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Welcome to the Player versus Environment Portal!
Welcome to the Player versus Environment Portal! The Player versus Environment Portal serves as a main page to all of the numerous Player versus Environment content located in and around the site.
Player versus Environment is the main gametype played by many players. Most players, even those primarily focused on Player versus Player, play PvE to some extent.
High End Content
Elite Missions and Areas
Arachni's Haunt • Bloodstone Caves • Bogroot Growths • Catacombs of Kathandrax • Cathedral of Flames • Darkrime Delves • Fronis Irontoe's Lair • Frostmaw's Burrows • Heart of the Shiverpeaks • Oola's Lab • Ooze Pit • Raven's Point • Rragar's Menagerie • Secret Lair of the Snowmen • Sepulchre of Dragrimmar • Shards of Orr • Slavers' Exile • Vloxen Excavations
Altrumm Ruins • Amatz Basin • The Aurios Mines
Dragon's Throat • Zos Shivros Channel
Dajkah Inlet • Remains of Sahlahja • The Shadow Nexus
Introduction to Player versus Environment
Player versus Environment (PvE) is a gameplay distinction, in contrast with Player versus Player (PvP) gameplay.
Player versus Environment is a type of gameplay common to RPGs in general. This is where the character engages in combat with AI-controlled computerized opponents, as opposed to PvP, where she/he engages with human players as opponents.
In Guild Wars, PvE content is available to roleplaying characters. However, a PvP character can engage a set of computer controlled opponents known as the Zaishen (especially during tutorials) as well as other players. In PvE gameplay, the primary purpose is to complete the storyline. In addition, PvE players can "grow" their characters, gain experience, learn skills, acquire better weapons and armor, improve titles etc. This is done mainly by completing quests and missions, venturing into explorable areas to fight monsters, and farming.
How You Can Help
While you may feel overwhelmed by the sheer size and complexity of the project, there's nothing to be afraid of. The best place to start is right here.
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