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This page is a community project on PvXwiki.

It exists to provide guidance in improving the wiki and all users are encouraged to participate.


This project exists to document the effect of the Flux and determine which builds and strategies are affected (positively or negatively).

A download of all builds significantly affected by the fluxes in the yearly cycle is available here.


As of the April 28, 2011 update, the global PvP effect, Flux, was added. With this, there has been implemented a monthly cycle of passive, environmental effects which affect all players in any PvP arena. As stated in the Developer Notes which came out in parallel with this update,

"The introduction of Flux is a compelling tool to help us keep our competitive formats dynamic, while allowing us to further balance the game. Because slight shifts in the meta are expected from Flux to Flux, it allows us to better target overly problematic builds. If powerful builds can thrive in environments that are not suited to them, we can review the skills to bring them more into line. We want to encourage gameplay where the team that wins does so because they've played more skillfully.".

Current effect

The effect is There Can Be Only One. This boosts damage dealt by a player by 30% to any foe that they share a primary profession with. The player regains all Health and Energy and receives a 5% morale boost when killing a same-profession foe.

Given the stated nature of this effect, certain attention is due to builds stored here on PvXwiki which may thrive in the Flux, now and as it changes. Below is an overview of strategies and skills which are affected by the current Flux effect.

For a listing of specific builds affected by the Flux, see the Affected by There Can Be Only One Flux category. Add builds to it by tagging them with the {{Flux}} template.

Positively Affected

Negatively Affected

  • Secondary Monk and Ritualist healers take more damage when targeted by standard builds of their primary profession.

Historical Notes

  • During July of 2011, this flux did not award health, energy, and a morale boost upon killing a same-profession foe.

Flux effects in the current yearly cycle

Historical flux effects