing Prayers 14Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health. Target ally gets healed for 51 Health.10225
CoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 51 Health.10¼5
CoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks. You get healed for 51 Health.10230
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Spirit TransferSpellThe Spirit nearest you loses 44 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
FactionsRitualist. Restoration Magic 13RecuperationBinding RitualCreate a level 12 Spirit with 240 Health and 73 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 41 seconds.25¾45
Use this build only if position 3 (BiP) is already done by a blood is power N/Rt healer. Else, use the blood is power healer build for heroes found there.
Note: It is recommended that position 3 (BiP) is played by a hero, as the player builds aren't much fun and a player can't see other players' energy level. Note: If using the recommended healer hero build, the party position 2, second healer, can be replaced with a utility character or damage dealer.
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Spirit TransferSpellThe Spirit nearest you loses 44 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125
FactionsRitualist. Restoration Magic 13LifeBinding RitualCreate a level 12 Spirit with 240 Health and 73 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
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Variable skill slot
Well of BloodCoreNecromancer. Blood Magic 13Well of BloodWell SpellExploit nearest corpse to create a Well of Blood at its location. For 18 seconds, allies in that area receive +5 Health regeneration.1012 – party healing against melee foes. Useful due to plentiful Oni encounters.
Blood BondFactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518 – additional healing for channeling spirits, melee players and from dying melee foes. Can cause the hero to get out of position early in combat.
Enfeebling BloodCoreNecromancer. Curses 8Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 13 seconds.10%118 – lower soul reaping to base 8, increase curses to base 7. Reduced damage from attacks. Can cause the hero to get out of position early in combat.
Blood RenewalPropheciesNecromancer. Blood Magic 13Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 170 Health.15%117 – selfheal.
Weapon of ShadowFactionsRitualist. Restoration Magic 13Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 3 times that ally hits with an attack, his target is Blinded for 5 seconds.10120 – anti-physical protection.
PropheciesNecromancer. Blood Magic 13Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 170 Health.15%117
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 13Spirit LightSpellTarget ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 13Spirit TransferSpellThe Spirit nearest you loses 44 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 13LifeBinding RitualCreate a level 12 Spirit with 240 Health and 73 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
EotNNo Profession. Deldrimor rank Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 50..60 Health. PvE only.10¼15
CoreNecromancer. Curses 11Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 32 shadow damage to adjacent foes.10120
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Variant
Without anyone to trigger mark of painCoreNecromancer. Curses 11Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 32 shadow damage to adjacent foes.10120, use Well of BloodCoreNecromancer. Blood Magic 13Well of BloodWell SpellExploit nearest corpse to create a Well of Blood at its location. For 18 seconds, allies in that area receive +5 Health regeneration.1012 and redo your attributes.
Tell your physicals to call targets for your mark of painCoreNecromancer. Curses 11Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 32 shadow damage to adjacent foes.10120.
Use blood is powerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼ on mesmers and the backline.
Use blood is power on players who ask for energy support.
Selfheal with blood renewalPropheciesNecromancer. Blood Magic 13Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 170 Health.15%117.
FactionsRitualist. Spawning Power 17Soul TwistingElite SkillFor 50 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 17Boon of CreationEnchantment SpellFor 66 seconds, whenever you create a creature, you gain 56 Health and 7 Energy.10245
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+166) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+166) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+192) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
Template code
Variable skill slot
Signet of CreationFactionsRitualist. Spawning Power 17Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 13 Energy.120 – additional energy management.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank 17Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +20 damage and has a 40% chance to cause knock down. PvE only.1015 – damage support for physical attackers, additional knock down source. Lasts 33 seconds due to 17 spawning power.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
Maintain Boon of CreationFactionsRitualist. Spawning Power 17Boon of CreationEnchantment SpellFor 66 seconds, whenever you create a creature, you gain 56 Health and 7 Energy.10245 and Soul TwistingFactionsRitualist. Spawning Power 17Soul TwistingElite SkillFor 50 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515. Recast soul twisting when necessary.
Use ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145, UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45 and DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45 to protect the party.
Union has to be used after shelter to reduce the damage after it has been capped.
Use Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 to ensure that the spirits receive only half the damage from foes and protecting allies.
Heal and move your spirits with Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5.
FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. Gain 2 energy per affected ally (maximum of 6 energy). PvE only.8
PropheciesWarrior. Tactics 8"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 37. Gain 2 energy.515
EotNParagon. Spear Mastery 14Holy SpearSpear AttackIf this attack hits, you deal +19 damage. If it hits a summoned creature, all nearby foes take 85 holy damage, and are set on fire for 3 seconds.4
NightfallParagon. Command 14"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +5 Health regeneration. Gain 2 energy per affected ally (maximum of 6 energy).515
NightfallParagon. Command 14"Incoming!"Elite ShoutFor 10 seconds, all allies within earshot move 33% faster, and gain 14 Health while moving. Gain 2 energy per affected ally (maximum of 6 energy).520
NightfallParagon. Command 14"Fall Back!"ShoutFor 10 seconds, all allies within earshot gain 14 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Gain 2 energy per affected ally (maximum of 6 energy).1020
NightfallParagon. Sunspear rank "There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. Gain 2 energy per affected ally (maximum of 6 energy). PvE only.1520
This build allows to skip parts of the deep, see guide.
Permenantly maintain the speed boost from Incoming!"NightfallParagon. Command 14"Incoming!"Elite ShoutFor 10 seconds, all allies within earshot move 33% faster, and gain 14 Health while moving.520 and "Fall Back!"NightfallParagon. Command 14"Fall Back!"ShoutFor 10 seconds, all allies within earshot gain 14 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 on your party.
Protect your party during combat with There's Nothing to Fear!"NightfallParagon. Sunspear rank "There's Nothing to Fear!"ShoutFor 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends. PvE only.1520 and "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8.
If you're the only party prot in the team, it is important to maintain SY as reliably as possible. "For Great Justice!"CoreWarrior. Unlinked"For Great Justice!"ShoutFor 20 seconds, whenever you gain adrenaline, you gain 100% more.545 allows to collect adrenaline much faster; combined with "To the Limit!"PropheciesWarrior. Tactics 8"To the Limit!"ShoutFor each foe within earshot (maximum 4), you gain one strike of adrenaline. For 15 seconds, your maximum Health is increased by 37.515 it allows instant protection.
Use Holy SpearEotNParagon. Spear Mastery 14Holy SpearSpear AttackIf this attack hits, you deal +19 damage. If it hits a summoned creature, all nearby foes take 85 holy damage, and are set on fire for 3 seconds.4 on summoned creatures for area damage.
Use "Never Surrender!"NightfallParagon. Command 14"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +5 Health regeneration.515 to stabilize your team when necessary.
FactionsRitualist. Spawning Power 16Soul TwistingElite SkillFor 48 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 16Boon of CreationEnchantment SpellFor 63 seconds, whenever you create a creature, you gain 53 Health and 6 Energy.10245
FactionsRitualist. Communing 17ShelterBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 41 Health. This Spirit lasts 64 seconds.25145
FactionsRitualist. Communing 17UnionBinding RitualCreate a level 13 Spirit with 260 (+156) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 64 seconds.15¾45
FactionsRitualist. Communing 17DisplacementBinding RitualCreate a level 16 Spirit with 320 (+192) Health and 97 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 64 seconds.15¾45
FactionsRitualist. Communing 17Armor of UnfeelingSkillFor 38 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Spawning Power 16Signet of CreationSignetYou gain 4 Energy for every summoned creature you control within earshot, maximum 13 Energy.120
Flesh of My FleshFactionsRitualist. Restoration Magic 4Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 9% Energy.54 – resurrection.
RebirthCoreMonk. Protection Prayers 4RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 8 seconds. This Spell consumes all of your remaining Energy.105 – resurrection. Disable and micro.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team still needs more.
For teams which prefer a more traditional playing style with a tank. Allows for different tactics in a couple of rooms, most notably under the Aspect of Depletion. Only the A/D full shadow form tank can do all tanking jobs. The other builds are only considered semitanks which have a slightly more limited range of tricks. The warriors are the middle ground as they can do 50% of the full tank jobs.
Note that if you play with a tank you should instruct your team to actually wait for you to ball foes and to control their usage of skills that cause scattering, such as Chaos Storm. Such skills should only be used against the Leviathan and foes which have snapped away from the tank already.
PropheciesWarrior. Tactics 14"To the Limit!"ShoutFor each foe within earshot (maximum 6), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 57.515
PropheciesWarrior. Strength 17Defy PainElite SkillFor 20 seconds you have an additional 328 Health, an additional 20 armor, and you take -11 less damage.5
PropheciesWarrior. Tactics 14Shield StanceStanceFor 6 seconds, while using a shield, you have a 75% chance to block and have two points of damage reduction for each rank of Strength (maximum 15).515
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
This build qualifies as a semi tank; check the guide for sections in which you can carry out special maneuvers. Additionally you can perform as a full tank in all rooms except under the Aspect of Depletion.
Gain adrenaline by using "To the Limit!"PropheciesWarrior. Tactics 14"To the Limit!"ShoutFor each foe within earshot (maximum 6), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 57.515 in range of foes and use it for Defy PainPropheciesWarrior. Strength 17Defy PainElite SkillFor 20 seconds you have an additional 328 Health, an additional 20 armor, and you take -11 less damage.5.
Use "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 to prevent knock downs, cripple or when the additional defense is needed.
Use Shield StancePropheciesWarrior. Tactics 14Shield StanceStanceFor 6 seconds, while using a shield, you have a 75% chance to block and have two points of damage reduction for each rank of Strength (maximum 15).515 to block attacks and further reduce incoming damage.
Use "You Are All Weaklings!"EotNNo Profession. Norn rank "You Are All Weaklings!"ShoutTarget foe and foes adjacent to target are Weakened for 8..12 seconds. PvE only.512 to facetank foes.
This build works ideally with a Healer's Boon monk in the team which can use Heal PartyCoreMonk. Healing Prayers 17Heal PartySpellHeal entire party for 81 Health.1522 to counter degeneration.
PropheciesWarrior. Tactics 14"To the Limit!"ShoutFor each foe within earshot (maximum 6), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 57.515
NightfallWarrior. Tactics 14Soldier's DefenseStanceFor 6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.515
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
This build qualifies as a semi tank; check the guide for sections in which you can carry out special maneuvers. Additionally you can do the full tank job in Section 10: Flowers.
Shadow step into balling foes with death's chargeFactionsAssassin. Shadow Arts 1Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 74.5¼30, activate "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530, Soldier's DefenseNightfallWarrior. Tactics 14Soldier's DefenseStanceFor 6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.515, "To the Limit!"PropheciesWarrior. Tactics 14"To the Limit!"ShoutFor each foe within earshot (maximum 6), you gain one strike of adrenaline. For 19 seconds, your maximum Health is increased by 57.515 and Hundred BladesCoreWarrior. Swordsmanship 17Hundred BladesElite SkillFor 15 seconds, whenever you attack with a sword, all adjacent foes take 27 slashing damage.525. Spike foes with Whirlwind AttackNightfallWarrior. Sunspear rank Whirlwind AttackMelee AttackAttack target and adjacent foes. Each attack that hits deals +13..20 damage. PvE only.61.
Works best alongside a Mark of PainCoreNecromancer. Curses 17Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 44 shadow damage to adjacent foes.10120 necromancer.
FactionsAssassin. Shadow Arts 16Shroud of DistressEnchantment SpellFor 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. Shadow Arts 16Shadow FormElite Enchantment SpellFor 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.5130
EotNDervish. Wind Prayers 6Signet of Mystic SpeedSignetFor 30 seconds, your next 2 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill.120
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
NightfallAssassin. UnlinkedShadow WalkStanceShadow Step to target foe. For 15 seconds nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.530
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
FactionsAssassin. Shadow Arts 16Dark EscapeStanceFor 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
FactionsAssassin. Dagger Mastery 16Golden Lotus StrikeLead AttackIf it hits, this attack strikes for +21 damage. If you are under the effects of an Enchantment, you gain 8 Energy55
FactionsAssassin. Dagger Mastery 16Golden Phoenix StrikeOff-Hand AttackIf you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +31 damage and all adjacent foes take 31 damage.58
FactionsAssassin. Dagger Mastery 16Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +47 damage and all adjacent foes take 47 damage.52
FactionsAssassin. Shadow Arts 17Shadow FormElite Enchantment SpellFor 23 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 28 damage with a single skill or attack.5130
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
FactionsAssassin. Shadow Arts 17Shroud of DistressEnchantment SpellFor 64 seconds, if you are below 50% Health, you have 9 health regeneration and a 75% chance to block attacks.10145
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
This build qualifies as a semi tank; check the guide for sections in which you can carry out special maneuvers.
Damage (Fill the Team)[]
Please note that some of these damage builds, particularly those featuring squishy caster players, depend on party protection such as "Save Yourselves!" and Shelter. Do not run those builds without the right support.
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
PropheciesNecromancer. Curses 17Spiteful SpiritElite Hex SpellFor 22 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 39 shadow damage to that foe and all adjacent allies of that foe.15210
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
Only use this character if you have a party member triggering Mark of PainCoreNecromancer. Curses 17Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 44 shadow damage to adjacent foes.10120 reliably for spiking purposes: Vow of Strength Dervish, Hundred Blades Warrior or Ranger BiP.
Call mark of pain targets.
Follow with Ebon vanguard ASsassin SupportEotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130. It's not reliably attacking the targeted foe, but gives a chance for some additional mark of pain triggers.
Debuff melees with Enfeebling BloodCoreNecromancer. Curses 17Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 22 seconds.10%118.
Use Spiteful SpiritPropheciesNecromancer. Curses 17Spiteful SpiritElite Hex SpellFor 22 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 39 shadow damage to that foe and all adjacent allies of that foe.15210 on quickly attacking foes or large balls of casters.
Depending on your team setup it may be best to use it on split targets instead, especially if it features many area damage specialized mesmers. This way you lose out on dealing area damage, but at least you've contributed something.
Damage single targets with NecrosisNightfallNecromancer. Sunspear rank NecrosisSkillIf target foe is suffering from a condition or hex, that foe suffers 60..90 damage. PvE only.512.
Knock aspects of Kanxai down with "You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010.
Use Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 on spiteful spirit, mark of pain or assassin support depending on the situation.
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
FactionsNecromancer. Soul Reaping 16Icy VeinsElite Hex SpellTarget foe is struck for 95 cold damage. For 37 seconds, if target foe dies all nearby foes are struck for 116 cold damage.1015
EotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
Only use this character if you have a party member triggering Mark of PainCoreNecromancer. Curses 17Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 44 shadow damage to adjacent foes.10120 reliably for spiking purposes: Vow of Strength Dervish, Hundred Blades Warrior or Ranger BiP.
FactionsNecromancer. Soul Reaping 18Icy VeinsElite Hex SpellTarget foe is struck for 106 cold damage. For 40 seconds, if target foe dies all nearby foes are struck for 128 cold damage.1015
EotNNecromancer. Death Magic 19Putrid BileHex SpellFor 24 seconds, target foe suffers -4 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 101 damage.10112
CoreNecromancer. Death Magic 19Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 146 damage to nearby foes.1015
EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015
EotNNecromancer. Soul Reaping 18MasochismEnchantment SpellFor 46 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120
Well of SufferingPropheciesNecromancer. Death Magic 19Well of SufferingWell SpellExploit nearest corpse to create a Well of Suffering at its location. For 35 seconds, foes in that area suffer -7 Health degeneration.10110 – use against groups with Irukandji or Oni.
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 18Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 118 Health and 12 Energy.¼8 – additional energy management.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
RebirthCoreMonk. Protection Prayers 4RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 8 seconds. This Spell consumes all of your remaining Energy.105 – resurrection.
"By Ural's Hammer!"EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560 – panic button party resurrection.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional knock down source. Works well to finish off hexed targets.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source with martial weapon damage dealers in the team.
Ebon Vanguard Assassin SupportEotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. PvE only.10130 – alternative knock down source, unreliable.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support for your casters. Don't bring more than one party-wide.
Call your targets to make sure that the on-death condition of Icy VeinsFactionsNecromancer. Soul Reaping 18Icy VeinsElite Hex SpellTarget foe is struck for 106 cold damage. For 40 seconds, if target foe dies all nearby foes are struck for 128 cold damage.1015 and Putrid BileEotNNecromancer. Death Magic 19Putrid BileHex SpellFor 24 seconds, target foe suffers -4 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 101 damage.10112 is met soon and you can detonate the corpse with Putrid ExplosionCoreNecromancer. Death Magic 19Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 146 damage to nearby foes.1015 for massive extra damage.
Finish them with "Finish Him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015.
You activate Spells and Signets 50% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 45%.
NightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.100.115
CoreMesmer. Domination Magic 17Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.015
FactionsMesmer. Domination Magic 17Unnatural SignetSignetTarget foe takes 83 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 56 damage.0.610
PropheciesMesmer. Domination Magic 17Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 28 damage and lose 2 Energy51.030
NightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.50.57
CoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.100.115
Wastrel's DemiseNightfallMesmer. Domination Magic 17Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 11 damage and an additional 11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 – use on flesh golems. Only bring this if your team has few Spiritual PainNightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.517s.
MistrustNightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.10212 – use on casters.
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – useful in combination with a melee damage dealer.
Mind WrackCoreMesmer. Domination Magic 17Mind WrackHex SpellFor 45 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy and takes 28 damage per point of Energy lost. If the target foe's Energy drops to 0, that foe takes 111 damage.517 – improved single target damage. Opener for Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15 if your team does not feature area mesmer hexes.
OverloadFactionsMesmer. Domination Magic 17OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 83 damage to that foe and all adjacent foes.5¼5 – additional damage if you care to pay the required attention.
Shatter DelusionsPropheciesMesmer. Domination Magic 17Shatter DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 83 damage.5¼6 – additional damage. Only use in combination with overload.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
Flesh of My FleshFactionsRitualist. Restoration Magic 4Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 9% Energy.54 – resurrection.
RebirthCoreMonk. Protection Prayers 4RebirthSpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 8 seconds. This Spell consumes all of your remaining Energy.105 – resurrection.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional knock down source.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source with martial weapon damage dealers in the team.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support for your casters. Don't bring more than one party-wide.
Air of SuperiorityEotNNo Profession. Asura rank Air of SuperioritySkillFor 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. PvE only.520 – chance of energy gain or chaos storm recharge.
"By Ural's Hammer!"EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560 – panic button party resurrection.
Wait with Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15 for PanicPropheciesMesmer. Domination Magic 17PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 or Arcane ConundrumCoreMesmer. Illusion Magic 17Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 8 Energy.10220.
Eliminate spirits and minions with Spiritual PainNightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.517.
Interrupt foes with Cry of FrustrationCoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.10¼15 for additional large-range damage and shutdown.
Deal damage with Energy SurgeCoreMesmer. Domination Magic 17Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215 and Unnatural SignetFactionsMesmer. Domination Magic 17Unnatural SignetSignetTarget foe takes 83 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 56 damage.110.
Chaos StormPropheciesMesmer. Domination Magic 17Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 28 damage and lose 2 Energy5230 can be used on non-minion melee characters to try making them scatter. This is particularly helpful against large, uncontrolled Oni groups.
You activate Spells and Signets 50% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 45%.
PropheciesMesmer. Illusion Magic 17IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 149 damage and becomes Blinded for 10 seconds.100.515
EotNMesmer. Illusion Magic 17Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 121 damage.51.012
NightfallMesmer. Illusion Magic 17Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 66 damage. Any foes using attack skills are knocked down.0.18
CoreMesmer. Illusion Magic 17Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 8 Energy.101.020
NightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.100.115
Accumulated PainFactionsMesmer. Illusion Magic 17Accumulated PainSpellTarget foe takes 83 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 22 seconds.5212 – deep wound source. For use with epidemicCoreMesmer. UnlinkedEpidemicSpellSpread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.5¼5.
"Finish Him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015 – deep wound source. For use with epidemic.
EpidemicCoreMesmer. UnlinkedEpidemicSpellSpread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.5¼5 – spread deep wound. For use with either accumulated painFactionsMesmer. Illusion Magic 17Accumulated PainSpellTarget foe takes 83 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 22 seconds.5212 or "finish him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015.
Deep FreezeCoreElementalist. Water Magic 4Deep FreezeHex SpellYou cause a Deep Freeze at target foe's location. All foes in this area are struck for 30 cold damage, and for 10 seconds, they move 66% slower.25215 – snare to keep balled groups standing tight. Particularly useful with a utility character. Don't bring more than one party-wide.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional knock down source.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source with martial weapon damage dealers in the team.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support for your casters. Don't bring more than one party-wide.
"By Ural's Hammer!"EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560 – panic button party resurrection.
Due to the erratic behavior of Oni groups it's usually not worth bringing more than one ineptitude mesmer, including heroes, in a team. You don't have to bring one at all, but it's still nice to have one for its convenient combination of physical and caster shutdown aswell as utility skill slots.
Use IneptitudePropheciesMesmer. Illusion Magic 17IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 149 damage and becomes Blinded for 10 seconds.10115, Wandering EyeEotNMesmer. Illusion Magic 17Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 121 damage.5212 and Signet of ClumsinessNightfallMesmer. Illusion Magic 17Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 66 damage. Any foes using attack skills are knocked down.¼8 on attacking foes.
Put Arcane ConundrumCoreMesmer. Illusion Magic 17Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 8 Energy.10220 on casters. If none are available, use it on the largets group of non-casters available as it'll serve as a means of energy management alongside Glyph of Lesser EnergyCoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130.
Deal additional damage with Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15.
You activate Spells and Signets 50% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 45%.
PropheciesMesmer. Domination Magic 17PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.515
NightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.100.115
FactionsMesmer. Domination Magic 17Unnatural SignetSignetTarget foe takes 83 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 56 damage.0.610
PropheciesMesmer. Domination Magic 17Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 28 damage and lose 2 Energy51.030
NightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.101.012
CoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.100.115
Spiritual PainNightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.517 – remove summoned creatures, kill single targets, finish Icy VeinsFactionsNecromancer. Soul Reaping Icy VeinsElite Hex SpellTarget foe is struck for 10..74..95 cold damage. For 10..30..37 seconds, if target foe dies all nearby foes are struck for 20..92..116 cold damage.1015 bearers.
Wastrel's DemiseNightfallMesmer. Domination Magic 17Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 11 damage and an additional 11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 – use on flesh golems. Only bring this skill if you have few copies of Spiritual PainNightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.517 in your team.
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – useful with a melee damage dealer.
Deep FreezeCoreElementalist. Water Magic 4Deep FreezeHex SpellYou cause a Deep Freeze at target foe's location. All foes in this area are struck for 30 cold damage, and for 10 seconds, they move 66% slower.25215 – snare to keep balled groups standing tight. Particularly useful with a utility character. Don't bring more than one party-wide.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional knock down source.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source with martial weapon damage dealers in the team.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support for your casters. Don't bring more than one party-wide.
It is recommended that you bring no more than one panic mesmer.
Use PanicPropheciesMesmer. Domination Magic 17PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 on the largest group of balling foes available. This will protect your team and allow other mesmers to use Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15.
If you have a utility character or melee damage dealer in your team, they will lure and ball foes for you to hex.
Else, you can initiate combat on pre-balled foes.
Eliminate spirits and minions with Spiritual PainNightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.517.
Place MistrustNightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.10212 on casters.
Interrupt foes with Cry of FrustrationCoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.10¼15 for additional large-range damage and shutdown.
Deal damage with Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15 and Unnatural SignetFactionsMesmer. Domination Magic 17Unnatural SignetSignetTarget foe takes 83 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 56 damage.110.
Use Glyph of Lesser EnergyCoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130 as a means of energy management.
Chaos StormPropheciesMesmer. Domination Magic 17Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 28 damage and lose 2 Energy5230 can be used on non-minion melee foes to try making them scatter. This is particularly helpful against large, uncontrolled Oni groups.
FactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45
CoreElementalist. Energy Storage 14Elemental AttunementElite Enchantment SpellFor 58 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
PropheciesElementalist. Fire Magic 20Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 155 fire damage and set on fire for 4 seconds.2528
NightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510
Liquid FlameNightfallElementalist. Fire Magic 20Liquid FlameSpellTarget foe is struck for 147 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 147 fire damage.10115 – additional source of direct damage.
Flame BurstPropheciesElementalist. Fire Magic 20Flame BurstSpellAll nearby foes are struck for 155 fire damage.15¾5 – anti-melee damage.
InfernoCoreElementalist. Fire Magic 20InfernoSpellAll adjacent foes are struck for 170 fire damage.10¾10 – anti-melee damage. With its base damage of 170 before armour ratings this skill is particularly well-suited to trigger IntensityNightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510.
Searing HeatPropheciesElementalist. Fire Magic 20Searing HeatSpellCause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 50 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.15225 – area damage. Causes scatter, use right before MeteorCoreElementalist. Fire Magic 20MeteorSpellTarget foe and all adjacent foes are struck for 147 fire damage and knocked down.105230!
Deep FreezeCoreElementalist. Water Magic 7Deep FreezeHex SpellYou cause a Deep Freeze at target foe's location. All foes in this area are struck for 45 cold damage, and for 10 seconds, they move 66% slower.25215 – snare to keep balled groups standing tight. Particularly useful with a utility character. Don't bring more than one party-wide.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 – if your team keeps running away while you use your attunements.
Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260 – steal a backup unyielding aura or, if one of your party members insists on playing searing flames, that one.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional knock down source.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source with martial weapon damage dealers in the team.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support for your casters. Don't bring more than one party-wide.
"By Ural's Hammer!"EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560 – panic button party resurrection.
Maintain Elemental AttunementCoreElementalist. Energy Storage 14Elemental AttunementElite Enchantment SpellFor 58 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120 and Elemental LordFactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45.
Prepare IntensityNightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510 before combat. Ideally you can have one active on your first and second spell for massive area spike damage.
Kill targets with Rodgort's InvocationPropheciesElementalist. Fire Magic 20Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 155 fire damage and set on fire for 4 seconds.2528 and FireballCoreElementalist. Fire Magic 20FireballSpellSend out a ball of fire that strikes target foe and all adjacent foes for 147 fire damage.101.57.
Knock down targets with MeteorCoreElementalist. Fire Magic 20MeteorSpellTarget foe and all adjacent foes are struck for 147 fire damage and knocked down.105230.
Aspects of Kanaxai move quickly enough to dodge meteor. Use it on currently attacking aspects only.
FactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45
CoreElementalist. Earth Magic 18Earth AttunementEnchantment SpellFor 65 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130
EotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. PvE only.5124
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
FactionsElementalist. Earth Magic 18ShockwaveElite SpellAll foes in the area take 69 earth damage and are weakened for 12 second. Nearby foes also take +69 earth damage and have Cracked Armor for 12 second. Adjacent foes suffer the previous effects, take +69 earth damage, and are Blinded for 12 second.10115
PropheciesElementalist. Air Magic 5WhirlwindSpellAll adjacent foes take 35 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8
CoreElementalist. Earth Magic 18AftershockSpellNearby foes are struck for 115 earth damage. Knocked down foes are struck for 80 additional earth damage.10¾10
Maintain Earth AttunementCoreElementalist. Earth Magic 18Earth AttunementEnchantment SpellFor 65 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130 and Elemental LordFactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45.
Prepare MindbenderEotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. PvE only.5124 and Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 before combat.
Run into groups of foes, use ShockwaveFactionsElementalist. Earth Magic 18ShockwaveElite SpellAll foes in the area take 69 earth damage and are weakened for 12 second. Nearby foes also take +69 earth damage and have Cracked Armor for 12 second. Adjacent foes suffer the previous effects, take +69 earth damage, and are Blinded for 12 second.10115. It will be doubled by arcane echo.
Use the second shockwave right away.
Use the second shockwave on recharge to get the most uses out of it before arcane echo's effects wear out.
Knock down targets with WhirlwindPropheciesElementalist. Air Magic 5WhirlwindSpellAll adjacent foes take 35 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8. Due to its low recharge time it's ideal to knock out aspects of Kanaxai.
Deal additional damage to knocked down targets with AftershockCoreElementalist. Earth Magic 18AftershockSpellNearby foes are struck for 115 earth damage. Knocked down foes are struck for 80 additional earth damage.10¾10.
Protect yourself from knock downs and cripple with "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530.
FactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45
CoreElementalist. Fire Magic 18Fire AttunementEnchantment SpellFor 65 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
FactionsElementalist. Fire Magic 18Star BurstElite SpellTarget touched foe and all foes in the area are struck for 133 fire damage and set on fire for 5 seconds. For each foe you hit, gain 2 energy.5¾7
NightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
Variable skill slot
MeteorCoreElementalist. Fire Magic 18MeteorSpellTarget foe and all adjacent foes are struck for 133 fire damage and knocked down.105230 – additional source of knock down and ranged damage.
Flame Djinn's HasteNightfallElementalist. Fire Magic 18Flame Djinn's HasteEnchantment SpellAll adjacent foes are struck for 141 fire damage. For 15 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.10¾20 – additional point-blank damage and speed boost.
Rodgort's InvocationPropheciesElementalist. Fire Magic 18Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 141 fire damage and set on fire for 3 seconds.2528 – additional ranged damage.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30 – gap closer.
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120 – damage boost for other melee damage dealers.
Maintain Fire AttunementCoreElementalist. Fire Magic 18Fire AttunementEnchantment SpellFor 65 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130 and Elemental LordFactionsElementalist. Kurzick rank Elemental Lord (Kurzick)Enchantment SpellFor 40..60 seconds, your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 Energy for every 10 ranks of Energy Storage and are healed for 100..300% of the spell's Energy cost. PvE only.10¼45.
Prepare IntensityNightfallElementalist. Sunspear rank IntensitySkillFor 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area. PvE only.510 before combat. Ideally you can have one active on your first and second spell for massive area spike damage.
Kill targets with Star BurstFactionsElementalist. Fire Magic 18Star BurstElite SpellTarget touched foe and all foes in the area are struck for 133 fire damage and set on fire for 5 seconds. For each foe you hit, gain 2 energy.5¾7, Flame BurstPropheciesElementalist. Fire Magic 18Flame BurstSpellAll nearby foes are struck for 141 fire damage.15¾5 and InfernoCoreElementalist. Fire Magic 18InfernoSpellAll adjacent foes are struck for 156 fire damage.10¾10.
Protect yourself from knock downs and cripple with "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530.
NightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512
FactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52
FactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
Variable skill slot
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30
Golden Phoenix StrikeFactionsAssassin. Dagger Mastery 17Golden Phoenix StrikeOff-Hand AttackIf you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +33 damage and all adjacent foes take 33 damage.58 – second death blossomFactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52 opener.
Critical DefensesFactionsAssassin. Critical Strikes 16Critical DefensesEnchantment SpellFor 10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit.10130 – anti-melee protection.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
Whirlwind AttackNightfallWarrior. Sunspear rank Whirlwind AttackMelee AttackAttack target and adjacent foes. Each attack that hits deals +13..20 damage. PvE only.61 – area attack.
Brawling HeadbuttEotNNo Profession. Deldrimor rank Brawling HeadbuttSkillYou headbutt target touched foe dealing 45..70 damage and knocking down that foe if it hits. PvE only.7¾ – source of knock down if your heartless team does not provide you with Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015.
Variant
Wastrel's CollapseNightfallAssassin. UnlinkedWastrel's CollapseElite SkillShadow Step to target foe. If that foe is not using a skill that foe is knocked down. All your non-dagger attack skills are disabled for 10 seconds.5¼20 – replace your elite skill.
Maintain Way of the AssassinNightfallAssassin. Critical Strikes 16Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 21% faster and have a +37% chance to land a critical hit.512 and Critical EyeFactionsAssassin. Critical Strikes 16Critical EyeSkillFor 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530.
Kill foes with your dagger combo of Jagged StrikeFactionsAssassin. Dagger Mastery 17Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 22 seconds.5½1→Fox FangsFactionsAssassin. Dagger Mastery 17Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +38 damage if it hits.5½3→Death BlossomFactionsAssassin. Dagger Mastery 17Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +48 damage and all adjacent foes take 48 damage.52↺.
Prefer killing foes standing apart from others as your single target damage is better than that of most other builds in the team.
Try to keep in range of your party so your backline has a chance of keeping you alive and the rest of your team receives the benefits from "Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8.
If you're being provided with Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015, knock-lock Kanaxai and aspects of Kanaxai.
FactionsRitualist. Channeling Magic 13Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 44 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 13Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 96 lightning damage.5¼10
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120
CoreRanger. Marksmanship 12BarrageElite Bow AttackAll your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit.31
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
NightfallRitualist. Channeling Magic 13Gaze of FuryBinding RitualDestroy target Spirit and create a level 12 Spirit of Fury. This Spirit's attacks deal 18 damage. This Spirit dies after 56 seconds.6¾20
CoreRanger. Expertise 10Lightning ReflexesStanceFor 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.630
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
This build requires the team to have a tank or semitank to work properly. It is a pure spike build and is ineffective unless 4 or more foes are balling.
Pre-cast Splinter Weapon on yourself for the spike with Barrage.
Destroy spirits of Restoration cast by Darkened Irukandji.
CoreRanger. Marksmanship 9BarrageElite Bow AttackAll your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +14 damage if they hit.51
FactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
NightfallRitualist. Channeling Magic 16Gaze of FuryBinding RitualDestroy target Spirit and create a level 15 Spirit of Fury. This Spirit's attacks deal 21 damage. This Spirit dies after 62 seconds.10¾20
NightfallRitualist. Spawning Power Signet of BindingSignetYou lose 200..80..40 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)215
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
PropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560
Template code
Variable skill slots
Gaze of FuryNightfallRitualist. Channeling Magic 17Gaze of FuryBinding RitualDestroy target Spirit and create a level 16 Spirit of Fury. This Spirit's attacks deal 22 damage. This Spirit dies after 64 seconds.10¾20 – use against hostile spirits, especially RestorationFactionsRitualist. Communing RestorationBinding RitualCreate a level 1..11..15 Spirit. When this Spirit dies, all party members in the area are resurrected with 5..41..53% Health and zero Energy. This Spirit dies after 30 seconds.10130.
Signet of BindingNightfallRitualist. Spawning Power 5Signet of BindingSignetYou lose 150 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)215 – use against spirits of restoration. Lower beast mastery by 1, increase spawning power to 5.
Favorable WindsCoreRanger. Marksmanship 9Favorable WindsNature RitualCreate a level 6 Spirit with 120 Health and 38 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 102 seconds.5560 – improves arc of arrows and allows to use flat bows for increased range and attack speed. Use it like Edge of ExtinctionPropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560.
Spirit SiphonFactionsRitualist. Channeling Magic 17Spirit SiphonSpellTarget Spirit loses all Energy. You gain 55% of that Energy.5¼3 – energy management.
Variant
If using two barrage ritualists, drop Edge of ExtinctionPropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560 and beast mastery from one. Replace it with Favorable WindsCoreRanger. Marksmanship 13Favorable WindsNature RitualCreate a level 9 Spirit with 180 Health and 56 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 134 seconds.5560 and increase marksmanship accordingly. Both ritualists should bring flat bows to make use of this spirit.
This build requires the team to have a tank or semitank to work properly. It is a pure spike build and is ineffective unless 4 or more foes are balling.
Place a spirit of Edge of ExtinctionPropheciesRanger. Beast Mastery 11Edge of ExtinctionNature RitualCreate a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 40 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 118 seconds.5560 while your tank gathers foes. Do not use this versus Outcasts as they are human too.
You can carry it to the next fight with Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5.
Prepare Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515 on yourself for the spike.
Also use it on other suitable targets like dervishes, warriors and damage assassins.
Spike with BarrageCoreRanger. Marksmanship 9BarrageElite Bow AttackAll your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +14 damage if they hit.51 followed by using Ancestors' RageFactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10 on the tank.
Renew splinter weapon and spike again if foes survived.
CoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220
NightfallRitualist. Channeling Magic 17Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 64 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 94 lightning damage.5¾5
FactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10
PropheciesMesmer. Inspiration Magic 13ChannelingEnchantment SpellFor 50 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
Variable skill slots
Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515 – blasting area damage if used on a weapon based damage dealer.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – additional damage for weapon based damage dealers with chance of knock downs. Lower inspiration magic to 6+1 and increase spawning power to 11+1+3+1.
LamentationFactionsRitualist. Channeling Magic 17LamentationHex SpellFor 22 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 55 damage if you are within earshot of a spirit or corpse.10115 – additional ranged area damage.
DestructionFactionsRitualist. Channeling Magic 17DestructionBinding RitualCreate a level 16 Spirit with 320 Health and 97 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 28 damage for each second the Spirit was alive (maximum 150 damage).10¾20 – use and recast to deal damage against foes nearby the dying spirit. This spirit's damage is armour ignoring.
Gaze of FuryNightfallRitualist. Channeling Magic 17Gaze of FuryBinding RitualDestroy target Spirit and create a level 16 Spirit of Fury. This Spirit's attacks deal 22 damage. This Spirit dies after 64 seconds.10¾20 – remove spirits of RestorationFactionsRitualist. Communing RestorationBinding RitualCreate a level 1..11..15 Spirit. When this Spirit dies, all party members in the area are resurrected with 5..41..53% Health and zero Energy. This Spirit dies after 30 seconds.10130.
Inspired EnchantmentPropheciesMesmer. Inspiration Magic 13Inspired EnchantmentSpellRemove an Enchantment from target foe and gain 13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.101 – remove Kanaxai's Nightmare Refuge.
Light of DeldrimorEotNNo Profession. Deldrimor rank Light of DeldrimorSpellAll foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. PvE only.5¾20 – additional point-blank area damage.
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120 – damage boost for other melee damage dealers.
MindbenderEotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. PvE only.5124 – faster movement and casting.
Drunken MasterEotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560 – faster movement.
Equipment
Do NOT use a weapon that gives you additional energy.
Maintain ChannelingPropheciesMesmer. Inspiration Magic 13ChannelingEnchantment SpellFor 50 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115.
Prepare Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 before combat.
Duplicate Destructive Was GlaiveNightfallRitualist. Channeling Magic 17Destructive Was GlaiveElite SpellHold Glaive's ashes for up to 64 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 94 lightning damage.5¾5 and keep recasting both copies for massive damage.
Deal additional damage with Ancestors' RageFactionsRitualist. Channeling Magic 17Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 124 lightning damage.5¼10.
FactionsRitualist. Channeling Magic 17Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 22 damage with attacks. These spirits die after 60 seconds.130
FactionsRitualist. Channeling Magic 17BloodsongBinding RitualCreate a level 13 Spirit with 260 (+125) Health and 79 armor who dies after 166 seconds. Attacks by that Spirit steal up to 28 Health.5¾30
NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30
FactionsRitualist. Communing 8Armor of UnfeelingSkillFor 23 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Channeling Magic 17Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 22 damage whenever hit by a Spirit's attack.15112
FactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5
Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515 – additional area damage with weapon wielding party members.
LamentationFactionsRitualist. Channeling Magic 17LamentationHex SpellFor 22 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 55 damage if you are within earshot of a spirit or corpse.10115 – direct damage.
Gaze of FuryNightfallRitualist. Channeling Magic 17Gaze of FuryBinding RitualDestroy target Spirit and create a level 16 Spirit of Fury. This Spirit's attacks deal 22 damage. This Spirit dies after 64 seconds.10¾20 – destroy hostile spirits. Can be used on its own spirits to carry around a 6th attacking spirit permanently.
Spirit SiphonFactionsRitualist. Channeling Magic 17Spirit SiphonSpellTarget Spirit loses all Energy. You gain 55% of that Energy.5¼3 – energy management.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team needs more.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional knock down source.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – alternative knock down source with martial weapon damage dealers in the team.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120 – support for other casters. Don't bring more than one party-wide.
"By Ural's Hammer!"EotNNo Profession. Deldrimor rank "By Ural's Hammer!"ShoutFor 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25..33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty. PvE only.560 – panic button party resurrection.
Maintain a spirit army with Signet of SpiritsFactionsRitualist. Channeling Magic 17Signet of SpiritsElite SignetCreate three level 13 spirits. These spirits deal 22 damage with attacks. These spirits die after 60 seconds.130, BloodsongFactionsRitualist. Channeling Magic 17BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 166 seconds. Attacks by that Spirit steal up to 28 Health.5¾30 and VampirismNightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. PvE only.10¾30.
Move them around with Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health. PvE only.5¼5.
When a party member lures foes, try to place a wall of spirits to block them. Armor of UnfeelingFactionsRitualist. Communing 8Armor of UnfeelingSkillFor 23 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120 improves the spirit survivability.
Increase your damage output with Painful BondFactionsRitualist. Channeling Magic 17Painful BondHex SpellFor 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 22 damage whenever hit by a Spirit's attack.15112.
NightfallWarrior. Strength 11Enraging ChargeStanceFor 12 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 2 strikes of adrenaline if you hit with a melee attack.520
FactionsWarrior. Swordsmanship 16Sun and Moon SlashSword AttackAttack target foe twice. These attacks cannot be blocked. This attack skill has 11% armor penetration.8
FactionsWarrior. Tactics 8Protector's DefenseSkillFor 8 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.530
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
FactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110
Template code
Variant
Switch out Protector's Defense for Death's Charge.
If your team has Mark of PainCoreNecromancer. Curses 17Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 44 shadow damage to adjacent foes.10120, follow target calls.
NightfallDervish. Earth Prayers 17Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 6 times you hit with a scythe, all other adjacent foes take 67 earth damage.610
NightfallDervish. Earth Prayers 17Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 27 slashing damage to all adjacent foes.3¼20
NightfallDervish. Earth Prayers 17Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 44 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 11 seconds.66
NightfallDervish. Scythe Mastery 13Eremite's AttackMelee AttackIf it hits, this attack deals +9 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +9 damage and strike all adjacent foes.56
NightfallDervish. Earth Prayers 17Mirage CloakFlash Enchantment SpellFor 8 seconds, you have a 85% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 44 earth damage.610
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
Variable skill slot
Mystic RegenerationNightfallDervish. Earth Prayers 17Mystic RegenerationEnchantment SpellFor 22 seconds, you have +4 Health regeneration for each enchantment (maximum of 8) on you.10¼10 – improved survivability.
Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. PvE only.10120 – stronger spikes against small and medium-sized groups. Better single target damage.
This build qualifies as a semi tank; check the guide for sections in which you can carry out special maneuvers.
If your team has mark of painCoreNecromancer. Curses 17Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 44 shadow damage to adjacent foes.10120, follow target calls.
Maintain Mirage CloakNightfallDervish. Earth Prayers 17Mirage CloakFlash Enchantment SpellFor 8 seconds, you have a 85% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 44 earth damage.1010.
Prepare Vow of StrengthNightfallDervish. Earth Prayers 17Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 27 slashing damage to all adjacent foes.5¼20 and Sand ShardsNightfallDervish. Earth Prayers 17Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 6 times you hit with a scythe, all other adjacent foes take 67 earth damage.1010 before engaging foes.
Shadow step into balling foes with Death's ChargeFactionsAssassin. Shadow Arts 3Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 92.5¼30 and use Staggering ForceNightfallDervish. Earth Prayers 17Staggering ForceFlash Enchantment SpellAll nearby foes are struck for 44 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 11 seconds.106 followed by Eremite's AttackNightfallDervish. Scythe Mastery 13Eremite's AttackMelee AttackIf it hits, this attack deals +9 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +9 damage and strike all adjacent foes.56 for massive area damage.
NightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512
NightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7
NightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56
NightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28
EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530
Template code
Variable skill slots
Attack Speed (Pick 1)
Drunken MasterEotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560 – if you have a free PvE-only skill slot.
Pious FuryEotNDervish. Mysticism 16Pious FuryStanceRemove 1 Dervish enchantment. For 7 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510 – else.
Utility
Aura of Holy MightFactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. PvE only.10¾30 – remarkable additional area damage. Make sure to keep Pious RenewalNightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28 on top to protect it against enchantment removal.
Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 – counter blind.
"Save Yourselves!"FactionsWarrior. Kurzick rank "Save Yourselves!" (Kurzick)ShoutFor 4..6 seconds, all other party members gain 100 armor. PvE only.8 – protect your team.
"You Move Like a Dwarf!"EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010 – additional source of knock down.
RecallFactionsAssassin. UnlinkedRecallEnchantment SpellWhile you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.-115110 – if your team still needs more.
Death's ChargeFactionsAssassin. Shadow Arts 4Death's ChargeSpellShadow Step to target foe. If that foe has more Health than you, you are healed for 101.5¼30 – gap closer.
This build is meant to make quick use of a ritualist's Splinter WeaponFactionsRitualist. Channeling Magic 17Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 6 attacks deal 56 damage to up to 3 adjacent foes.515.
Keep using Pious RenewalNightfallDervish. Mysticism 16Pious RenewalElite Flash Enchantment SpellFor 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 5 Energy and 32 Health.28. It's removed by all of your attacks skills and needs to be reapplied. The teardown unlocks special properties of your other skills.
Use Pious AssaultNightfallDervish. Scythe Mastery 17Pious AssaultMelee AttackIf it hits, this attack deals +21 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 33 damage.512 for general damage dealing.
Twin Moon SweepNightfallDervish. Scythe Mastery 17Twin Moon SweepMelee AttackYou lose 1 Dervish enchantment and gain 55 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 78 Health.7 is a good selfheal and will unleash a splinter weapon's entire damage at once if you're hitting three targets.
When surrounded by multiple targets or having more than three targets in front of you, hit them with Eremite's AttackNightfallDervish. Scythe Mastery 17Eremite's AttackMelee AttackIf it hits, this attack deals +11 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +11 damage and strike all adjacent foes.56.
Protect yourself from knock downs and cripple with "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530.
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
CoreMesmer. Domination Magic 17Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.115
NightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.50.57
FactionsMesmer. Domination Magic 17Unnatural SignetSignetTarget foe takes 83 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 56 damage.0.610
NightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.100.115
PropheciesMesmer. Domination Magic 17Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 28 damage and lose 2 Energy51.130
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – useful with a melee damage dealer.
Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220 – enchantment removal and energy management.
Mirror of DisenchantmentNightfallMesmer. UnlinkedMirror of DisenchantmentSpellRemove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.5115 – enchantment removal.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 – resurrection.
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
PropheciesMesmer. Illusion Magic 17IneptitudeElite Hex SpellFor 4 seconds, the next time target foe or any adjacent foes attacks, that foe takes 149 damage and becomes Blinded for 10 seconds.100.515
EotNMesmer. Illusion Magic 17Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 121 damage.51.112
NightfallMesmer. Illusion Magic 17Signet of ClumsinessSignetIf target foe is attacking, that foe and all adjacent foes are interrupted and take 66 damage. Any foes using attack skills are knocked down.0.28
CoreMesmer. Illusion Magic 17Arcane ConundrumHex SpellFor 16 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 8 Energy.101.120
FactionsMesmer. Illusion Magic 17Accumulated PainSpellTarget foe takes 83 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 22 seconds.51.112
CoreMesmer. UnlinkedEpidemicSpellSpread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.50.15
Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220 – enchantment removal and energy management.
Mirror of DisenchantmentNightfallMesmer. UnlinkedMirror of DisenchantmentSpellRemove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.5115 – enchantment removal.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 – resurrection.
Due to the erratic behavior of Oni groups it's usually not worth bringing more than one ineptitude mesmer, including players, in a team. You don't have to bring one at all, but it's still nice to have one for its convenient combination of physical and caster shutdown aswell as utility skill slots.
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
PropheciesMesmer. Domination Magic 17PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.515
PropheciesMesmer. Domination Magic 17Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 28 damage and lose 2 Energy51.130
FactionsMesmer. Domination Magic 17Unnatural SignetSignetTarget foe takes 83 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 56 damage.0.610
NightfallMesmer. Domination Magic 17MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 112 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 17Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 83 damage.100.115
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.120
Spiritual PainNightfallMesmer. Domination Magic 17Spiritual PainSpellTarget foe takes 83 damage. All hostile summoned creatures in the area of that foe take 138 damage.517 – removes summoned creatures.
Shatter HexCoreMesmer. Domination Magic 17Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 132 damage.10110 – useful with a melee damage dealer.
Mirror of DisenchantmentNightfallMesmer. UnlinkedMirror of DisenchantmentSpellRemove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment.5115 – enchantment removal.
Flesh of My FleshFactionsRitualist. Restoration Magic 3Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.54 – resurrection.
The equipment and attribute spread of some builds featured on this page is adjusted to take account of the benefits from the used consumables. Using standard equipment with standard attribute spreads instead will be fine in all cases.
Experienced players can use these builds and tactics to play without consumables. The runs will take few minutes longer, but the margin of error is decreased. There are a couple of things to keep in mind when playing without a conset:
Make sure that your builds still reach their relevant break points without the grail of might.
The BiP should be a N/Rt healer without dropping the regular second healer. As a result, you'll have a four characters backline.