This is a way to farm the Minotaurs outside of Ice Tooth Cave. I don't think its the most profitable farm, but it is certainly fun and can get you some old school items from time-to-time. I think I have found one of the most optimal bars for Monk to solo this area. Uses 105 HP. Please observe the glory:
Your allies are healed for 16 Health whenever you cast Monk spells on them.
CoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Target ally gets healed for 16 Health.10¼5NightfallDervish. Earth Prayers 12Mystic RegenerationEnchantment SpellFor 17 seconds, you have +3 Health regeneration for each enchantment (maximum of 8) on you.10¼10NightfallDervish. Earth Prayers 12Vow of StrengthElite Enchantment SpellFor 15 seconds, whenever you attack a foe with your scythe, you deal 22 slashing damage to all adjacent foes.5¼20NightfallDervish. Earth Prayers 12Sand ShardsFlash Enchantment SpellFor 30 seconds, the next 4 times you hit with a scythe, all other adjacent foes take 50 earth damage.1010EotNDervish. Scythe Mastery 9Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 20 damage. You gain 5 Energy if this attack hits.6EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
PvE only.10120CoreMonk. Smiting Prayers 12Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 21 more damage in melee.
Target ally gets healed for 16 Health.-110215EotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead.
- Needs a vampiric scythe for health and damage (also 20% enchanting but that's obvious)