Kill carriers as fast as possible.
Attributes and Skills
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
NightfallMesmer. Illusion Magic 16Signet of IllusionsElite SignetYour next 3 Spell uses your Illusion attribute instead of its normal attribute.1.45FactionsMesmer. Illusion Magic 16Illusion of PainHex SpellFor 8 seconds, target foe has -10 Health degeneration and takes 10 damage each second. When Illusion of Pain ends, that foe is healed for 126.101.35NightfallMesmer. Domination Magic 16Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 11 damage and an additional 11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23PropheciesMesmer. Domination Magic 16Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.21FactionsMesmer. Illusion Magic 16Accumulated PainSpellTarget foe takes 79 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 21 seconds.51.312CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsAssassin. Shadow Arts 9Heart of ShadowSpellYou are healed for 102, and you Shadow Step to a nearby location directly away from your target.5¼15FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
- Shatter EnchantmentCoreMesmer. Domination Magic Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83..106 damage.10120
- DiversionCoreMesmer. Domination Magic DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge.10312
- Drain EnchantmentCoreMesmer. Inspiration Magic Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 8..15..18 Energy and 40..104..125 Health.5220
- Ether FeastCoreMesmer. Inspiration Magic Ether FeastSpellTarget foe loses 3 Energy. You are healed 20..56..68 for each point of Energy lost.518
- Kitah's BurdenFactionsMesmer. Illusion Magic 16Kitah's BurdenHex SpellFor 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 19 Energy.151.530 / Ethereal BurdenPropheciesMesmer. Illusion Magic 16Ethereal BurdenHex SpellFor 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 19 Energy.151.530
- Illusion of HasteCoreMesmer. Illusion Magic 16Illusion of HasteEnchantment SpellFor 11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.515 over Dash
- Survivor Insignia
- Anti-cripple rune
- Vitae Runes
- 40/40 Illusion Set
- 40/40 for any other attributes taken
- Shield Sets
- Prep Signet of Illusions before attacking a carrier.
- When in range of a carrier, use your damage skills to kill it. When unprotected, it will die shortly after landing all four (and you can get by with missing one).
- Use Heart of Shadow to jump up/down cliffs to save time running around and escape from other players.
- Dash for IMS.
- Removal of IoP
- Good Prot monks.