User:Toraen/D/any PvE Vow of Silence Dervish
This build uses Vow of Silence for a low recharge spell immunity in order to survive while quickly balling up the majority of the foes in a group and deliver a high powered AoE spike.
Attributes and Skills
The energy cost of Dervish enchantments is reduced by 36%.
In PvE, gain +9 armor rating while enchanted.
CoreNo Profession. UnlinkedOptionalOptionalOptional.NightfallDervish. Earth Prayers 11Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 4 times you hit with a scythe, all other adjacent foes take 47 earth damage.610NightfallDervish. Mysticism 9Vow of SilenceElite Enchantment SpellFor 8 seconds, you cannot be the target of Spells, and you cannot cast Spells.3¼10NightfallDervish. Scythe Mastery 14Eremite's AttackMelee AttackIf it hits, this attack deals +9 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +9 damage and strike all adjacent foes.56NightfallDervish. Earth Prayers 11Aura of ThornsFlash Enchantment SpellAll nearby foes begin Bleeding for 12 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 7 seconds. 310EotNDervish. Mysticism 9Pious FuryStanceRemove 1 Dervish enchantment. For 5 seconds, you attack 25% faster. If an enchantment was removed, this stance lasts twice as long.510NightfallDervish. Scythe Mastery 14Reap ImpuritiesMelee AttackIf this attack hits, you deal +14 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 38 holy damage.5FactionsDervish. Kurzick rank Aura of Holy Might (Kurzick)Enchantment SpellFor 45 seconds, you deal 20..25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
- DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
- SprintCoreWarrior. Strength 0SprintStanceFor 8 seconds, you move 25% faster.515
- Fleeting StabilityNightfallDervish. Earth Prayers 11Fleeting StabilityFlash Enchantment SpellFor 5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.510 remember to cast Sand Shards before casting Fleeting Stability since you cannot cast it after Vow of Silence is up.
- Maintain Aura of Holy Might
- Use flagging to make sure the player character is the only one within range of the enemies.
- Cast Sand Shards and Vow of Silence, use your speed boost of choice in order to quickly move in to the group.
- Run in towards the biggest ball of ranged foes. Try to place yourself in an advantageous position in order to hit as many enemies as possible.
- Charge Adrenaline with Eremite's Attack.
- Cripple foes using Aura of Thorn's and quickly tear it down in order to cover the cripple with Bleeding.
- Tear away the bleeding using Reap Impurities in order to deal a high amount of armor ignoring AoE damage.
- Getting crippled on the way in.
- Touch skills.
- PBAoE damage
- Microing Splinter Weapon on to player character before running in to a group further increases the spike damage.